@evouga This kind of response does nothing to actually evaluate the card. For the same mana Dark Petition also wins the game immediately. It means nothing. People are playing stuff like Teferi because taking control of the game sometimes is better than an all-in solution. Please put more effort into it
Best posts made by fsecco
RE: [M19] Tezzeret, Artifice Master
RE: Vintaholics Anonymous
It's not the game's or the format's fault. Game's fine, Arena is pretty great overall and there are a lot of formats to go to or proxy events to play.
It's just you guys that are burnt out by it and maybe have outgrown it. It's OK. Kinda sucks but it's a part of life. There are other formats and/or other games/activities to do out there. I've been jamming Commander, board games and Sekiro for a change, but loving how Magic looks too. Just find your place.
RE: SMIP # 65: Amokhet Vintage Set Review & B&R Fallout
It's getting annoying to have people just picking on Stevens line of thought on every fucking topic here. You can disagree, but let's stop with the tomato x tomahto bullshit please.
That said I disagree that deck + anti-deck is a bad Vintage meta. In a sense every deck played in Vintage always had to deal with the presence of the powerful trio of Bazaar/Drain/Shops. Those decks always defined the format so the format has always been a deck x anti-deck format. Having to play artifact hate or Red Elemental Blast maindeck (a 20+ year old tech) has always been here. So I don't think that's reason to restrict or ban anything. Gush is powerful but I still say the culprit for its dominance is Mentor (and CotV restricted).
RE: August 28, 2017 Banned & Restricted Announcement
@joshuabrooks A watchlist is the worst thing we can have in a banlist. Duel Commander tried this for a while and it's terrible. It makes the cards in it non-tradable and has no benefits at all - if the card in the watchlist IS banned, then there's no reason to not have banned it before; if it ISN'T banned, then there's no reason to have put it there and create fear. Really, a watchlist is a bad idea.
RE: October 17, 2017 Banned & Restricted announcement
@bobbyvictory said in October 17, 2017 Banned & Restricted announcement:
@fsecco That's because top players are purposely not playing shops to create the perception that everything is fine. Then the next major tournament will roll around and the top players will bust out shops showing how OP it is again lol. It happens every time there is talks of a deck/card being on the chopping block. "quick, everyone stop playing shops, lets make it seem like its not a big deal that way we can continue to run the train on everyone in the future!"
Wow. Just. Wow. Really? I give up.
RE: White Eldrazi
@prn It's just that dedicating a SB card for such a narrow use like TNN feels unwanted. Isn't this deck capable of racing Merfolk (specially since you have no islands)? Isn't something like Ratchet Bomb better and more flexible? That's my point.
I love Palace Jailer, but for me in Vintage you are either playing against decks that can steal Monarch easily (Shops, Merfolk) or against deck in which your deck is already good against (control).
Linvala also feels worse than Cursed Totem (or Null Rod). If it was a human or eldrazi, I could get behind her as a SB against shops. I just think playing WW cards that aren't human or eldrazi (for Cavern) will just dilute your manabase. I mean, I know that's the whole issue you are discussing, I just meant that spending slots to combat narrow cards seems bad to me.
RE: April 24th, 2017 Banned and Restricted update: GUSH AND PROBE/TOP in Legacy
o no @MSolymossy said I don't understand phyrexian mana, what's my life going to be now?
I think we should all calm down and play [[Portent]], the unrestricted Ponder.
RE: [AER] Whir of Invention
@Protoaddct I usually post spoiler cards here to discuss them, not to defend them as great cards. So I see no problem at all in your post. I'm just tired of people here being so up their a**es during spoiler season, meaning they can't seem to enjoy the thought experiment, just wanting the good stuff hand delivered. It's annoying and making me contemplate just quitting TMD altogether.
RE: October 17, 2017 Banned & Restricted announcement
@bobbyvictory I... disagree. And I'm not alone. So no, it's not "definitely".
Latest posts made by fsecco
RE: [D&D] Demilich
@fsecco The art depicts a Pez dispenser.
That aside, I wouldn't compare this to Arcanist. It's big enough to be a win condition on its own, and it recurs itself. Seems like it gives you a lot of inevitability plus some random utility.
You do understand my comparison with Arcanist was when I thought you didn't have to pay for the spell, right?
RE: [D&D] Demilich
Hypothetically you could play this in dredge. I would think it’s possible to fire off enough free instants/sorceries (Therapy, Unmask, Dread Return, Probe, etc.) that you could cast a bunch of these from the graveyard for free.
When you cast an instant/sorcery from your graveyard using Demilich, may alternate casting costs be used? For example, can I cast an Unmask from the grave by exiling a black card from my hand?
As far as I know yes you can. But I doubt this is something Dredge wants. You reanimate this and then cast what? Basically Probe, or Unmask, right? Do you really need any of those after you are already kinda winning?
Creature - Skeleton Wizard
This spell costs U less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
It's a turn 1 play with Lotus, of course, but without Probe and Gush floating around, how castable is this and how much better (or worse) than Arcanist it really is? I mean, this is pretty good with [[Manamorphose]] but I don't think Vintage decks are about to start splashing that just for this. Any other free spells we could play to help this?
EDIT: just got that you need to pay the mana cost of the spell you exile when you attack. So this is just unplayable. Will leave it here anyway so no one posts it again
RE: [MH2] Fury
@lienielsen Was just an example. Insert any other planeswalker there if it's better for you.
Removing any PW with this is a terrible deal. Not only they still get 1 activation, which usually is already card advantage, but you 2 for 1 yourself to remove it. So it's a 3 for 1, which is not where you want to be. That enchantment that deals 5 damage every eot is better, and even that's a bit bad.
Also, this doesn't even kill Oko.
RE: [MH2] Endurance
@john-cox I disagree with both your points. Faerie Macabre is useless against Dredge - and usually bad against Vengevine too. It is (was) used in Legacy as a counter to Reanimator, which is totally different.
Ravenous Trap is also subpar because if your opponent expects it, he can pretty much dodge it in decks like Survival Vengevine - with cards like Rizowalla for example. So I think it's situationally better, but situationally worse than Endurance.
EDIT: Also, Endurance is easier to hardcast and actually produces a blocker that kills Vengevine or dies to destroy future Bridges.
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend.
Sound like good removal for blue comboish decks. My doubts are in the fact that Suspend 2 is not that much, but doing this to a hate creature like Ouphe is enough to let you combo out with PO for example. The thing to discuss is how much better than [[Chain of Vapor]] this is, if at all.