Posts made by chikararyuu
posted in Official Tournament Results read more

18 players came out on 3/7/2020 for the Vintage Rumble II at Dice City Games.

Congratulations to the Top 8 and the winner: Austin Blackner!

Without further ado, here are the Top 8 lists from the event.

Austin Blackner - Dredge - 1st
4 Golgari Thug
4 Shambling Shell
4 Stinkweed Imp
1 Golgari Grave-Troll
4 Cabal Therapy
4 Narcomoeba
4 Ichorid
4 Bridge From Below
4 Serum Powder
4 Bazaar of Baghdad
4 Force of Will
3 Force of Negation
2 Unmask
1 Mental Misstep
1 Gitaxian Probe
4 Prized Amalgam
1 Elesh Norn, Grand Cenobite
1 Ashen Rider
2 Dread Return
4 Hollow One

SIDEBOARD
4 Force of Vigor
4 Leyline of Sanctity
4 Leyline of the Void
1 Sickening Shoal
2 Unmask

Ben Mason - BUG - 2nd
4 Misty Rainforest
2 Verdant Catacombs
3 Underground Sea
3 Tropical Island
1 Strip Mine
4 Wasteland
1 Forest
4 Deathrite Shaman
3 Tarmogoyf
3 Leovold, Emissary of Trest
2 Collector Ouphe
1 Brazen Borrower
1 Vendilion Clique
4 Force of Will
3 Assassin's Trophy
1 Force of Vigor
1 Oko, Thief of Crowns
1 Demonic Tutor
1 Mental Misstep
1 Flusterstorm
1 Narset, Parter of Veils
1 Ancestral Recall
1 Fatal Push
1 Brainstorm
1 Ponder
1 Time Walk
1 Sylvan Library
1 Force of Negation
1 Gush
1 Spell Pierce
1 Dig through Time
1 Treasure Cruise
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Black Lotus

SIDEBOARD
1 The Tabernacle at Pendrell Vale
2 Yixlid Jailer
2 Ravenous Trap
1 Collector Ouphe
1 Toxic Deluge
1 Force of Vigor
1 Assassin's Trophy
2 Energy Flux
2 Grafdigger's Cage
1 Mindbreak Trap
1 Flusterstorm

Scott Blumenthal - Jeskai Xeros - 3rd
1 Jace, Vryn's Prodigy
1 Snapcaster Mage
1 Lavinia, Azorius Renegade
1 Monastery Mentor
4 Preordain
4 Pyroblast
4 Force of Will
3 Swords to Plowshares
3 Dack Fayden
2 Force of Negation
1 Ancestral Recall
1 Brainstorm
1 Gitaxian Probe
1 Lightning Bolt
1 Mental Misstep
1 Mystical Tutor
1 Ponder
1 Spell Pierce
1 Daze
1 Merchant Scroll
1 Time Walk
1 Gush
1 Dig Through Time
1 Treasure Cruise
1 Narset, Parter of Veils
1 Underworld Breach
1 Black Lotus
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Scalding Tarn
2 Flooded Strand
2 Polluted Delta
1 Misty Rainforest
3 Volcanic Island
2 Tundra
1 Mystic Sanctuary
1 Island

SIDEBOARD
4 Shattering Spree
3 Leyline of the Void
3 Ravenous Trap
2 Surgical Extraction
1 Wear//Tear
1 Mindbreak Trap
1 Mountain

Nicholas Dijohn - Jeskai Freeze-eezy - 4th
4 Force of Will
4 Paradoxical Outcome
2 Preordain
1 Ancestral Recall
1 Time Walk
1 Brainstorm
1 Ponder
1 Gitaxian Probe
1 Merchant Scroll
1 Dig Through Time
1 Narset, Parter of Veils
2 Teferi, Time Raveler
1 Tinker
1 Mental Misstep
1 Repeal
1 Underworld Breach
1 Brain Freeze
1 Lightning Bolt
2 Pyroblast
1 Wheel of Fortune
1 Monastery Mentor
2 Lavinia, Azorius Renegade
1 Bolas's Citadel
2 Sensei's Divining Top
3 Mox Opal
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Tolarian Academy
2 Snow-Covered Island
2 Volcanic Island
2 Tundra
2 Polluted Delta
1 Scalding Tarn
3 Flooded Strand

