Stop restricting stuff. This is Vintage. We want to play the best cards ever printed.
Best posts made by Griselbrother
RE: Oh Boy I Can't Wait For VSL Season 6!
I think that the current concept with the players commentating is very good. You get their thoughts on the match they've just played and I like the diversity in commentating this approach gives. Of course there are some commentators who you like better than others, but overall I'd prefer keeping it this way.
RE: Notes on the State of Vintage, Jan 2017
If Workshop is restricted, I'll seriously consider stop playing magic. And I don't play shops myself.
I'd much rather they start unrestricting stuff, or just print some anti-Shops cards. Leyline of Anti-Shops:
If this is in your opening hand, you may begin the game with it on the battlefield. Artifact spells cost 2 more to cast. Or whatever. Just stop restricting stuff.
RE: April 24th, 2017 Banned and Restricted update: GUSH AND PROBE/TOP in Legacy
Personally, I think that one of two things should have been done:
- Restrict Monastery Mentor
- Restrict Gitaxian Probe and Mental Misstep
I think Gush as a strategy isn't overpowered. It's good but it has its weaknesses as well (specifically against taxing decks).
Monastery Mentor is the problematic card. It's simply way too good. Young Pyromancer was good but also "fair" to a much higher extend than Mentor. From a power point of view, Mentor should have gotten the axe.
Gitaxian Probe and Mental Misstep are problematic in another way. They aren't overpowered as Mentor but they are simply unfun cards.
RE: MTGO January 2017 Power 9 Challenge
@Soly said in MTGO January 2017 Power 9 Challenge:
I won round 1 against Wappla,, lost round 2 to Jazza (Maindeck Precursor Golem - because 4x Swords isn't a thing), won round 3, lost round 4 due to turn 1 crucible + Turn 2 wasteland against my 2 land keep and I didn't draw a land in 6 turns, won round 5, and then lost round 6 due to drawing literally 7 mana off hte top of my deck, and then not drawing a 3rd land in game 2 (and only lost due to topdeck Car when I was at 3, and I had lethal on board)
This post is hilarious because it's the epitome of MTG players' perception of the matches. When they win, the games play out the way they should, and when they lose, it's only due to bad luck. Nothing personal against you, Soly, I just found the post rather amusing as you see this all the time.
My main issue with BUG isn't the archtype itself, but the emphasis on Leovold to make the deck playable. Don't get me wrong, Leovold is a fine card, but naming the deck "Leovold Control" indicates too much emphasis on Leovold. Leovold isn't a good enough reason to play the deck (after all, we've had Notion Thief for a long time). The main issue for BUG is Mentor and, too a lesser extend, Pyromancer. The BUG colors do have some decent answers against token strategies (Toxic Deluge, Pernicious Deed and Engineered Explosives as mentioned by someone else) but you don't play any of those.
Against Mentor, you can't afford to 1 for 1 because they'll just outdraw you.
RE: Does this look like a decent budget white weenie list?
I think your list looks decent, but there are a few changes I would make. First, not having acces to Wasteland is of course a major blow to a strategy like yours and if you're going the Ghost Quarter route, I would seriously consider Leonin Arbiter and/or Aven Mindcensor.
One of the most important things in a deck like yours is that you're able to deploy a turn one threat, which your list is not capable of doing. I would definitely find room for 1 Lotus Petal and 4 Elvish/Simian Spirit Guides. I think you could cut the 2 Rest in Peace.
I would also cut the 3 Fragmentize for 3 or 4 Leonin Relic Warder which is one of your best cards. I'm not a fan of Mother of Runes and Grand Abolisher, so personally I would cut these. If you can afford them, Sanctum Prelates are very good.
I'm also not sure if Eldrazi Displacer is where you want to be in a list like yours, but I can definitely see the argument for them, but then I would probably rework the manabase a bit to support it better.
You're very soft to Oath and I would find room for 3-4 Grafdigger's Cages in the sideboard. Before Containment Priest was printed, I've always advocated playing 3 Grafdigger's Cages maindeck, but now that Tinker and Yawgmoth's Will strategies aren't very dominant, I think you're better off with Cages in the sideboard.
Hope you could use my feedback.
I've played a deck looking something like this (off the top of my head). Perhaps you can use that as inspiration although it's powered.
