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posted in Xerox read more

I haven't tested it in a while but I'll post my list and maybe you can get some new ideas.

4 delver of secrets
4 snapcaster mage
4 dark confidant
4 misstep
4 preordain
4 thoughtseize
3 fatal push
1 ponder
1 brainstorm
1 gitaxian probe
1 flusterstorm
1 ancestral recall
1 hurkyl's recall
1 time walk
1 null rod
1 demonic tutor
4 force
1 sapphire
1 jet
1 lotus
4 polluted delta
1 misty rainforest
4 underground sea
2 island
1 swamp
1 strip mine
2 wasteland
1 library of alexandria

Giving up on treasure cruise and dig through time sucks but I've really liked bob. Between bob, snapcaster and delver you can assemble a nice attack force. Thoughtseize works great clearing the way for bob and with snapcaster to rip apart the opponent's hand.

posted in Tournament Reports read more

its 10 mins before the start of the tournament, and i'm busy messing around with my decklist. i took out 1 flooded strand and sol ring for loa and strip mine. i also took 2 disenchant, 1 flusterstorm, and 1 hurkyl's recall out of my sb for 3 fragmentize and an extra tormod's crypt.

rd 1 kdbkgb dredge
lose the die roll

game 1: we both keep 7. i have mentor t1 into t2 recall and still lose to t1 bazaar t2 bazaar.

game 2: i mull to 4(opp mulled to 5 and serum powder 3 times) and i keep tundra, fetch, brainstorm, misstep. i force a hexmage t2 and lose to marit lage t5 with ravenous trap in hand. i had no stp in my deck after sb.

rd 2 desolutionist abzan hatebears
win the die roll

game 1: we both keep 7. i kept 3 lands, strip mine, probe, mox, mentor. just land t1, opp has t1 drs. t2 i play mentor, probe into lotus, make 2 monks. opp has t2 decay, i gush to make another token. a couple turns later my 3 monks are attacking for lethal thanks to d tutor, time walk, and jvp. opp had t3 thalia and another drs, turn 4 displacer and bob, and didnt get a t5.

game 2: opp mulls to 6 i keep 7. my t1 mentor gets decayed on opp's t2, no monks. t2 recall, brainstorm, time walk. t3 jtms. t4 bounce spirit of the labyrinth into treasure cruise into loa gets a concession.

rd 3 tkc55 doomsday
win the die roll

game 1: we both keep 7. i keep 2 mox, therapy, probe, 2 fow, fetch. i probe and see the way is clear for the mentor i topdeck from probe. t2 therapy takes opp's gush and flusterstorm. opp left with doomsday, probe and ceremonious rejection. i win t4.

game 2: we both keep 7. i keep 2 land, strip mine, probe, misstep, time walk, and lotus. my probe sees 2 force, vamp tutor, mystical tutor, and treasure cruise. i lose the fight over opp's ancestral on my upkeep t2. i'm able to resolve mentor and time walk after the fight but only have lands left over. i lose turn 5 to doomsday.

game 3: we both keep 7. i keep 2 probe, ancestral, misstep, snapcaster, mox, and land. i cast both probes drawing fow and jtms and see vamp, demonic, preordain, gush, merchant scroll, fow, and tropical. i resolve my ancestral trading fow's. t2 i land mentor. t2 opp resolves ancestral. back to my t3 i gush, preordain twice, and have 2 fow and d tutor left. t3 opp dtt, fow's trade so dtt resolves but it isn't enough and opp concedes to monk army.

rd 4 s4mmich grixis paradoxical outcome
lose the die roll

game 1: we both keep 7. t1 opp has mox, led, academy, tinker into jar. my misstep doesn't stop any of this and i die t2 to 36 copies of tendrils.

game 2: we both keep 7. i keep 2 lands, mana crypt, 2 fragmentize, ponder, and gush. ponder shuffles and draws a mentor. opp probes and passes t1. my t2 i get mentor into play and cast the probe i drew for the turn and see academy, land, chain of vapor, defense grid, flusterstorm, outcome, and mind's desire. opp's t2 is merchant scroll for ancestral. my t3 is gush into ancestral, probe, and concession from opp.

