It exceeded expectations in standard by quite a lot, hence the price spike. I snagged two but the shop I was in didn't have a full set.
Very happy to see that it's living up to the hype.
@DrStreetmention I pretty much just have power monolith at the moment, though I'm working on kobold jank as a fun list. There's a ton of fun old school stuff I feel bad about buying until i upgrade power.
Movers are showing up tomorrow. I'll throw an event together once I manage to dig cards out of boxes. :)
@portland Flicker seems innocuous, but what it really does is provide indestructible and a free untap in a tidy little package that also forks etb triggers. It's vastly stronger than any of those on its own. The only thing that makes it remotely "fair" is summoning sickness. In every scenario where flicker leads to a broken combo, the effect is eithet paired with haste or an ability that can be used right away such as Saheeli.
@gkraigher I am betting that Felidar Guardian didn't see any significant playtesting at all. The file isn't locked that far in advance of printing, and uncommons are tossed in willy nilly all the time. Someone wanted a revolt enabler for limited, and much like Reflector Mage + Collected Company, no one bothered to see the interaction. Uncommons just don't get the same kind of attention and the designers get tunnel vision on the splashy cards without realizing how powerful certain bread and butter effects like flicker are.
That's my guess, anyway.
"OK pussy face, it's your move."
Your next playmat:
Fully agree w/ @nedleeds about sanctioned events being preferable to proxies. It has the advantage of feeling like a real game of Magic instead of the game genie version, and we've seen positive attendance as a result.
Thanks for all the info on the bay area folks. It sounds like I'll have a wealth of events to choose from, and Old School locally gives me an excuse to keep buying silly beta cards. :)
@Koby It does in at least one sense, in that you no longer need a Key to combo with Vault. It removes Mental Misstep from the list of things you need to worry about stopping your combo. And yes, Tezz does the same thing, but there's nothing to Needle here beyond Vault itself, which was always the worst target since it's a 2 mana brick without an enabler.
I think this is going to be a card that people ignore at their peril. It's a self-evidently powerful effect in a format where the cmc of artifacts rarely matters.
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