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posted in Single-Card Discussion read more


The best reason (right now), is with 5 twisters you can prevent Dredge from ever doing anything in game 1. The other reason is it’s a bomby draw engine that doesn’t heavily rely on artifacts like PO. But in a vacuum, I’d agree that PO is a better card.

But this is no slouch either. If you’ve ever Echo of Eons twice on turn one, you’d know what I mean. It’s broken. You just have to build around it.

You agree it’s at least better than Deep Anal for a combo deck, right?

posted in Single-Card Discussion read more


I have with Intuition, Baral, and Frantic Search. It’s broken. Easy turn 2-3 lethal Grapeshots. I just am focused on something else right now.

2 Flooded Strand
1 Demonic Tutor
1 Yawgmoth's Will
1 Mana Crypt
1 Library of Alexandria
1 Tolarian Academy
2 Tropical Island
2 Underground Sea
2 Volcanic Island
1 Merchant Scroll
2 Polluted Delta
2 Intuition
4 Baral, Chief of Compliance
1 Scalding Tarn
4 Accumulated Knowledge
3 Echo of Eons
3 Regrowth
1 Mox Sapphire
1 Island
1 Grapeshot
2 Pyroblast
2 Misty Rainforest
4 Frantic Search
4 Mental Misstep
1 Sol Ring
1 Ancestral Recall
1 Time Walk
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
4 Force of Will

1 Ancient Grudge
3 Yixlid Jailer
2 Pyroblast
4 Ravenous Trap
2 Tormod's Crypt
1 Hurkyl's Recall
2 Nature's Claim

It’s worth mentioning that Echo isn’t actually central to the decks strategy, it’s just an upgrade over what used to be Deep Analysis

posted in Vintage Strategy read more


I think your assessment is very forward thinking. Dredge is far too slow in its current form.

Instead of giving up on FoW, could you just use Pact of Negation? (And Dread Return)

posted in Vintage News read more

I played the same deck, card-for-card, last week in the challenge. I went 2-0 before losing two straight matches to DPS. Thepowernine simultaneously went 4-2 with it. I went 5-0 in a league with it but also 0-4 drop.

I think it’s one of the better ways to play PO since you have Lavinia as a hybrid Defense Grid/Control card, you have the Narset combo, Empty the Warrens (which is great right now), and Pyroblasts for opposing Narsets.

I think in general PO is in a rough spot right now because of Karn and other factors so there is going to be a lot of variance with the results, but when it’s hot there’s no beating it. Congratulations on the strong performance!

posted in Vintage Tournaments read more

What’s a Mox Sapphire worth these days?

posted in Single-Card Discussion read more


Do you realize that the other people playing this deck are using Top and Foundry Inspector to play out their entire deck in one turn? Your version only seems to try and get an extra card or two per turn off of Mystic Forge. Is that good enough?

posted in Dredge read more

@garbageaggro said in Pitch Dredge:

Yeah we were having a conversation recently about whether or not BUG is just a worse version of Survival (or certain builds of survival), it certainly seems that way to me. What does playing BUG get you that you can't get with survival?

The blue control element: Narset, Cruise, Dig, Brainstorm, Preordain, and Snapcaster

Wastelands. (And Strip Mine)

Tarmogoyfs. (More efficient beaters)

Overall focus on mana efficiency and cards that are individually good on their own rather than reliance on a single enchantment in conjunction with green mana. The Survival deck still operates without the enchantment but not at a Vintage caliber level.

It’s after all playing “4-mana and 5-mana” 4/4s and Basking Rootwallas.

is one better than the other? Who knows. but those are the differences.

posted in TheManaDrain Metadiscussion read more


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