Mentor is straight-up busted in a format that can chain multiple spells per turn. None of the restrictions today have changed that fact. Maybe the deck will be slightly slower, as it reconfigures itself to incorporate a more robust manabase, but I am convinced Mentor will remain the premier blue-based Vintage strategy.
Posts made by evouga
RE: How good is Monastery Mentor as of this afternoon?
RE: Restricted List Poll
I think people are overestimating Balance. I can't think of too many decks in the current metagame that want to be playing (1) few to no creatures while keeping (2) few to no cards in hand. Combo decks that meet these criteria, like storm or Belcher, don't exactly have a problem racing creature-based strategies.
I agree 100% that Dig for Time cannot come off the Restricted List. I understand why people are voting for it, though. You can partition the Restricted List into roughly three groups:
- cards whose power/variance level is obvious to everyone (Black Lotus et al);
- cards that seem innocuous while restricted, but enable highly degenerate strategies when available as a 4x. Dig is in this group, as is e.g. Mind's Desire or Fastbond.
- cards that have no business being on the list, because the metagame has shifted to such an extent that they no longer pose a realistic threat. They remain restricted due to "fear stickiness." See for instance Yawgmoth's Bargain.
RE: Restricted List Poll
As always, I prefer exploring unrestriction options before restrictions, and being aggressive about unrestrictions; if I had my way all of the following would come off:
Chalice of the Void
Library of Alexandria
and then see how the metagame shakes out before restricting or re-restricting anything.
RE: [AKH] Harsh Mentor
This card is the best one spoiled yet, but unfortunately, I'm not convinced that it's actually playable.
Comparisons to Pithing Needle, Revoker, or Null Rod are red herrings. The two occupy completely different tactical roles. Needle et al deny your opponent resources, shutting down their key combo cards, blanking their Planeswalker, and/or denying them access to critical mana sources. This guy, with a few exceptions (Time Vault), does not stop your opponent from doing anything; rather, it taxes them for pursuing their strategy (some strategies more heavily than others) and should thus be thought of more as a clock than an answer.
What kind of deck would benefit from such a clock? TMWA is not the answer; first of all this guy is a nonbo with Moon effects, and second of all, TMWA is at heart a control deck, focused on buying enough time by denying opponent mana to sneak in a win. Mentor does very little to advance this plan, except against Shops, which is already an extremely favorable matchup for TMWA.
Maybe there is some kind of all-in red burn deck waiting to be brewed, but if so I somehow doubt that Mentor will be the card that tips the scales of the concept towards playability. The main weakness of Vintage burn is that it has very few means of putting up much of a fight against pretty much any other deck in the field after it has exhausted its opening 7, and Mentor won't be changing that.
RE: [AKH] Vizier of Tumbling Sands
With Time Vault in play, this is an uncounterable instant-speed Time Walk that also draws a card. The creature himself is also a win condition, although the lack of haste really hurts here.
It's been a while since Time Vault was a premiere Vintage tactic, but this card certainly raises my eyebrows.
RE: [AKH] Throne of the God-Pharaoh
This card feels far too narrow and win-more to me. Already have enough creatures in play that this deals substantial damage each turn? Then you are already winning and are probably better off playing a lock piece. Few creatures in play? Then this card does nothing and you'd much rather spend two mana on a Ravager, etc.
I think the most exciting applications are as a combo piece in some kind of token or elves deck; that still sounds very fringe, though. If only it read, "whenever one of your creatures becomes tapped, opponents lose one life..."
RE: [AKH] Pull from Tomorrow
Braingeyser is not really a fair comparison, since there is a world of difference between tapping out on your main phase vs opponent's EOT. The card is nevertheless unplayable in Vintage, though it's interesting to see WotC continue to print such strong instant-speed card draw (see also: Sphinx's Revelation) in Standard. Maybe they've realized that the pendulum has swung way too far in the direction of midrange decks and will now throw some bones to control decks.
RE: Documentation of rules violations/questionable behavior by the Eternal Weekend Winner
@varal don't forget the detrimental missed trigger list, yet another huge database
RE: [COM2016] Ash Barrens
@Protoaddct I'm not seeing much on this list that's better than what fetchlands already offer. The differences I'm seeing are that fetchlands can get dual lands and can be used even if you have no other mana sources. Ash Barrens can get more types of basic lands and doesn't cost a life. The fetchland seems clearly better, unless
- your deck needs to be able to reliably fetch more than two types of basic lands;
- the flexibility of fetching dual lands isn't worth the one mana life payment (e.g. your deck runs no dual lands).