SIDEBOARD
1 Flusterstorm
3 Hurkyl’s Recall
1 Pyroblast
1 Blightsteel Colossus
2 Tormod's Crypt
1 Wear//Tear
3 Swords to Plowshares
1 Balance
1 Snow-Covered Plains
1 Karakas

Jason Castonguay - Shops - 5th
4 Arcbound Ravager
4 Steel Overseer
4 Phyrexian Revoker
4 Foundry Inspector
2 Hangarback Walker
3 Walking Ballista
4 Stonecoil Serpent
4 Sphere of Resistance
1 Chalice of the Void
1 Thorn of Amethyst
1 Trinisphere
1 Mystic Forge
1 Lodestone Golem
1 Skysovereign, Consul Flagship
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
4 Ancient Tomb
4 Mishra's Workshop
4 Wasteland
3 Mishra's Factory
1 Tolarian Academy
1 Strip Mine

SIDEBOARD
2 Karakas
4 Leyline of the Void
3 Grafdigger's Cage
2 Pithing Needle
1 Dismember
1 Ratchet Bomb
1 Null Rod
1 Ravenous Trap

Anthony Arevalo - Dredge - 6th
3 Golgari Thug
4 Shambling Shell
4 Stinkweed Imp
1 Golgari Grave-Troll
4 Cabal Therapy
4 Narcomoeba
4 Ichorid
4 Bridge From Below
4 Serum Powder
4 Bazaar of Baghdad
4 Force of Will
3 Force of Negation
3 Unmask
1 Mental Misstep
1 Gitaxian Probe
4 Prized Amalgam
1 Elesh Norn, Grand Cenobite
1 Ashen Rider
2 Dread Return
4 Hollow One

SIDEBOARD
4 Force of Vigor
4 Leyline of Sanctity
4 Leyline of the Void
2 Sickening Shoal
1 Unmask

Ken Loiterman - Grixis Oracle - 7th
1 Jace, Vryn's Prodigy
3 Thassa's Oracle
2 Dack Fayden
1 Narset, Parter of Veils
1 Demonic Tutor
1 Merchant Scroll
1 Gitaxian Probe
1 Ponder
1 Time Walk
1 Ancestral Recall
1 Brainstorm
2 Flusterstorm
4 Force of Will
1 Mental Misstep
1 Mystical Tutor
3 Pyroblast
1 Vampiric Tutor
1 Treasure Cruise
1 Dig through Time
1 Yawgmoth's Will
4 Fatal Push
1 Demonic Consultation
1 Gush
4 Preordain
1 Black Lotus
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Sensei's Divining Top
2 Island
2 Polluted Delta
2 Scalding Tarn
3 Underground Sea
4 Volcanic Island
2 Flooded Strand
1 Misty Rainforest

SIDEBOARD
1 Yixlid Jailer
1 The Tabernacle at Pendrell Vale
3 Grafdigger's Cage
1 Ravenous Trap
3 Shattering Spree
3 Pithing Needle
1 Pyroblast
1 Hurkyl’s Recall
1 Null Rod

Kiet Ngo - BUG - 8th
2 Oko, Thief of Crowns
1 Narset, Parter of Veils
2 Leovold, Emissary of Trest
3 Tarmogoyf
2 Collector Ouphe
4 Deathrite Shaman
4 Force of Will
3 Grafdigger's Cage
1 Ancestral Recall
1 Brainstorm
1 Gitaxian Probe
1 Mental Misstep
1 Ponder
1 Preordain
2 Assassin's Trophy
1 Abrupt Decay
1 Demonic Tutor
1 Merchant Scroll
1 Time Walk
1 Force of Negation
1 Force of Vigor
1 Gush
1 Dig Through Time
1 Treasure Cruise
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
4 Polluted Delta
4 Misty Rainforest
3 Underground Sea
3 Tropical Island
3 Wasteland
1 Strip Mine

