@thecravenone Typing up lists or doing a metagame breakdown? We are definitely planning on doing a metagame breakdown, but typing up the lists was a lot of work for not much in the way of benefit (as far as I could tell).
Posts made by ChubbyRain
RE: [XLN] Sorcerous Spyglass
My thoughts about this card got deleted in the fallout of the "diversity" thread, but I still think it's worth discussing. These types of cards are almost always overestimated - people focus on the best case scenarios without weighing the incidence of those scenarios occurring. I was...skeptical that Sorcerous Spyglass would be any sort of significant improvement over Pithing Needle, especially as a maindeck card. The problem is that even if you hit something in your opponent's hand, odds are that the card won't be critical. And if it's not critical, the card just simply isn't worth the loss of tempo.
Take a match I played yesterday as an example. My opponent was testing a Stax build with multiple Spyglasses. He had a turn 1 Spyglass 3 games in a row. In the first game, he cast it on the play, whiffed on cards in my hand, and named Time Vault, a card that wasn't in this build of the deck. The second game on the draw he named Library of Alexandria after I played several Moxen and a fetchland (which I cracked in response). It was the only nameable card in play or hand and it ended up being irrelevant - I had 3 cards in hand and just stormed off. Game 3, on the play he hits my Flooded Strand on turn 1. My hand had other mana sources, so I save my Force. Naturally, I rip my second (and only other) Flooded Strand off the top. This actually changed my line - I was going to pitch the first Strand to Thirst for Knowledge but ended up just playing my other lands and moxen to Repeal and bounce the Spyglass, cracking both Strands in that window. He manages to land Null Rod and his replayed Spyglass whiffs on cards in play or hand. He blind names Delta (my deck is UB), and naturally the next card off the top was Polluted Delta. Even that doesn't matter...I chain Thirsts into a Hurkyl's Recall and simply bounce the Rod and Spyglass to my opponent's hand. I cracked the Delta out of spite and then proceed to combo off.
To tally that up, that was 3 turn 1 Spyglasses, 2 on the play, and a recast. 3 of them "hit", one was a complete whiff. Of the other "hits", 2 were completely irrelevant, 1 was somewhere between irrelevant and mildly inconvenient. I would argue that in all cases, the Spyglass would have been much better as another card - Tangle Wire would have been more disruptive, whichever filler creature you wanted to cram in (Overseer, Hangarback Walker, Cruiser, Chief) would have provided more of a clock. Yes, this is anecdotal evidence. Yes, it is a small sample size. I have played several other matches against Spyglass with similar results, but even then the caveats apply. I'm curious, do those that seem high on Spyglass have significant testing to back up their assertions?
@ribby - this was part of my response in the deleted thread. I would clarify that by "failure rate" I mean not having a significant impact on the outcome of the game, not simply hitting a card off of the peek.
RE: Oh Boy I Can't Wait For VSL Season 7!
@brianpk80 The 5 matches a night is much more interesting. It becomes hard to watch when so many of the matches are repetitive (like have 3 BUG mirrors). The VSL seems to have a glut of competitors so they should be able to find enough that can make it work for their schedules. Also, the term "brewer's challenge" is a misnomer...
RE: So i'm going to be buying into MTGO.
FYI, the Trinisphere-Metamorph bug is supposedly getting fixed tomorrow (article). Granted, Wizards doesn't have the best track record of "fixing" bugs. At one point, Containment Priest exiled itself to its own ability and their fix made it so both Containment Priest and Grafdigger's Cage didn't affect creatures whatsoever. The current Trinisphere bug is probably a result of trying to fix the interaction with Gitaxian Probe. You used to be able to cast Probe for 2 and 2 life through a trinisphere (not how it's supposed to work). Some intern probably just added one to the cost and now Metamorph costs 4...
Ah well, at least they are trying.
RE: Vintage Leagues come to MTGO!
@evouga Treasure Chests are like booster packs - you can sell them for 2.19 or open them for the cards inside (curated cards, random rares and mythics, poop commons). The EV of the chests is 2.14 according to Goat Bots so over the long hall, you are basically paying a nickel per chest for the "thrill" of opening the pack. Of note, a significant portion of the chest's value is in Play Points. While most players can just use these to re-enter events, some players might accrue these play points, which are nontransferrable. Personally, I open the chests. I don't typically buy paper packs and this helps sate the gambler in me. Of course, I have an decent collection, so it's not like I'm saving tix up for anything in particular. Downside...I have 3193 play points on my account waiting for VMA flashback drafts...
As far as MOCS Qualifiers points, you need 35 of them to enter an event. It functions as a PPTQ, which feeds into Monthly MOCS (RPTQ), which feeds into the Magic Online Championship. Formats are sealed or Constructed (mostly standard, some modern, no Vintage or Legacy). Kind of a rip off for Vintage players but grinders in other formats obviously like them.
Hopefully that helps.