It counts all artifacts you have in play, not just treasure tokens.
But it really doesn’t matter because this card is unplayable garbage.
Hangarback is better than this card. You can always play both.
Haste and flying kills planeswalkers very easily. When I top 8ed Vintage Worlds, I played either 3 or 4 slash panther and they were great all day. Especially vs Oath of Druids.
It can trade with delver of secrets and trygon predator. Being able to block and kill Tyrgon predator is huge, and with any bonus like Chief or Steel Overseer or Arcbound Ravager, my card wins.
haste plays through energy flux
flying gets over moat
flying can break the mirror match open
losing the card to dack fayden isn't the end of the world.
costing 4 mana plays around abrupt decay
4 mana is a sweet spot in the curve right now. Precursor at 5 is the best at its cost, but getting to 5 mana isn't even that easy unless you have a workshop.
it will be unexpected. This is an incredible advantage. People will take other lines that will open this card up for abuse, and it does 2 unexpected things in shops lists. It flys and it has haste.
it can combo with arcbound ravager for the win from an otherwise neutral boardstate.
It can block a Merit Lage or Griselbrand. Being able to block a Griselbrand and sacrifice to ravager is a good line.
Seriously dude, wait a week and find out. Why do things need to be discussed before the main event. How bad at magic are you that you need someone to tell you how to netdeck? Go create a deck and test for yourself. Vintage Worlds is the equilavent of the pro tour for all us "old hands."
Calling me civilized for putting your city into a bottle makes my mind go off in weird tangents. I appreciate the compliment, but that might have been the last City in a Bottle I ever cast in Vintage. Time will tell.
My decklist should be called Mud Lies because, even though that's the decklist I submitted to you, it's about 20 cards off the list I actually played.
If I remember correctly, you cast the bridge from below off lotus specifically to play around deathrite shaman....
In my limited testing with the card, I very much like it. I'll be running some number at champs.
I think the double fetchland destroyer on turn 1 is rather rare. I haven't even been able to hit a fetchland with the card yet, or if I had the choice it was not the optimal line.
The information has helped somewhat more than I expected it to, but it's again not as valuable as it is to other lists.
I don't really understand the payoff to this card outside of edh.
You need to be packing small creatures with some form of evasion, or play a bunch of removal spells, and then you have to play high mana intensive spells in the same list.
Why go through all the trouble?
It's cool. It would be nice to have it flipped, but the process of flipping it makes it awful.
Scry 2 is exponentially stronger than scry 1. It's not just a singleton better, but a multiple of it.
This returns any card you don't control. That's infinitely better than returning only a creature.
The closest comparion is repeal. Repeal sees play. I see this as a consideration depending on the environment. This card will see vintage play and it will be a perfectly serviceable card (unlike squire).
2 mana activation is the only thing I don't like about this card. There is a 3 mana activation that is similar (dust bowl) which sees 0 play.
Any deck running this must run a couple basics on its own.
It's close, but I'm giving it a thumbs down.
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