SIDEBOARD
4 Leyline of the Void
1 Fatal Push
2 Veil of Summer
2 Flusterstorm
3 Force of Vigor
1 The Tabernacle at Pendrell Vale
1 Crucible of Worlds
1 Virulent Plague

posted in Vintage Tournaments read more

Event information updated along with a link to the event on social media.

posted in Vintage Tournaments read more

Vintage returns to the Maryland area this March.

Are you ready...to Rumble?

Come join us at Dice City Games on 3/7 for the Vintage Rumble.

Date:
March 7, 2020

Location:
Dice City Games

Address:
11406-B Georgia Ave
Silver Spring, MD 20902

*Note: The parking lot fills up during lunch time, but there are meters, nearby neighborhoods, and garage parking within walking distance, so please plan your time accordingly.

Format:
Vintage (up to 15 playtest cards allowed)

Entry Fee:
Approximately $20-$25 (TBD)

Time:
12PM, Store Opens and Registration Begins
1PM, Tentative Tournament Start

Prize Payout:
Prizes will scale based on attendance, and we're keeping it clean and simple with a heap of Store Credit. You decide what you want and when you want it - singles & sealed product, future event entries, or all of the potato chips money can buy.

(at 16 players)
1st Place: Entry and 1-round bye at the Terra Eternal Vintage Championship + $25 Dice City Games store credit.
2nd Place: $75 Store Credit
3rd Place: $50 Store Credit
4th Place: $50 Store Credit
5th-8th: $25 store credit, each

(at 24 players)
1st Place: Entry and 1-round bye at the Terra Eternal Vintage Championship + $50 Dice City Games store credit.
2nd Place: $100 Store Credit
3rd Place: $75 Store Credit
4th Place: $75 Store Credit
5th-8th: $50 store credit, each

(At 32 players):
1st Place: Entry and 1-round bye at the Terra Eternal Vintage Championship + $100 Dice City Games store credit.
2nd Place: $150 Store Credit
3rd Place: $100 Store Credit
4th Place: $100 Store Credit
5th-8th: $50 store credit, each
9th-12th: $25 Store Credit, each

A link to their facebook event page can be found here:
https://www.facebook.com/events/643046443188214/?notif_t=plan_user_invited&notif_id=1582895689056101

posted in Tournament Reports read more

Interesting read.

By removing Ancestral Recall and Time Walk, do you think having blue at all in the deck is still worth it? Or is Lavinia, Azorius Renegade, Wonder and Deputy of Detention the major reasons for keeping blue.

What if the deck became strictly just GW survival at that point with Survival as the engine and a diverse set of hatebears (Gaddock Teeg, Grand Abolisher, etc)?

Curious to know which hatebears you are considering.

posted in Survival read more

@gutocmtt

in the countermagic versions of survival, are there every any matchups where you want to sideboard out your countermagic and just go full throttle on the hatebear package?

I have considered the idea for the dredge matchup and the mirror, but not sure if that's a recommended approach.

posted in Survival read more

@gutocmtt

Daggers on 9th. But great work regardless!

Is there a typical sideboard plan against lands?

My guess is that the reason questing beast is in sideboards is for this match to combat glacial chasm, but what else needs to be considered?

posted in Survival read more

so I've been noticing that tangram's Survival list gave up countermagic (except for Mental Misstep) at this point.

https://www.tcdecks.net/deck.php?id=31997&iddeck=276700

Are we aiming to just 'be the beatdown' now and give up trying to fight a counter war these days?

posted in Survival read more

I had a thought...

with mental misstep restricted, has there been any thought on porting over a setup of survival that got it banned in legacy years ago?

