I just went 1-3 at ELD's with Deunan's list (Beat ANT, lost to BUG, and 2x Boris' Citadel Storm).
It was essentially his list, minus the 2 Karns, 1 revoker, plus 2 smokestacks and a Null Rod. (I can post it if necessary.c)
Some Observations on the day:
Null Rod is awesome and insane and that's why I wanted up to 4, post-board.I cut Karn GC for one, but I feel that is a big mistake, leading to my next point . . .
Hurkyl's Recall is the beatingest of beatings for this deck and my opponents ran a lot of them. Like, 4 of them, post-board a lot. If I had kept Karn GC in the deck and managed to stick it, it would at least be Hurk's proof and kept me in the game.
I had 1 Witchbane Orb and a Defense grid wedged into the board, replacing the Grafdigger's Cages (wasn't expecting Oath and we have other tools for dredge), but that's not nearly enough. I think this thing needs 2-3 Witchbanes and more Defense Grids to stand a chance. Even then, Grid doesn't help with a main-phase Hurkyl's, so I feel a touch at a loss on this one.
Golos is pretty cool, and although it's a little slow, its effect can be back-breaking! It mostly helped assemble Strip lock or find Academy and it was nice to be able to grab Tabernacle against BUG (Wasteland + Deathrite ate it, though).
I never wanted Urborg, but I know why it's there and we probably shouldn't cut it. Especially when BUG runs Energy Flux.
I never got to use God-Pharaoh's statue, and I wonder if this slot would be better suited toward something that could reliably come down earlier.
Bottled Cloister is surprisingly good and kept me a lot further ahead than I thought it would have.
Mishra's Factory was underwhelming today, but that could be because of the meta. Blast zones would have served much better in the games that I played. I would consider these as flex slots in the future.
Despite the format's speed, Smokestack somehow still wins games.