Actually I might be wrong about this. I hadn't considered how well this card plays with standstill.
Posts made by gkraigher
RE: Surgical Extraction
I don't think anyone ever shrugged Surgical Extraction off as crap. None of the phyrexian mana spells are crap, and vintage has seen a lot more of these cards played than any other format. Slash Panther, Porcelain Legionnaire, Noxious Revival, Mental Misstep, and Dismember have all been in high profile decks. (I'm sure I'm forgetting one too).
Extirpate has seen play in the past, and is arguably the better card for Vintage.
RE: Surgical Extraction
It's played in modern because modern has linear graveyard strategies. 4 of griselbrand is a real thing in that format. Catching you at that all in moment in your combo in modern you lose.
Modern is also a more pure card advantage format. So the chance of getting another card out of your opponent's hand is a good line.
Other graveyard hate in the format doesn't really help battle many of the decks. Tormod's crypt isn't as good because decks will just start over. Enter Surgical extraction. Take your wincon and you lose.
That's not the case in legacy or vintage. This card sees less play in legacy than faerie macabre sees. The reason for that is counter magic, and the only cards you want to get with Surgical extraction are in Lands. And even then they can still easily win through a Surgical extraction.
In vintage, its effect is even worse. Dredge doesn't need any single card to win. Vintage is also less of a card advantage format and more of a power format. Which player is doing the more broken things wins, not which player got +2 in the card advantage area like Modern.
In short, the card simply isn't great in Vintage. It's still playable. It's just not outstanding like it is in Modern.
RE: Mono-Red Prison - A Feasible Archetype?
Elvish spirit guide plays through null rod.
But I guess it's nearly identical to chrome Mox in the sense that it's a 1 for 1. But the accelearation doesn't stay on the board.
Ideally wouldn't this deck just run moxen, lotus, sol ring and crypt?
I dont think you need 4 Chandras. But I figured the deck plays so many redundant copies of cards because of chrome Mox.
Maybe chrome Mox is the reason why the deck functions properly. The off color moxen don't produce red.
Lotus and ruby are obvious inclusions unless you are trying to win an unpowered prize.
RE: [HOD] Scavenger Grounds
Wasteland and strip mine don't do much to negate this card. They can take out other mana sources to potentially stop your opponent from activating it, and mana denial plus creature is a decent strategy, but I don't think dredge wants or needs to do that to win.
Pithing needle is a solution to this card,
But then you have to make cuts for needle. And what other lists would you board needle in against? Practically nothing. I suppose it can name wasteland to protect your bazaars.
And the more you sideboard around one card, the more effective other hate cards become against you.
This card is a real problem for dredge because it's another powerful piece of hate in the form of a land, which is a new axis of attack against dredge.