@p3temangus I don't think you need Puresteel for this. I think Puresteel is his own deck. That said if you want to go super janky, maybe Ashnod's Altar helps.
Tolarian Academy certainly goes a long way to making mana for skullclamping or paying for more tokens though. (In magical Christmas land).
Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do you create a 1/1 colorless Servo artifact creature token.
3, t: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Is this thing good with Steel Overseer? Ravager? Hangarback? Or is this just a 'win more' card.
With Ravager you sac an artifact to get a counter, pay 1 to make an artifact, which you can then sac to get a counter...
With Steel overseer, each turn you have one more artifact that gets counters, so you can pay 1 more mana and make even more creatures.
Seems good with Disciple of the Vault and skullclamp too right?
I like the idea. I've tried a few all in decks myself. They usually aren't good, but can be very fun. I just wanted to share my thoughts. Even with Puresteel (which I don't see in the list) your deck is closer to Cheerios than to Eggs. If you want to win turn 1, go ALL IN. Get rid of the tangle wires, add Force of Will instead if you think you have enough blue cards, but also you need Sol Ring and Mana Vault somewhere in here as they are essentially colorless rituals, and they get you closer to casting thoughtcasts for U.
A single key + vault seems pretty ambitious with no tutors. If you want to get this online, even a Tinker would help. Tinker would also let you run Jar as another or even a better draw 7 (than time twister).
A deck this all in on Puresteel could also get away with running serum powder. Most of your draws are crap without him anyway.
Consider putting your grapeshot into the sideboard and run 4x burning wish instead. This will allow you to use your wish board as a place to slot in answers to the hate cards that have been brought up in this thread. You need more reliable red mana though, swap your tundras for 5 color lands... Gemstone mine, Mana Confluence, city of brass, there are some good ones. You want to win fast , so your life total really doesn't matter.
Count your lands again, you have thoughtcasts listed in the land spot.
I agree. I play with CE when I play old school. I only play it casually though. I've yet to travel to play in one of these organized events, but they are on the list of allowed sets for Eternal Central events.
Also, just look how beautiful they are.
I would love to go to the old school event Eternal weekend. It's not that far, and I have a friend I could stay with, but the old school event is on a Thursday, and that means I'd have to take multiple days off work to attend.
edit: cropped image.
@Gumgod doesnt that make banding worse if you cant order blockers for your banded creatures? Kappa
Banding doesnt involve ordered blockers, you just choose how to apply the damage straight up.
Before blocking order you could do things like distribute non-lethal damage to multiple blockers, then follow up with something like pyroclasm in the second main. Now you must kill the first blocking creature before applying damage to the second. I'm not sure how this works with banding, but it seems way more complicated than it used to be. I tried to test banding on Mtgo once to see how it worked under current rules and what I found was that they didn't bother to make it work on Mtgo at all. I got some amusing screenshots though.
@Smmenen Thanks for pointing this out to a silly non-native speaker that feels pretty embarassed right now... and is amazed that you have an idiom that is refering to hobgoblins.
I also had no idea what he was talking about. Today I learned (after a quick Google search) it seems to be a reference to/paraphrasing of Emerson .
I wish that MTGO could be a testing ground, however not all the cards are printed (can't think of anything important right off the bat) and Chaos Orb, a pivotal card of the era, is unable to be replicated online.
MTGO is missing a lot of stuff including King Suleiman, Electric Eel, Sorceress Queen, Mind bomb and a number of other fun cards. They don't seem like much to most MTGO players, but are really fun to brew with in Old School. Also building decks on MTGO requires using some cards with new borders and art, which does make it feel different. It's still fun though.
@Smmenen I started playing in Revised, and I remember when Ice Age was released. I was just playing casually with friends, but I remember a lot of people being hyped about Jester's Mask and Deflection. Nothing like that had really existed before. At that time no one I knew excluded any sets of the past when playing, so if someone had moxes, they played them. I also remember playing for ante back then, but the best card I can remember winning was a regrowth, and I've blacked out all my losses.
Interesting read. I haven't tried any variants that allow sets newer than Fallen Empires, but I've seen a Facebook group pop up for 95-96 magic. Also, just FYI, there is a newer international group on Facebook for people seeking to play OldSchool (93/94) via Skype.
@Gumgod The thought was to play it with blue so I had Counterspell as somewhat of a back-up plan but might be tough to get double-blue online. Since the Eternal Central rules allow Collectors edition, I picked up the Power 9 so I'll have that available. If anything, I guess it will be fun to just get some matches in.
@ topicalisland probably $1,500 or less in additional spending by the time eternal weekend comes around. have a vacation in between now and then that is tying up some cash. i do have the power 9 , biggest thing missing would be workshops...
One more thing that just came to mind, if you're going by the Eternal Central ban list, then Strip mine is not restricted. Getting all three tron lands online seems even harder in that type of meta game.
I didn't want to start a new thread but just curious. Is Urzatron a viable "budget strategy" or does it just get blown out? Probably my best chance of building a deck in time for Eternal Weekend will be that, so I was curious how it has fared. I don't need something that is Tier 1, just want something that would be fun to play with....
I've played with it a little bit (also a "budget" build). For me it was a bit inconsistent, but fun. If you can get Workshop, it's way better, but of course it's also way more expensive. Keep in mind you don't have the modern ways of getting all the lands online (no crop rotation, maps or ancient stirrings). Basically you are playing a deck that has the potential to make big mana, but doesn't always get there. X spells are good (Braingeyser and Power sink). But you want to load it with mana rocks too. Transmute artifact is good if you can fit enough blue Mana (legitimately hard if you also include factories), Rocket Launcher is mediocre but has style points, Triskelion is good.
Mana Vault, sol ring and Basalt monolith will be more likely to get you to big mana fast. I mostly played Su-Chi and 4-6 mana threats and didn't rely on the Urza tron, but it was cool when it came online. I've been thinking of trying Book of Rass. It's expensive colorless Greed.
You might get blown out by Energy flux, Disenchant or Shatterstorm, so have a plan to deal with that if you can.