After reading through this thread I have a few thoughts most of which might hold no merit.
Prior to EE6 we tried Thoughtseize wastelands crucible bobs painful truths and most of the time they left us feeling flat. W/o Gush I definitely feel we lost the best draw engine but the addition of preordain helps your fixing (ala Dack) but cheaper.
- Tried white, but the mana doesn't work.
This is definitely true. I love the addition of red just for Dack pyro and either grudge/by Force. Personally I haven't had the time to try something like this myself yet but on paper it looks fantastic.
- Wasteland is a requirement for this deck idea to work reliably. You must keep their mana occupied, whether through Wasteland or through answering your little threats. So, cutting Wasteland while keeping the deathrite/leovold/1-for-1 removal core of the deck just doesn't work very well.
I disagree here a little. I never felt like I wanted to be wasting my land drops on wastelands as most of my deck was very color intensive (Shaman/Leo/Decay and you guys are playing Dack)
One turn of me wastelanding them and them having a follow up land or me w/o an active DRS usually spelt doom.
Also Pete commented that CoW and DT were the worst cards if CoW is bad then wasteland will be worse as that's the main reason to play them together. if DT is bad then we don't have the right targets available in the deck. Every time we draw it we should be doing cartwheels in our head lol.
End of story. He easily is one of my favorite creatures to play with and every time I resolve one I go right into "protect the queen" mode.
- Thoughtseize is good against storm, bad against shops, semi-decent vs Mentor. Not sold on it either way; but I think its value is too variant to be worth it in the context of a large tournament. Also I'm not happy blind-fetching a sea into Wastelands in a shops-rich environment, given how tenuous the mana situation here is.
We found Tseize to just be bad. More often than not the blue decks can delve/jvp/snap their way back into the game as we're trying to play this long grindy game(which is a huge reason we ended up on Managorger). We opted for for card draw/selection which worked out great with the more solid no wastelands mana base.
- I wish there were more good draw spells for this deck that aren't Preordain or Gush in Vintage. Merchant Scroll is a good addition for this archetype to this end.
The best thing we have really is nights whisper
And possibly painful truths and skeletal scrying (these two we could never really get behind due to having to gush still and our 3cc slot was jammed with Leo/Hydra)
- I don't know which black removal spell is best. Murderous Cut is, I think, like 5% better than the rest but it's very close.
Snuff out was a house for me at EE and the 5 weeks after of top 4s and top 8s
Also not sure why we're eschewing fatal push here?