I do not know very much about legacy, but I did find an article about survival from years past by flores:

Link provided below:
https://magic.wizards.com/en/articles/archive/top-decks/survival-survival-survival-survival-2010-10-28

Looks like several survival approaches were used prior to the legacy banning:
(1) ooze survival (necrotic ooze, phyrexian devourer, triskelion/walking ballista)
(2) g/w survival
(3) u/g survival
(4) retainer survival

Is the contemporary approach (vengevine, hollow one, basking rootwalla chain) just a better option?

What about the current secondary modi operandi (1) hatebears plan (2) hogaak (3) control elements?

Would there be any merit to incorporating the former legacy plans (for reference, the banning occurred in 2010)?

My initial guess is that the printing of Hollow One (printed 2017) just outclasses the old technology, but I would love to hear the thoughts of others on the matter.

posted in Vintage Strategy read more

This is definitely an interesting strategy to explore.

For awhile I was brewing r/g eldrazi that focuses primarily on green than red.
The red was primarily for blood moon, meltdown, pyroblast, cindervines, etc.

That said, the green components I used was ancient stirrings, sylvan library, and boreal druid (when in conjunction with blood moon, this was how you could get the colorless for eldrazi).

I really haven't explored this more since pre-modern horizons, but the inclusion of once upon a time, collector ouphe, force of vigor, etc; there is a lot of resiliency and consistency. It really reminds me of modern's green tron at that point.

I hope that gives a few more ideas on how to put this together.

posted in Vintage Strategy read more

Here's my initial rough draft.

<Main>
4 Stitcher's Supplier
3 Carrion Feeder
1 Putrid Imp
1 Anger
3 Hermit Druid
4 Vengevine
3 Hogaak, Arisen Necropolis
3 Gravecrawler*
4 Bloodghast
2 Collector Ouphe*

1 Demonic Tutor
4 Cabal Therapy

4 Bridge from Below

2 Altar of Dementia
1 Black Lotus
1 Mox Jet
1 Mox Emerald

2 Badlands
3 Bayou
2 Bloodstained Mire
3 Verdant Catacombs
4 Undiscovered Paradise
4 Bazaar of Baghdad

<Sideboard>
3 Veil of Summer
4 Leyline of the Void
2 Assassin's Trophy
2 Maelstrom Pulse
2 Collector Ouphe*
2 Seeds of Innocence

*: Numbers/card choices adjusted as needed.

(1) How do we win after we activate Hermit Druid?
-cast a Cabal Therapy via Hermit Druid to clear the way;
-Trigger Multiple Bridge from Below
-Convoke Hogaak, Arisen Necropolis twice
-Trigger Multiple Vengevine
-Play Badlands
-Trigger Multiple Bloodghast
-Alpha Strike (due to Anger)

(2) Is Altar of Dementia too cute? Do we just want to run the full set of Collector Ouphe in the main instead?

posted in Vintage Strategy read more

@vaughnbros

This sounds like this leads to a split in approaches.

(a) incremental graveyard building w/recursion.

(b) hermit druid explosiveness

are there more?

posted in Vintage Strategy read more

@wfain
@Mike-Noble

what do you suppose is the critical mass of zombies required to regularly recur vengevine?

are you two envisioning a more incremental graveyard build? or more all-in-one-shot via hermit druid, etc?

posted in Vintage Strategy read more

I saw a list posted on Facebook that utilizes Creeping Chill in tandem with Hermit Druid.

Think this is also a solid add-on to this tentative list?

posted in Vintage Strategy read more

I started scouring the internet and found several articles involving Hermit Druid.

I have nothing substantial just yet to conjure a draft, but it might help continue to get the ball rolling.

https://www.eternalcentral.com/so-many-insane-plays-rogue-hermit-the-fastest-deck-in-vintage/

https://www.mtggoldfish.com/articles/vintage-101-zombies-hermits-and-eldrazi

http://www.starcitygames.com/article/27529_Killing-On-Turn-2.html

posted in Survival read more

@wfain

I notice only 14 blue cards (14 main, two sideboard) in your list. Is there a problem with supporting blue for Force of Will with such a small number?

