I won a small Vintage event recently:
Also, 4-1'd another one a couple months ago:
I still like this deck, though I kinda want to cut the Missteps.
I could see Grove/Fire getting the axe due to the 21 liability, though PFire seems like the most resilient way to end Planeswalkers though.
Thoughts on using the tiny bit of black in the manabase for a MD Demonic Tutor? Seems pretty decent in any match that you'd likely bring Decays in for.
Regarding Song of the Dryads:
Something nice about it is that it dodges Flusterstorm, which usually means they have to Force it or Drain it. If you think they will just remove it, you can keep a Wasteland effect open and Wasteland the enchanted permanent in response to their removal if you suspect they just want to disenchant it and move on. It makes it into a Forest, not a Basic Forest
Edit: If you have a Land Drop and a Wasteland in hand, your opponent might even let the Song resolve despite having countermagic if they (falsely) think they can just disenchant it. Just make sure you play the Wasteland as soon as you have priority after the Song resolves.
I played something similar to this lately. From my experience with the deck, I also agree that Gamble seems kind of meh. The only thing I like about gamble is being able to Gamble for Chalice on 0 on the play. I'm probably still going to cut Gambles from my list.
Punishing fire somewhere in the 75 is probably correct, though it's not something I played. I really should have tried some number of Null Rods in the MD though.
How was the Engineered Explosives? I'm not sure if I'd find those to be particularly good in most MUs.
How do you feel about 4 Depths and 4 Stage in the 75 for G2s against Blue decks? Natural Depth/Stage seems reasonable against slower Blue Decks and decks with postboard Leylines/RIPs. With a Portal in the yard, Bazaar -> Stage -> Depths == 20/20
Fun fact: Riftstone Portal in the GY gets you green mana through a Blood Moon.
Sure was a fun event. Red bull was in fact used extensively during the "Yangtime" Top8 announcement. Malort was also utilized to keep myself and the other Top8 competitors in a state of constant distress.
Note on one of the pictures above: It's not actually of Kevin vs myself, but of our RD3 match. (See the light outside)
Also to comment on the Brainstorm guy, there is no 'theory' to be had about "compensating for vintage" with him.
A simple interview with the parties involved gave the HJ sufficient suspicion to pull the trigger on a cheating DQ.
The action he took was incredibly difficult to explain as anything remotely resembling a mistake.
Edit: I don't necessarily believe what he did was really malicious, but could easily fit the guidelines for a DQ.
- There was a judge call from a bystander regarding a TKS, StP interaction where he would have hidden the drawn card from me prior to my enter play trigger.
Quick side note about this one: it's a legal play for him to hope you miss your detrimental leaves-play TKS trigger, resolve the ETB one, then call a judge to get you a warning for missing a detrimental trigger and to have that trigger put on the stack. It's your responsibility to remember your own triggers, especially the detrimental ones.
Moreover, from what I could tell he was playing a single sleeved deck, which would make foil bending more apparent. A fellow spectator relayed this to the head judge. From what I could tell, the judging staff made Joseph take out his foil sol ring and crucible of worlds, but they waited until after he won against Andy.
If this is true, there is a dangerous lack of logical consistency. If the cards were marked, Joseph should habe received a game loss/DQ (much like people who had marked delvers in Champs two years ago). If they were not marked, he should not have been required to switch out his cards.
This is wrong. It's a warning by default with an upgrade path. See relevant IPG:
IPG 3.8 Tournament Error — Marked Cards Penalty: Warning
The Head Judge has the option to upgrade this penalty to a Game Loss if he or she believes that a player noticing the pattern of markings would clearly compromise the integrity of the game
This is typically only done where you could cut to the desired card consistently. Say, if you had 4 foil Snapcaster Mages that were all Pringles, cutting to a Snapcaster would be trivial. In this case, there was enough variance in the marked cards to make an upgrade questionable.