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A grave is the safest place to store ill-gotten treasures.

NYSE 3 winner, vintage champs 2015 top 4.

Unban Shahrazad.

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dredge

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posted in Single-Card Discussion read more

@protoaddict or quicker to a dredge 5, yes. it also makes hollow one more common, depending whether you'd pick it over a dredger or not.

posted in Single-Card Discussion read more

@vaughnbros the options are slightly dependant on what cards were kept earlier in the mulligan process of course when bottoming cards with ponder and then mulling the powder hand. in terms of what the average options are, given a 58 card deck where one bazaar and one OUAT are accounted for, that's easy enough.

posted in Single-Card Discussion read more

@daniel-worobec I am working on the math now, though it's a little tricky given how many different things it does. currently I'm trying to think through exactly how the simulation should preference taking various cards over each other in what circumstances(should a second dredger be taken over a hollow one, etc)

posted in Single-Card Discussion read more

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not sure why this is mythic but seems pushed.

posted in Single-Card Discussion read more

@stormanimagus my immediate response would be to say no. for these purposes I'm assuming that as a 2 mana spell it's a dead draw, especially given whatever sphere effects you will have. I think this spell will be at its best in decks that either:

  1. have the mana and need to cast additional copies as they draw them(I'm interested in it for legacy dark depths lists in this role, modern tron obviously, etc)
    or
  2. will cast their first copy turn 1 and then end up not worrying about ever casting the rest(dredge or survival both might want this turn 1 and then have bazaars to discard excess copies to when 2 mana is too much)

in decks that don't fit one of these categories, I think this is comparable to mana acceleration in terms of being useful early game and dead later, but even moreso, as the dropoff starts as soon as you cast any other spell on turn 1; drawing a mox or a spirit guide on turn two or three still advances your gameplan, while drawing this usually doesn't.
mainly my questions are how often do you think you are going to be able to pay the mana cost for this, and how long do you expect your games to go? if you won't regularly have 1G+thalia then the card is essentially a leyline. I'm interested in seeing testing, and the ability of this to hit spirit guides is probably relevant for someone trying to maximize their ability to make big turn 1 plays.

posted in Single-Card Discussion read more

well, I guess it's now possible to survival for a wish

posted in Single-Card Discussion read more

@mike-noble yeah, if you don't want cradle you don't want this, since it sucks as a first land. it's possible people who want cradle want this in addition but I think this is mostly an EDH/standard card.

posted in Single-Card Discussion read more

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not making a new thread for this because it is the same mechanic and talking about when the card is viable is a pretty similar discussion.

posted in Single-Card Discussion read more

0_1568305968236_50d3de0f-a9c8-4bd1-b1b9-b6288b14b438-image.png
well, this seems obviously high power, especially with misstep gone.

posted in Single-Card Discussion read more

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well, this seems interesting. 4 mana is a lot, but so is 4 cards.