Ok I guess this card already existed. Kill this thread. My apologies
Posts made by gkraigher
[m19] Phylactery Lich
This card seems insane to me. Don’t know what decklist yet, but 5/5 indestructable that can be cast off Dark Ritual just seems like such a good card in Vintage.
Multiple copies make each previous one better because conceptually you can have more artifacts in play when you cast the next copy, that makes your previous ones safer.
RE: [M19] Alpine Moon
I play mono Red, and I would love a 1 mana printing that would help the deck out. But i think this card is terrible.
Vs Dredge it allows them to get colored mana from Bazaars to remove this card from play. Pitching needle doesn’t do that.
Vs shops this is just a terrible card. You will be naming Mishra’s Factory more than you would name Worskhop. Against shops, Damphig sphere is much better because it slows down Moxes as well.
The one advantage this might have is against Forbidden Orchard.
This does literally nothing vs. xerox.
If it didn’t have the “add mana of any color” clause and it was a legit pithing needle for non-basic land. Like if it “blood sunned” fetchlands and removed workshop from all mana abilities, it would be playable.
As it stands this is unplayable garbage.
![alt text]( image url)https://media-dominaria.cursecdn.com/avatars/269/875/636649833011120212.png)
It’s a wizard and a merfolk. I think this card has been needed for Legacy/Vintage merfolk lists for a while.
In Vintage, this obviously stops Oath for a turn while exiling the threat. Delaying that oath one turn could certainly be better, but it’s at least something.
The real benefit for Vintage Fish is that the deck now is a maindeck answer to Dredge. It won’t hit Ichorid or Bloodghast, but it can counter dread return, remove bridge from below, and stop narcomoebas.
This card also quasi stops Tinker, at least from getting Bloghtsteel.
RE: [M19] Nicol Bolas, The Ravager/Nicol Bolas, The Arisen
I love the design on the card. And it is certainly powerful and interesting, but I don’t see what this really brings to the table in Vintage. Even in the control mirror match, removing a 4 mana creature shouldn’t be difficult to do. Discarding 1 card of your opponents choice isn’t that great of an ability in Vintage.
Card is defiantly cool though.
I wish they would do similar things with the other classic Elder Dragons from Legends. I want a Chromium planeswalker!
RE: [M19] Infernal Judgment
I want to change my opinion on this card. It isn’t awesome, it’s a total game changer for Vintage.
Foundry Inspector fundamentally changed workshop from quasi control (also the restriction of spheres helped) to the most agro creature deck in the format.
What’s good vs Agro creature decks, 1 mana removal of any target AND lifegain.
This card is a game changer.
It also gets players to be either 1) greedier in the mana bases 2) off of jeskai mentor and in favor of Leovold, grixis, and even esper.
RE: How do I beat Jeskai
You forgot about blood moon.
@moorebrother1 this forum is rather broad. There are a variety of different ways to attack a deck, and each way is different depending on your 75.
I’d point out that @13NoVa statement about attacking their key spells is generally correct. You must focus on preventing their best spells from resolving. Whether you do so through spheres/revoker/wasteland, Force Of will, blood moon, or whatever else, you have to focus on those spells.
Don’t mental misstep preordain on turn 1. Save it for ancestral recall. Now that obviously changes if you are in a situation where both players are playing off the top of their decks. Or you, as @nedleeds would say, “peer into their soul and see what cards are in their hand” and KNOW that missteping preordain is right.
But the important spells also change per your matchup. Dack Fayden doesn’t matter when you are playing against Eldrazi, it does vs shops. Identity the cards that matter most in your matchup and make sure you attack those.
Jeskai doesn’t have a lot of threats. What they have is card advantage. If you are also playing a control deck, make sure you leverage/prevent their card advantage from happening.
If you are playing combo against them, make sure that either 1) the coast is clear or 2) sometimes you just gotta go for the win even if you don’t know. But understand the longer you wait, without figuring out that information, the worse chances you have of winning.
Jeskai doesn’t win the game on the spot like other decks do, but it can have the win already, and knowing how to make them make a mistake is important.
RE: [BBD] "Amazing Comeback"
![alt text]( image url)https://www.mtgsalvation.com/cards/battlebond/34607-stunning-reversal)
Yeah it’s worded my way.
RE: [BBD] "Amazing Comeback"
I hope this is not how this card is worded. Because if you are losing the game because you are drawing the last card in your library, the card creates an infinite loop.
As i reas this card, the replacement effect lasts until end of turn. So if you continue dying, with channel or griselbrand, you will create loops. Some loops you cannot come back from, like drawing your last card in your deck.
I hope it reads “the next time you would lose the game this turn, instead...”
RE: Mono-Red, Hated Stepchild?
Wizards just crushed this decklist. I can not believe it. I thought they would errata each card to be exactly how it was before the rules change in damage, but they have instead left anything that dealt damage to an opponent only off.
It seems totally without merit that Chandra torch and fiery confluence can no longer kill planeswalkers.
I’m at a total loss. This is a terrible development. Who do you contact at the DCI to have things like this at the very least reviewed.
RE: [DOM] Squee, the Immortal
Top notch post. Great in depth thought. I agree that Squee would be played in a food chain style list, just not sure if that list is great anymore. I’d like to see it get a few more viable cards for vintage that are good on their own.
FYI, Tin street hooligan is good in vintage.
RE: [DOM] Mox Amber
Ah you are very correct sir. The price of this card will be extremly high because of commander. I honestly didn’t think about that because I haven’t followed or played commander in years. But this card is basically an auto include in all EDH lists.
This has major ramifications for the price of every other card in the set. Especially if it is mythic.
RE: [DOM] Mox Amber
The closest Mox to this is Mox Opal. It is not a mana accelerant, it takes time to get the card online, but in a deck that gets it online, it would be playable.
I don’t see that happening in Vintage anytime soon. There simply isn’t enough playable cards for this to fit into a deck and be good. It’s designed for standard. Play a cheap legend, use this to accelerate a turn to play a bigger legend.
For vintage, a deck would need (1) cheap legendary cards and lots of them (12-16), (2) something larger to accelerate into, and (3) not run null rod.
RE: Damping Sphere
Current oracle text of mana flare:
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
So it is a triggered ability on tapping a land for mana; the enchantment produces the additional mana, not the land.
RE: Damping Sphere
No it doesn’t. Mana flare is a triggered ability and mana flare adds the mana, not the land.
Mana flare used to read “it” which was undefined. The card’s oracle has been updated.
Mana reflection is a more complicated interaction. I believe you would get to choose chose which replacement ability and would end up with 2 mana still. I’m not sure on this.