This card is absolutely ridiculous, and somehow, an even better topdeck than Yawgmoth's Will at winning the grindy endgame. Even forgetting about all the combos, it's hard to imagine losing after casting this and 2-3 copies of whatever Time Walk or Ancestral Recall happens to be sitting in your graveyard.
The Lairs strike me as a pretty transparent test balloon for how to price singles in the future. They have some Lairs that are pure profit given current secondary market prices (e.g. the five-color Lair) and some that are ludicrously overpriced (the Snow lands and Cats). How each sells will inform WotC of whether they need to undercut the market and if so, by how much.
The obvious endgame here is for WotC to dramatically cut paper print runs (leaving just enough product for Limited), and to instead sell packs on MTGA and chase rares/mythics as singles (in both paper and digital). This reduces their manufacturing costs by something like 10-100x for future sets and as a bonus allows them to capture some of the existing secondary market by occasionally reprinting non-rotating-format staples.
(Incidentally, if you don't spot the role of the LGS in the above plan, you aren't looking closely enough at the figure squirming under the wheels of the bus.)
@evouga That has always been the issue of the restricted list. I remember talking about this when Treasure Cruise came out, because even with the restricted list suddenly every deck kinda had 2 recalls in their deck once that mistake was made. If they make a other similar mistake suddenly we have 3 in the format.
Personally I think restricting the mana bases is a good start. It does change the texture of the format but does protect it for potentially a longer time.
I mean, a lot of the Vintage mana base is already restricted, right? Sure, restricting Workshop, Ancient Tomb, Bazaar, and the various utility lands would hit the format hard, but I don't know that Xerox or other blue-based decks would be much phased, given that we already have access to 10 distinct fetchlands (five of which can get Islands), the original five duals and the Ravnica duals (many decks only run 1-2 copies of the original duals anyway), and in a pinch, new printings like Prismatic Vista.
Their reasoning is contradictory.
-there’s too much efficient card draw, so, we’ll restrict the card keeping it in check.
That's not how I read their rationale. Rather, it seems they're making the "Chalice of the Void argument": Vintage is defined by its efficient card draw, and Narset is too strong of a one-sided lock against a defining aspect of Vintage play, and so it has to go.