Ok I guess this card already existed. Kill this thread. My apologies
Posts made by gkraigher
[m19] Phylactery Lich
This card seems insane to me. Don’t know what decklist yet, but 5/5 indestructable that can be cast off Dark Ritual just seems like such a good card in Vintage.
Multiple copies make each previous one better because conceptually you can have more artifacts in play when you cast the next copy, that makes your previous ones safer.
RE: [M19] Alpine Moon
I play mono Red, and I would love a 1 mana printing that would help the deck out. But i think this card is terrible.
Vs Dredge it allows them to get colored mana from Bazaars to remove this card from play. Pitching needle doesn’t do that.
Vs shops this is just a terrible card. You will be naming Mishra’s Factory more than you would name Worskhop. Against shops, Damphig sphere is much better because it slows down Moxes as well.
The one advantage this might have is against Forbidden Orchard.
This does literally nothing vs. xerox.
If it didn’t have the “add mana of any color” clause and it was a legit pithing needle for non-basic land. Like if it “blood sunned” fetchlands and removed workshop from all mana abilities, it would be playable.
As it stands this is unplayable garbage.
![alt text]( image url)https://media-dominaria.cursecdn.com/avatars/269/875/636649833011120212.png)
It’s a wizard and a merfolk. I think this card has been needed for Legacy/Vintage merfolk lists for a while.
In Vintage, this obviously stops Oath for a turn while exiling the threat. Delaying that oath one turn could certainly be better, but it’s at least something.
The real benefit for Vintage Fish is that the deck now is a maindeck answer to Dredge. It won’t hit Ichorid or Bloodghast, but it can counter dread return, remove bridge from below, and stop narcomoebas.
This card also quasi stops Tinker, at least from getting Bloghtsteel.
RE: [M19] Nicol Bolas, The Ravager/Nicol Bolas, The Arisen
I love the design on the card. And it is certainly powerful and interesting, but I don’t see what this really brings to the table in Vintage. Even in the control mirror match, removing a 4 mana creature shouldn’t be difficult to do. Discarding 1 card of your opponents choice isn’t that great of an ability in Vintage.
Card is defiantly cool though.
I wish they would do similar things with the other classic Elder Dragons from Legends. I want a Chromium planeswalker!
RE: [M19] Infernal Judgment
I want to change my opinion on this card. It isn’t awesome, it’s a total game changer for Vintage.
Foundry Inspector fundamentally changed workshop from quasi control (also the restriction of spheres helped) to the most agro creature deck in the format.
What’s good vs Agro creature decks, 1 mana removal of any target AND lifegain.
This card is a game changer.
It also gets players to be either 1) greedier in the mana bases 2) off of jeskai mentor and in favor of Leovold, grixis, and even esper.
RE: How do I beat Jeskai
You forgot about blood moon.
@moorebrother1 this forum is rather broad. There are a variety of different ways to attack a deck, and each way is different depending on your 75.
I’d point out that @13NoVa statement about attacking their key spells is generally correct. You must focus on preventing their best spells from resolving. Whether you do so through spheres/revoker/wasteland, Force Of will, blood moon, or whatever else, you have to focus on those spells.
Don’t mental misstep preordain on turn 1. Save it for ancestral recall. Now that obviously changes if you are in a situation where both players are playing off the top of their decks. Or you, as @nedleeds would say, “peer into their soul and see what cards are in their hand” and KNOW that missteping preordain is right.
But the important spells also change per your matchup. Dack Fayden doesn’t matter when you are playing against Eldrazi, it does vs shops. Identity the cards that matter most in your matchup and make sure you attack those.
Jeskai doesn’t have a lot of threats. What they have is card advantage. If you are also playing a control deck, make sure you leverage/prevent their card advantage from happening.
If you are playing combo against them, make sure that either 1) the coast is clear or 2) sometimes you just gotta go for the win even if you don’t know. But understand the longer you wait, without figuring out that information, the worse chances you have of winning.
Jeskai doesn’t win the game on the spot like other decks do, but it can have the win already, and knowing how to make them make a mistake is important.