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posted in Single-Card Discussion read more

This looks for three other islands, not three other basic islands. That seems to me a super-low bar to clear for almost any control deck in the mid-to-late game. Turning any top-decked fetchland into Noxious Revival seems good.

posted in Vintage Community read more

Karn and Forge are expected and reasonable adjustments, but it’s the Misstep restriction that will shake Vintage to its core. Really interested to see how the metagame reacts.

posted in Off-Topic read more

Why didn’t this tournament have decklists? I feel like any event with profile higher than an FNM should use decklists.

They take five minutes to fill out, and even in a friendly/trusted environment, there is value in eliminating even the perception of shenanigans by players.

posted in Single-Card Discussion read more

@fsecco said in [C19] Elsha of the Infinite:

@evouga are we even talking about similar decks when considering one or the other? This feels much more a control card than Citadel. Also, I disagree that Citadel is easier to cast than this. Citadel needs either Rituals or Tinker.

That's a fair question. I think the value Elsha provides is too marginal and the hoop too high to be attractive in a control shell... I'd worry you'll quite commonly hit a glut of lands or countermagic.

Also resolving Tinker is arguably easier than casting 2URW 😉

posted in Single-Card Discussion read more

Hrm I'm still more excited by Bolas's Citadel, I think.

Citadel is one mana more expensive, but in far less annoying colors, so you're probably looking to cheat Elsha into play. You have to pay mana for the spells you chain, which is a big minus compared to Citadel, and in return Elsha is a win condition on her(?) own (assuming you want to wait a turn to remove summoning sickness, which you probably do not) and the Flash ability gives you a bit of resilience to countermagic, since you can keep casting spells in response to any of the opponent's counterplay.

posted in Single-Card Discussion read more

Apparently WotC thinks this card is Vintage-playable:

Interested to see what happens with this in Vintage. It will certainly get attention. Six-of VT is worth a build-around.

That's certainly a quaint take on the format 😉

posted in Single-Card Discussion read more

@jimtosetti mind sharing a decklist? I've been away from Vintage for a while and this sounds like my cup of tea.

posted in Single-Card Discussion read more

@vaughnbros to be fair, while deathtouch is only marginally relevant, flying is far from vanilla as in Vintage it will be unblockable in most situations.