Sphere of Resistance
Zodiac Dragon (after changing the oracle back to what is word for word on the card)
I don't play Standard, and I quit playing modern last summer. I've played Magic since 1994, when I was 11. And I've played competitively since I was 15, so 1998. I've played Modern since the format began.
I follow Standard. I watch every pro-tour on twitch, look through the top deck lists at every Starcity and GP tournament each week to see what is going on. The pulse of Standard affects Magic a lot. I'm big into Finance. I trade professionally for a living (Stocks, Futures, Options). So trading and speculating on Magic comes naturally to me, in line with what I do professionally.
I don't have the time to invest into playing Standard/Modern competitively anymore. I'll always play Vintage, and I'll play Legacy because it's a way to play Competitive Magic on my on time frame....not having to keep up with rotating sets and new cards changing the format.
So, while I don't play these format, I have seen every iteration of Standard and Modern since their inceptions. I know how the game works, cyclically that is, with Finance and Player Growth. That's why I am worried about this stuff happening in these formats. It's one thing when Standard is bad (say Invasion though Odyssey block) and another thing entirely when it becomes Mirrodin.
When Wizards first printed Mythics, they promised the player base they wouldn't need those cards to compete in Standard. While that was clearly a lie, there is a huge difference between needing them to play the most competitive deck, and needing them to play the only competitive deck. When you have to buy $50 Saheeli Rai's to play in a local PPTQ, knowing full well they will get banned and go to a much lower price, you are whipsawing your customers and that creates a bad feedback loop. Some people won't care, heck some will embrace the game being about how much their annual income determines the win/loss% in standard, but the vast majority of players will bitch and moan and finally walk away from the format.
And that is what I care about. I don't care about playing Standard, that doesn't effect me. I care about the growth of the player base and new players liking Standard. That's what impacts the Vintage community on a large time frame.
"For more than two years, we fought to get this corrected. Although the letter that Rich and I wrote pleading to remove power-level errata ultimately changed policy, Wizards failed to correct the power level errata that was left intact on Time Vault. When I spoke with Richard Garfield at 2008 Nationals, I was able to get the evidence needed to correct this, told Wizards, and the mistake was corrected in short order."
This is the article that years ago sparked my desire to crusade and champion Zodiac Dragons reversion back to its original intent. The card doesn't do today what it was intended to do in design.
Join me Steven. You also have a lot of influence on these things!
Bring Zodiac Dragon to Vintage!
I've said it many times before, in other threads, when you see cheating (which marked cards are) bring the attention to a judge immediately.
Your passiveness in not doing so is unethical, and allows for cheats to win tournaments.
He will be forever shamed by the ethical players who play this game. So enjoy winning this tournament. You are too terrible to a player to ever win another one without cheating.
In regards to Death Shadow's huge representation in Modern:
"...but technology like Condemn is starting to emerge"
Without a doubt the best line from any B&R announcement ever. By "best" what I really mean is cluelessly hilarious.
We combed through 10K plus decklists, you guys need to play more condemns in modern LOL!
Seriously what a joke. Gitaxian Probe is training wheels. Free perfect information, as well as a monk and a crusade and a card draw, okay that's pretty busted, but not the problem. It's replaceable.
Gush is a pillar of vintage, at least it was, it's a shame to see it go.
If you restrict mentor, you can replace some copies with pyromancer. Deck still exists and is still good. Mentor is the problem, not the enablers.
Next up on the chopping block: mental misstep and mishra's workshop.
I hope everyone will understand that if they ever restrict workshop, I will quit Magic forever that day.
There was a time when Lonestone didn't exist, and MUD was a deck.
This argument is really really bad. Sure there was this time, but also during that time the following cards did not exist:
Jace, the Mind Sculptor
Dig Through Time
This is R&Ds response to Randy Buehler's incessant complaining about "sphere" effects.
"Yeah, of course it will reduces mana costs, Randy. But more importantly it will sift through your deck so you can play the spells you want to play! You're welcome, thanks for picking up the red phone and calling us directly."-DCI
New uncommon from the set....seems nice and innocuous at first glance....it's not
Honestly it could be a portent that Magic the Gathering is coming to an end. Why you might ask?
R&D tested this in the future future league for about 2 years before finally printing the cards to paper, they neglected to realize how it interacts with this "lovable loser"
Two card, immediate win in standard on turn 4.
I'll repeat that, two card auto win combo....in Standard.
This kinda of laziness is bad. Very bad. Turns people off the game bad. Standard was already having major problems....and if you look at eternal staples since the announcement of Starcity walking away from Legacy, everything has either entirely flatlined or decreased in value.
I'm not saying this is the end of Magic, but this kind of pure ineptitude from R&D over the last year could be a pivot point towards its downfall. It started with Eldrazi Winter; great for Vintage, awful for the format they are actually trying to grow Modern.
Now Aetherworks Marvel Emrakul standard (if you don't know how low this Standard's reputation is, click here http://epicstream.com/news/Magic-The-Gathering-Game-Designer-Asks-for-Feedback-on-Standard-the-Response-Is-Overwhelming) gets replaced by Pestermite/Splinter twin except in this case one card helps locate the they one.
I WAS WRONG, the copy cat deck didn't do well.
Unfortunately, the top 8 at the pro tour included 6 "Mardu Vehicles" deck. So, in that sense, Research and Development still messed up standard. Hopefully this deck will be pushed aside in the meta. But this kind of non-diversity is very bad.
There was a rumor of a paradoxial outcome - aetherflux resevoir - Inspiring Statuary deck that people didn't play because they expected control decks with negate to be in the field. It played a bunch of 0 CC equipment with no targets to equip. If anyone had sleeved up that deck, they probably would have gone X-2 better in the standard portion and then outright win the top 8.
So there is hope.
This is much better than final fortune because you get to exile all spells on the stack, wait for your opponents creatures to tap out, or do it in response to your own death.
Having said all that, the card is still pretty much garbage.
This card is on par, or better than, most other 6 mana CC cards.
I think the question isn't which one of these five-six drops is the best, it doesn't really matter which one you choose anymore (inferno titan, sun titan, torrential gearhulk, dragonlord ojetai, etc) it just matters if you can get 6 mana and cast it. If you can, you win.
It's played in modern because modern has linear graveyard strategies. 4 of griselbrand is a real thing in that format. Catching you at that all in moment in your combo in modern you lose.
Modern is also a more pure card advantage format. So the chance of getting another card out of your opponent's hand is a good line.
Other graveyard hate in the format doesn't really help battle many of the decks. Tormod's crypt isn't as good because decks will just start over. Enter Surgical extraction. Take your wincon and you lose.
That's not the case in legacy or vintage. This card sees less play in legacy than faerie macabre sees. The reason for that is counter magic, and the only cards you want to get with Surgical extraction are in Lands. And even then they can still easily win through a Surgical extraction.
In vintage, its effect is even worse. Dredge doesn't need any single card to win. Vintage is also less of a card advantage format and more of a power format. Which player is doing the more broken things wins, not which player got +2 in the card advantage area like Modern.
In short, the card simply isn't great in Vintage. It's still playable. It's just not outstanding like it is in Modern.
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