game 3: opp mulls to 4 and i mull to 6. i keep 4 lands, mox, and mentor and scry d tutor on top. opp leads on mana vault. i t1 tutor for ancestral. t2 opp time walks and passes. my t2 draw mana crypt, mentor is forced but ancestral finds another mentor for t3. nothing happens until opp's t5 i have misstep for ancestral, and i win on my t5

rd 5 togoresrodrigo uw mentor
win the die roll

game 1: we both keep 7. i keep 2 lands, 2 preordains, ponder, brainstorm, and mentor. we both cast cantrips t1 and t2 and then draw go for a few turns. t5 opp goes for mentor, i fow, opp flusterstorms. i ancestral and it gets forced. mentor resolves. i get to resolve my mentor but lose on next turn to stp, snapcaster for time walk.

game 2: we both keep 7. i keep land, 2 probe, thoughtseize, brainstorm, tc, and mentor. t1 probe, opp has 2 preordain, mana leak, 2 flusterstorm, misstep, and land. we both cantrip for a while and each counter big draw spells. eventually thoughtseize clears a path for jtms on turn 12. i win 3 turns later.

game 3: we both keep 7. time is a factor, i'm just under 5 mins left on clock and opp has just over 8. opp lands t2 mentor but i have 2 stp's and only have to face 1 monk. i have t3 mentor that gets stp. i'd been playing very quickly and clocks have evened out with about 3 mins left each. couple turns later opp times out and i have 24 seconds left on my clock.

rd 6 ziguyan dredge
win the die roll

game 1: we both keep 7. i keep 3 lands, 2 misstep, stp, and dtt. i did not stand a chance and lose t3 to lots of zombies.

game 2: i keep 7, opp mulls to 3. i keep 2 lands, mox, fow, probe, ravenous trap, and tormod's crypt. probe t1 and opp kept a no bazaar hand. opp concedes t6 when i play mentor and make 3 monks.

game 3: i mull to 6, opp keeps 7 after 1 serum powder. i keep 2 mentor, ravenous trap, gush, mox, and land. trap buys me time but i still lose t5 to lots of zombies.

rd 7 pokerswizard

opp did not show up. at this point i'm 5-2 trying to figure out how many 5-2's will make it in. i'm watching results and see both of my dredge opp's ziguyan and kdbkgb are 6-1, and togoresrodrigo ended up 5-2, so i think by tiebreakers will be good. turns out just good enough, i make it into the top8 in 8th place.

quarterfinals rematch ziguyan dredge
lose the die roll

game 1: i lose, wasn't expecting to win g1

game 2: we both keep 7. i keep lotus, mox pearl, preordain, brainstorm, mentor, time walk, and ravenous trap. i lead with mox and lotus to have blue floating, cast mentor, preordain into strip mine. t2 i kill bazaar and play my tormod's crypt i drew for the turn and opp concedes.

game 3: we both keep 7. i keep 2 mentor, jtms, lotus, mox, tormod's crypt, and land. t2 opp has ingot chewer for crypt but my t2 i draw d tutor and get another crypt and win t3.

semifinals rematch kdbkgb dredge
win the die roll

game 1: i lose, again i wasn't expecting to win g1

game 2: i keep in the 2 stp to have outs to marit lage i know about from rd 1 and bring in all the dredge hate. i keep 7 and opp mulls to 3. i keep 2 probe, snapcaster, fow, mox, lotus, and tormod's crypt. i probe(bazaar, misstep, and stinkweed) into preordain and ravenous trap. crack lotus to preordain, bottom both and find a land, then snapcaster preordain and find misstep and time walk keeping both. i play tormod's crypt. opp t1 bazaar. t3 i draw strip mine, kill bazaar and crypt away a vengeful pharoah and game ends 5 turns later with no more bazaars.

game 3: we both keep 7. i keep lotus, mana crypt, mox ruby, misstep, fow, mentor, and land. i thought for a while about this. if opp had a good dredge hand this wouldn't be good enough but i just felt like opp would be on marit lage again. this hand has a good chance of killing t3 if i draw cantrips. opp has t1 bazaar. my t1 i draw another misstep. i lotus, mentor, mox, and pass. t2 opp has urborg but no dredgers and i am feeling good about my chances. my t2 i draw another land, play mana crypt, and pass. t3 opp has thespian's stage and i start to get worried because i will just lose to marit lage next turn if i don't draw a cantrip. my t3 i draw brainstorm into 2 probe and preordain and just win. better lucky than good.

