Bigdeezyrider on MTGO. Have been playing UR Blood moon recently, but have most of the cards for the blue decks, but not for shops or dredge. Still relatively new to vintage however, and would love to help people test if they need. Online in the evenings (variable from 6p-12a) EST.
Posts made by bigdeezyrider
RE: MTGO Vintage players contact info
RE: UR Control
@Solemn_Storm The Sideboard Roast hasn't been great, and with Ancient tomb and Rolling earthquake it would make dismember very hard. I am really just looking for a spell that can kill Leovold that wouldn't get tripped by a misstep (otherwise bolt would be amazing).
Thank you for the info on Rolling earthquake. That does make it a little less awesome, but it is still better than the need of RR for Anger of the Gods.
RE: UR Control
@ChubbyRain I did consider Ancient Tomb and chalice, I just haven't mentally figured out the correct slots for them. MBT I feel like would be a better 2-2 split with fluster (4 is a lot) and trap can hit things like troublesome tangle wires if shops opens with Power, as well as being able to clear Flusters and other items that could cause problems. that Idea is completely reasonable!
My thought there would be:
-1 Island (7 should be enough)
+2 Ancient Tomb
this does make casting drain a little harder, but c'est la vie.
As far as the chalice and the mindbreak traps are concerned
+2 Mindbreak Trap
Thank you for these excellent suggestions.
Good morning/evening/afternoon/night everyone! First time poster, been learning vintage MTGO in the play rooms, but found a local opportunity to play for a mox this coming weekend. I have come up with the following brew to play, which is a null rod based take on Blue Moon. I found the mana denial elements of Blood moon and Null rod to be what I want to be doing, and I have ended up at this list:
8 Snow Covered islands
1 Snow Covered Mountain
3 Volcanic Island
7 Fetches (4 Scalding tarn, 3 blue others)
1 Library of alexandria (not Great to include a colorless land and a nonbasic, but too good for grindy blue control decks).
1 sol ring
1 Mox Sapphire
1 Mox Ruby
1 Black Lotus
Notes: Been pondering strip mine to be able to add to the mana base to strip my opponent's basic before I slam blood moon.
3 Blood Moon
2 Null Rod
Notes: Both of these cards shine in different ways, and have different niches (Moon decent (not great) against dredge, but amazing against the gush decks, and most general manabases in vintage, null rod great against the combo decks, as well as control decks, and decks that are leaning on top, vault/key, etc). I have been very happy with this configuration, and wouldn't mind getting a third null rod in the main, but I am playing it in the sideboard.
4 Mana drain,
4 force of will
Notes: My goal here is to avoid playing into mental misstep, as its tempo is amazing against a deck that is looking to keep your opponents from playing spells in a non conventional (I.E. Non shops) way. Because of that I opted for 4 fluster. It could be split with a mindbreak trap or two, just to play around caverns on leovold, TKS, etc.
2 Sudden Shock
2 Rolling Earthquake
Light removal package to play around delver and pyromancer/mentor. rolling Earthquake has been priceless against mentor decks, being able to clean up mentor for X=3 (along with the tokens) and then being able to redirect if necessary to kill jace or lingering dack fadens. Also worth noting you can't kill yourself with your own rolling earthquake if you have a walker in play, as you can redirect it to the walker.
2 Consecrated Sphinx
3 Jace the Mind Sculptor
1 Keranos, God of storms
Notes: This is the best kill condition package I have been able to find while avoiding swords to plowshares out of all the white decks, as well as Fatal Push out of the black decks. This package is a bit soft to Pyroblast, but Jace is so flexible that I wouldn't play less than 2.
Kill conditions tested:
Pia and Kiran Nalaar
Chandra, the Torch of defiance
Stormbreath Dragon (might have been the most effective, flying, nonblue, can't be plowed, jace is meh against it I have just been searching for a card advantage finisher as well).
Koth of hammer (not enough mountains)
Lone Revenant (i was desperate)
Thing in the Ice/Young Pyromancer (not enough spells)
Scab-clan Berserker (not enough fast mana to make it scary)
Other Generic Card Advantage/filtering
1 Ancestral Recall
1 Dig Through Time
1 treasure cruise
1 fact or fiction
2 Snapcaster Mage
1 time walk
2 Dack Fayden
The rest of the cards here are just too strong not to play in some quantity.
3 Grafdigger's Cage
2 Relic of Progenitus
Note: Tried Tormods crypt and didn't like it, haven't tested ravenous trap, but leery because I can't cast it, and have splashed for Containment priest to deliever beats, but might be better to splash for Rest in Peace. however, if they can kill the first RIP and you blood moon, you can't cast the rest, rather dangerous.
2 Energy Flux
3 Ingot chewer
Notes: Tried different spell based things with snapcaster (shattering spree (not enough red) Vandal blast (weak to chalice 1 and rather slow) Rack and Ruin (Sloooooooowwwww), and hurkyl's (we aren't wheeling, so it is tricky to keep the stuff out of play) and they weren't enough, but this is the best I could think of.
Anti the Rest:
1 Rolling earthquake
1 Null rod
Note: these all have obvious different purposes:
RE is good against aggro opponents for cleanup duty
Null Rod against the things null rod is great against, not a surprise
Pyroblast for blue things, and could be combined with Dack Fayden for thefts.
Roast is for Leovold and TKS. That is all.
Any additional help of things that I may have missed would be greatly appreciated. I am sure I am missing something, and would love some input from others. have a wonderful day everyone!