I was originally basing the number of Force of Will I could play by the old calculation: 4 blue cards for every 1 FoW.
Does this apply here?
Should this rule still apply?

posted in Vintage Strategy read more

This sounds great! Can we start coming up with a rough draft?

posted in Official Tournament Results read more

@serracollector

I recall talking to Adam about card choices, and he commented about how he could also utilize Teferi, Time Raveler to 'break his landstill', cast relevant spells, and then recast Landstill to finish the turn.

He was having a blast with the list!

I piloted the Hogaak list, and I think it has some legs - especially in the post Mental Misstep / Mystic Forge / Karn world we live in now. It needs more tuning though.

posted in Vintage Strategy read more

@desolutionist

Part of me leaves that deck too invested and to be blown out by ravenous trap, but it's definitely something to consider.

Please provide a deck outline for discussion.

posted in Vintage Strategy read more

@desolutionist

That would definitely mill yourself completely out!

But what would your endgame position look after that?
I'm not too familiar with Hermit combo.

If we consider incremental growth, then Stitcher might be the method still since you can use it to recur Gravecrawler (triggering Vengevine) as well as continue more incremental mill with the use of Cabal Therapy/Carrion Feeder (which cascades into trigger Bridge from Below).

I do wonder if the Altar of Dementia Combo is 'too cute' and that we should just go with an aggressive beatdown plan with main deck answers.

posted in Survival read more

@horvath

I ran the following list last weekend (prior to the B/R) list - a Bant list.

4 Survival of the Fittest
1 Sylvan Library
1 Black Lotus
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
3 Force of Vigor*
3 Force of Will
1 Ancestral Recall
1 Chart a Course
1 Time Walk
4 Vengevine
4 Hollow One
3 Basking Rootwalla*
2 Collector Ouphe
2 Deputy of Detention*
2 Noble Hierarch
1 Wonder
2 Lavina, Azorius Renegade
1 Unsettled Mariner*
1 Spell Queller
1 Bazaar Trademage*
2 Elvish Spirit Guide
2 Savannah
2 Tropical Island
1 Tundra*
4 Bazaar of Baghdad
3 Windswept Heath
2 Misty Rainforest
1 Plains*
1 Island*
1 Forest

Sideboard:
2 Detention Sphere*
4 Rest in Peace*
2 Nature’s Claim
2 Containment Priest
1 Knight of Autumn
1 Force of Vigor
1 Kataki, War’s Wage
1 Phantasmal Image*
1 Stony Silence

*: Slots/Numbers to reconsider post B/R announcement and tournament.

I originally thought BUG was going to be all over the place, so I decided to cut Black entirely for a more resilient manabase and used Rest in Peace instead of Leyline of the Void, because of Tarmogoyf.

My thought process was to just go toe-to-toe vs. Tarmogoyf with Rest in Peace by hardcasting Vengevine and Hollow One (4/3 and 4/4 beat 0/1 Tarmogoyfs all day).

Furthermore, the thought of fixing the manabase with Riftstone Portal came to mind, but all the Deathrite Shaman at the time scared me out of it.

With all the maindeck artifact hate, I also decided to add more sideboard removal in form of detention sphere (to have a combination of Deputy of Detention and Detention Sphere). To play these efficienlyt, I modified my manabase to have the basic island/plains, and interestingly enough: running more basics seemed like a solid move with all the assassin's trophy running around.

The day of the event, I kept some really sketchy keeps, and they really cost me.


Around March 2019, I used to run a non-countermagic configuration and seemed to get completely blown out by Paradoxical Outcome almost all the time.

My main defense at the time was Stony Silence (since Collector Ouphe wasn't available just yet) and Gaddock Teeg.

The problem that I had (back in March, prior to adding Blue) is that you could navigate the game to a stalemate and/or get blown out by Karakas so they can go off.

That said, I am overhearing that storm is making a comeback in lieu of B/R announcements, so finding space for Unsettled Mariner might be an interesting take now.