finals k_f_chicken oath/standstill
win the die roll

game 1: we both keep 7. i keep jtms, gush, misstep, preordain, mox sapphire, mox, mana crypt. i preordain into 2 lands and keep both. t1 opp has lotus, mishra's factory, mox, and standstill. t7 i drew strip mine to deal with factory. t11 i finally break the standstill. i fow a couple of threats and lose to oath. did not see a mentor the entire game.

game 2: i keep 7 and opp mulls to 6. i keep land, mox, preordain, probe, misstep, and 2 gush. i probe drawing another misstep and see 2 lands, mox, sdt, and jtms. preordain into ancestral and another land. opp leads on mox and sdt. i try to recall t2 and it gets forced. opp goes for standstill, i gush, and fow standstill. draw go for some turns. t6 i draw mentor, it resolves. i thoughtseize, mentor gets decayed and i gush to get another token. t7 i tc and opp concedes.

game 3: we both keep 7. i have 2 land, preordain, fragmentize, mox, fow, and snapcaster. opp has t2 oath with orchard. i let it resolve and fragmentize on my t2. opp has t3 pernicious deed. my t3 i thoughtseize and see decay, griselbrand, fow, and brainstorm, taking brainstorm. a couple turns later i have snapcaster'ed a thoughtseize and cabal therapied opp's hand away. i get mentor out t7, ponder t8, and opp concedes.

i won! it was fun to go through the replays and see how many times i t1'ed a mentor. I want to thank anyone who took their time to read this long and (probably) boring tournament report.

posted in Vintage Community read more

I believe that page doesn't work if you try to search for certain events. I think you have to "see more results" until it shows up. Hopefully that works

posted in BUG read more

I saw Sylvan Library in one of Rich Shay's decks from a while ago and gave it a try. I haven't been impressed so far but I've only played about 4 events with it. Most of the time it is too slow. Sometimes I can't afford the life. When I get an extra 3 cards out of it it's incredible but that doesn't seem to happen all that often.

posted in BUG read more

First off here's my current list I have been playing online:

1 Blightsteel Colossus
1 Jace, Vryn's Prodigy

1 Jace, the MInd Sculptor

2 Abrupt Decay
1 Ancestral Recall
1 Brainstorm
1 Dig Through Time
1 Flusterstorm
4 Force of Will
2 Mana Drain
3 Mental Misstep
1 Mystical Tutor
4 Thirst for Knowledge
1 Vampiric Tutor

1 Demonic Tutor
1 Ponder
1 Preordain
1 Time Walk
1 Tinker
2 Thoughtseize
1 Yawgmoth's Will

1 Sylvan Library

1 Time Vault
1 Voltaic Key

1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Island
1 Library of Alexandria
4 Misty Rainforest
3 Polluted Delta
1 Strip Mine
1 Tolarian Academy
2 Tropical Island
3 Underground Sea


1 Flusterstorm
1 Forest
2 Hurkyl's Recall
1 Illness in the Ranks
4 Leyline of the Void
4 Nature's Claim
1 Notion Thief
1 Pithing Needle

I've been playing magic for over 20 years but only started playing vintage about a year ago thanks to magic online. I got pretty lucky and opened 5 pieces of power in the 40 or so vintage masters drafts I did. Eventually I decided to sell my mediocre online collection to build a vintage deck. I started off playing a gush tendrils deck and now have moved on to playing this bug control deck. I've been having great results in daily events and managed to top 8 the one power nine challenge I could play in. I was wondering what everyone here thinks about this deck. Why do I seem to be the only player running it? Are there any cards I haven't thought of that would be great? Any advice/feedback would be greatly appreciated.

posted in Vintage Community read more

Hello everybody. My name's Aaron Glick and my mtgo username is glick. I mostly play online now but have been playing magic since 4th edition. I put together my 1st vintage deck about year ago so I'm pretty new to the format. Its been so much fun playing vintage!