4 Cavern of Souls
4 Ghost Quarter
4 Horizon Canopy
1 Strip Mine
Artifact mana: 7
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
4 Leonin Arbiter
4 Leonin Relic-Warder
4 Phyrexian Revoker
4 Thalia, Guardian of Thraben
3 Sanctum Prelate
3 Spirit of the Labyrinth
3 Thalia, Heretic Cathar
3 Vryn Wingmare
3 Stony Silence
RE: New possible Hatebear printings to deal with the format?
At the beginning of your upkeep, if you control two or more Humans, you win the game.
Nice. Combos well with Mentor.
RE: Turbo Xerox and Monastery Mentor
Lets look at it this way - if shops has a turn 1 workshop what are they most likely playing?
Phyrexian Revoker - 2CC
Arcbound Ravager - 2CC
Sphere of resistance - 2CC
Thorn of Amethyst - 2 CC
Walking Ballista @1 - 2CC
Trinisphere - 3CC
That's 21 cards out of roughly 35 non-mana slots. 20 of those 21 cards can still be played with 2 mana instead of 3 mana. That 21st card, trinisphere, just needs a lotus, mox, sol ring or mana crypt and it can still be played turn 1.
So what exactly is it about the opening 2-3 turns of shops that would be hurt by having to rely on a sol land instead of a workshop more consistently?
Discounting the possible turn 2 plays, having 8 lands that makes these openings possible instead of 5 is a big deal, no?
RE: So Many Insane Plays – Episode 73 – Eternal Weekend in Review
I'm 100% with Stormanimagus here. Foundry Inspector is the most busted card in Shops (well, except for Workshop itself, of course).
RE: Favorite Abnormal Victories
I had to bump this topic because of a hilarious marathon game I just played on Cockatrice with me on White Hatebears and my opponent on UW Landstill
It went something like this:
I get my opponent down to 1 life and with a Revoker in play naming Jace. He then lands a Moat with me at 14 life and him with 16 cards left in his library and a Faerie Conclave in play.
New plan: Let's deck him with Palace Jailer! He attacks into me with Faerie Conclave making him the Monarch. I then Strip his Faerie Conclave with a Thalia 2.0 in play, setting him back 2 turns of damage. Things are back in my favor!
He then gets rid of my Revoker and starts Jace fatesealing me. Gets me down to 2 life and Jace ultimates himself with 8 cards in hand and 0 cards in his library, and I win the following turn by playing Leonin Relic-Warder on his Moat and attacking with my bears.
RE: February 12, 2018 Banned and Restricted Announcement
@13nova I disagree with this argument because, Thoughtseize is a very playable card against most blue decks but it is currently unplayable. And, Creature decks will increase with decks like Goblins, Merfolk and other Fish variants that will make Flusterstorm and Misdirection harder to play. Finally, Stifle used to be a card in Vintage. If Mental Misstep was gone, I'm sure a 1 blue land destruction spell will see play again.
I'm not sure I follow. Merfolk plays 4 Cursecatcher and 1 Ancestral Recall as their only 1-drops -
and then 4 Mental Misstep. How does Mental Misstep make Merfolk bad? If anything, Mental Misstep makes the deck better. That said, it's probably not a very good deck, but I don't get your logic on the matter.
And, I would add, I believe that to be the case for all Fish/Hatebear decks. Mental Misstep makes those decks better, not worse: 1) Because the Fish/Hatebear decks don't play many 1-drops themselves, and 2) because these decks benefit from "free"/turn 1 answers to broken stuff and cantrips as well as protection against the most commonly played removal.
RE: [Free Article] The State of Vintage 2016
Great article, although I'm not entirely in agreement with your assessment of Leovold. "Leovold will singlehandedly redefine how decks are built in Vintage" is definitely a statement that will turn out wrong in my opinion. Leovold is good, no doubt about it, but I don't think it's that good. At least I'm not sure if using 6 spots in your Grixis Pyromancer deck to make room for 3 Leovold is worth it.
RE: Vintage Online Player Appreciation 2016
I haven't watched many of those on the list, but my top 3 would have to be LSV, Brian Kelly and Rich Shay in that order.
LSV and Brian Kelly are both incredibly good, and LSV is a very good commentator and very funny as well. Brian Kelly comes up with a lot of interesting and unorthodox decks. Rich Shay is also pretty decent, but not on the same level as LSV and Brian Kelly, and he streams a lot so he gets third place.