I don't think anything can replace fetches in eternal formats. Filling your graveyard + shuffling is too good. Indestructible duals seem good, but not good enough I guess.
There are also options like the new Thriving cycle (like Thriving Isle), if they came into play untapped.
@desolutionist if you're looking for more advanced play, I like the new Challenger decks. They're a great way to capture Standard feel.
If your looking for the most basic stuff, like REALLY basic, to teach, Open House decks are awesome (don't know how you can get'em during pandemic, but maybe someone has a few to sell on eBay?).
Other than that I'd go with Jumpstart, like people said here, or Duel Decks seem fine.
Scholar of the Lost Trove
Creature - Sphinx
When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying tis mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.
Well, so Oath turns into Tinker, but also could turn into Yawg Will or pretty much anything. This seems pretty cool.
This is my main issue with it. I find it very disturbing that they'd choose to go this route after all this time. This is just weird and opens up a very bad precedent.
@evouga hahaha that's pretty cool. Although Commander is the most popular format in the game, which completely disproves that theory. Also, as someone mentioned here, a LOT of other cardgames go with the "starting Hero/Tribe/Faction" card and work. L5R is a good example (in fact, it's a perfect example since their "sensei" were introduced to the game after it was already alive, just like companions to Magic.
Of course, none of those games is as famous as Magic, so maybe they're doing it wrong. I just don't see how Companion ruins variance. It just changes it - and I can't be sure if it's for the best or worse if the game became a companion game (with companions being printed almost every set). I'd agree it's probably worse, but who knows.