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Posts made by Brass Man
(Report repost) - Eternal Weekend, 2017
This is a repost from last year, I'm moving this article from its old home over to the new TMD Blog. If you haven't read it yet, please do! I'm pretty proud of this one. Hits me a lot harder almost a year later, for what it's worth.
Click here to see the full blog post
RE: [C18] Yuriko, The Tiger's Shadow
This card would be pretty neat to me if there were more Ninjas I liked? As it stands I've never really liked the Ophidian effect in vintage, and I think, metagame-wise, that mechanic is worse now than it ever has been. Personally I lump this with cards that I don't like now but could be interesting after future printings ... unfortunately at the rate WotC prints ninjas, and with the natural dis-synergy ninjas have with each other, I'm not holding my breath
Brass Man's European Vacation
As part of the potentially ongoing Brass Man world tour, I'm planning out a trip to Europe in September and October. I know for sure that I'm going to visit some friends in the Netherlands and some family in Germany, and almost certainly hopping into Belgium for dat beer, tho. I plan on going to Munich for Oktoberfest and Essen for Spiel. Other than that I have no specific plans, and I'm willing to travel wherever the train will take me.
I'm interested, of course, in anything unique I might not want to miss in that time frame.
Even moreso however, I'm very interested in meeting up with European TMD'ers for games or drinks or food.
I won't be bringing my cards with me, but I'd love to play some vintage, so please let me know of any playtest-card-friendly events during this time period (or sanctioned events with generous card-lenders).
Help me out!
RE: Historical Vintage Exhibition
I also think, though, while the best format is highly debatable, there are some pretty universally derided as awful Vintage formats. The cruise/gush/dig/probe all legal 4x format was no bueno. Ditto 4x Trinisphere legal.
See, that's the problem, as I enjoyed myself pretty thoroughly during both of those eras. I wasn't playing much when 4 Cruise was legal, but toward the end of the 4 Gush/Dig/Probe(+chalice/thorn/lodestone) era I was really wrapping my head around the meta and found deckbuilding particularly rewarding, I was sad to see those decks go. And while I wouldn't want Trinisphere back today, I was a little surprised when it was restricted, as the Workshop decks of that era were sort of ... bad? and I certainly felt like the Slaver and Gifts decks I was playing then were heavy favorites against them.
I had more fun in both of those metagames than I'm having in this one, though that is not to say that I think those decisions were all mistakes.
There are few universals when it comes to opinions about games. I think it's really easy to forget how far apart people are on this stuff
RE: Historical Vintage Exhibition
My understanding is that Scourge was picked because:
- it's the exact opposite of Modern
- it gives you a clean break of "all old-border cards are legal, no new-border cards are legal" (I believe Nick's original rules banned new-bordered reprints)
I don't know that it really makes sense to call any era better or worse, I thought Zen/Innistrad/RTR was unpleasant and I enjoyed Scourge, but I liked Time Spiral block and Shadowmoor block a LOT more than either. Everyone has their favorites.
(it'll be fun to see how many of these favorites the "Historical Vintage Exhibition" showcases)
RE: Xantcha, Sleeper Agent
As an aside, I don't know that the Bloodchief synergy is something worth pursuing. Sure it activates Bloodchief by dealing 2 damage, but a ton of things do that, a ton of things deal 2 damage a lot more efficiently than this card does (Grim Lavamancer, Deathrite Shaman, any 2/2 creature?)
And once Bloodchief Ascension has quest counters, Xantcha doesn't do anything special with it, so you're really just talking about dealing 6 damage for 12 mana. If you want to activate Bloodchief Acensions, I don't think Xantcha is the card to help you do it.
RE: Xantcha, Sleeper Agent
If we assume that you're not trying to attack to win you get to compare it to something like Phyrexian Arena or Painful Truths maybe? It seems like this would be too slow almost all of the time, but there are some decks that play a slow game. I could imagine this in a niche role in control mirrors out of a Grixis deck?
What I imagine for this card is a grindy Grixis list with Mana Drains, lots of mana and removal, dropping it sometime in the midgame and just activating it EOT on any turn you have mana up. It drags things out a little while get up to 6 mana and then tighten the vise entirely.
I don't know for sure how many decks could justify the space, but I can certainly recall board states where this card would be very good.
One possible problem with the card which might not be obvious at first is the fact that your opponent can activate the draw-a-card ability to. If the game goes long enough, the life total pressure will be overwhelming, but I suspect there's a short window where the card might help your opponent more than you. If you play this on turn 3, and your opponent activates it at the end of their turn, that's technically the same card-advantage swing as an Ancestral. If the game goes long they'll lose to the card, but there's a chance they can leverage the advantage to beat you before the game goes long enough. This is especially problematic if they have good-or-better mana development than you. (Which is why a deck running this card would almost certainly want a healthy manabase with all the artifacts)
RE: [C18]Treasure Nabber
It's not really that big a risk for the outcome player. If you play outcome and your opponent counters it with this card in play, they get your artifact mana for one turn, and then you get it back next turn and try again. That's exactly what you were going to do if they had a counter and you DIDNT have a Treasure Nabber - it doesn't even really slow the outcome player down
It's only scary if your opponent has something to do with that extra mana, in which case a Mana Drain seems far more useful for them.
RE: PSA: Containment Priest isn’t good
I would guess that a list with Gurmag Angler would also tip the scales more toward Pit > Ring. I feel like ultimately the color of the other cards in your deck ends up being a much bigger motivator than the difference between 2 damage and -2/-2.