Stop restricting stuff. This is Vintage. We want to play the best cards ever printed.
Best posts made by Griselbrother
RE: Oh Boy I Can't Wait For VSL Season 6!
I think that the current concept with the players commentating is very good. You get their thoughts on the match they've just played and I like the diversity in commentating this approach gives. Of course there are some commentators who you like better than others, but overall I'd prefer keeping it this way.
RE: Notes on the State of Vintage, Jan 2017
If Workshop is restricted, I'll seriously consider stop playing magic. And I don't play shops myself.
I'd much rather they start unrestricting stuff, or just print some anti-Shops cards. Leyline of Anti-Shops:
If this is in your opening hand, you may begin the game with it on the battlefield. Artifact spells cost 2 more to cast. Or whatever. Just stop restricting stuff.
RE: April 24th, 2017 Banned and Restricted update: GUSH AND PROBE/TOP in Legacy
Personally, I think that one of two things should have been done:
- Restrict Monastery Mentor
- Restrict Gitaxian Probe and Mental Misstep
I think Gush as a strategy isn't overpowered. It's good but it has its weaknesses as well (specifically against taxing decks).
Monastery Mentor is the problematic card. It's simply way too good. Young Pyromancer was good but also "fair" to a much higher extend than Mentor. From a power point of view, Mentor should have gotten the axe.
Gitaxian Probe and Mental Misstep are problematic in another way. They aren't overpowered as Mentor but they are simply unfun cards.
RE: MTGO January 2017 Power 9 Challenge
@Soly said in MTGO January 2017 Power 9 Challenge:
I won round 1 against Wappla,, lost round 2 to Jazza (Maindeck Precursor Golem - because 4x Swords isn't a thing), won round 3, lost round 4 due to turn 1 crucible + Turn 2 wasteland against my 2 land keep and I didn't draw a land in 6 turns, won round 5, and then lost round 6 due to drawing literally 7 mana off hte top of my deck, and then not drawing a 3rd land in game 2 (and only lost due to topdeck Car when I was at 3, and I had lethal on board)
This post is hilarious because it's the epitome of MTG players' perception of the matches. When they win, the games play out the way they should, and when they lose, it's only due to bad luck. Nothing personal against you, Soly, I just found the post rather amusing as you see this all the time.
My main issue with BUG isn't the archtype itself, but the emphasis on Leovold to make the deck playable. Don't get me wrong, Leovold is a fine card, but naming the deck "Leovold Control" indicates too much emphasis on Leovold. Leovold isn't a good enough reason to play the deck (after all, we've had Notion Thief for a long time). The main issue for BUG is Mentor and, too a lesser extend, Pyromancer. The BUG colors do have some decent answers against token strategies (Toxic Deluge, Pernicious Deed and Engineered Explosives as mentioned by someone else) but you don't play any of those.
Against Mentor, you can't afford to 1 for 1 because they'll just outdraw you.
RE: Does this look like a decent budget white weenie list?
I think your list looks decent, but there are a few changes I would make. First, not having acces to Wasteland is of course a major blow to a strategy like yours and if you're going the Ghost Quarter route, I would seriously consider Leonin Arbiter and/or Aven Mindcensor.
One of the most important things in a deck like yours is that you're able to deploy a turn one threat, which your list is not capable of doing. I would definitely find room for 1 Lotus Petal and 4 Elvish/Simian Spirit Guides. I think you could cut the 2 Rest in Peace.
I would also cut the 3 Fragmentize for 3 or 4 Leonin Relic Warder which is one of your best cards. I'm not a fan of Mother of Runes and Grand Abolisher, so personally I would cut these. If you can afford them, Sanctum Prelates are very good.
I'm also not sure if Eldrazi Displacer is where you want to be in a list like yours, but I can definitely see the argument for them, but then I would probably rework the manabase a bit to support it better.
You're very soft to Oath and I would find room for 3-4 Grafdigger's Cages in the sideboard. Before Containment Priest was printed, I've always advocated playing 3 Grafdigger's Cages maindeck, but now that Tinker and Yawgmoth's Will strategies aren't very dominant, I think you're better off with Cages in the sideboard.
Hope you could use my feedback.
I've played a deck looking something like this (off the top of my head). Perhaps you can use that as inspiration although it's powered.
4 Cavern of Souls
4 Ghost Quarter
4 Horizon Canopy
1 Strip Mine
Artifact mana: 7
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
4 Leonin Arbiter
4 Leonin Relic-Warder
4 Phyrexian Revoker
4 Thalia, Guardian of Thraben
3 Sanctum Prelate
3 Spirit of the Labyrinth
3 Thalia, Heretic Cathar
3 Vryn Wingmare
3 Stony Silence
RE: New possible Hatebear printings to deal with the format?
At the beginning of your upkeep, if you control two or more Humans, you win the game.
Nice. Combos well with Mentor.
RE: Turbo Xerox and Monastery Mentor
Lets look at it this way - if shops has a turn 1 workshop what are they most likely playing?
Phyrexian Revoker - 2CC
Arcbound Ravager - 2CC
Sphere of resistance - 2CC
Thorn of Amethyst - 2 CC
Walking Ballista @1 - 2CC
Trinisphere - 3CC
That's 21 cards out of roughly 35 non-mana slots. 20 of those 21 cards can still be played with 2 mana instead of 3 mana. That 21st card, trinisphere, just needs a lotus, mox, sol ring or mana crypt and it can still be played turn 1.
So what exactly is it about the opening 2-3 turns of shops that would be hurt by having to rely on a sol land instead of a workshop more consistently?
Discounting the possible turn 2 plays, having 8 lands that makes these openings possible instead of 5 is a big deal, no?
RE: [Free Article] The State of Vintage 2016
Great article, although I'm not entirely in agreement with your assessment of Leovold. "Leovold will singlehandedly redefine how decks are built in Vintage" is definitely a statement that will turn out wrong in my opinion. Leovold is good, no doubt about it, but I don't think it's that good. At least I'm not sure if using 6 spots in your Grixis Pyromancer deck to make room for 3 Leovold is worth it.
RE: Vintage Online Player Appreciation 2016
I haven't watched many of those on the list, but my top 3 would have to be LSV, Brian Kelly and Rich Shay in that order.
LSV and Brian Kelly are both incredibly good, and LSV is a very good commentator and very funny as well. Brian Kelly comes up with a lot of interesting and unorthodox decks. Rich Shay is also pretty decent, but not on the same level as LSV and Brian Kelly, and he streams a lot so he gets third place.
RE: [AER] Baral, Chief of Compliance
Aren't those usually the bad matchups though.
Yes, but if you're looking for something to play specifically against those decks, I can think of many other better options.
RE: Notes on the State of Vintage, Jan 2017
The real answer to Monastery Mentor is winning the game. I think other people have already expressed a similar thought using different words.
Is Mentor a great card? Yes. Is it insurmountable? No. I am sympathetic to arguments that Mentor reduces deck diversity because it is such an efficient win condition, but some people take it's "awesome powers" too far.
Gush and cheap cantrips are what matters. One reason why Shops is so strong is in part because it is effective against Gush decks while the rest of the meta has to contend with Gush and Shops and then save a few slots for Dredge.
The fact of the matter is that unless a deck becomes one full third of the meta, I don't think we can even begin to claim that it is overpowered. Monastery Mentor doesn't fit.
What DOES fit (arguably) is Preordain, Gitaxian Probe and Gush. Three unrestricted nonland cards that are in more than 1/3 of the decks in the meta (not named Force, Misstep or Flusterstorm). They are a common "engine" across many blue decks, particularly Preordain and Gush.
If Gush was restricted again, my perspective is that Shops would be a little less impressive because blue decks would start playing more lands again and rollover to tax effects less frequently. Some decks would go for heavy artifact draw spells (Thoughtcast, Thirst, PO), which would just make main-deck artifact hate MORE effective against two Tier 1 matchups.
What does this even mean?