The Stockholm community has put up a site featuring a plethora of sweet oldschool brews along with short descriptions of general game plan for every build.
Edit: The credit goes to Gordon Andersson and the Wak-Wak crew. Two of the featured brews are mine, but that's about it.
You're not cutting a creature in the matchups you bring in Gisela or the dragon. That feels incorrect. I think Muldrotha's out vs. shops and Xerox.
I would probably cut an Island vs. at least dredge.
Maybe @brianpk80 can answer this better, but I think you can cut a number of oaths in the PO matchup.
Depending on the flavour of dredge, I think you can cut 0-2 FoW.
It removes time counters from stuff with Vanishing as well.
If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain in play indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already in play becomes a copy of a permanent with vanishing, it will stay in play indefinitely. If a permanent with one or more time counters on it that's already in play becomes a copy of a permanent with vanishing, it will vanish as normal.
Shouldn't that mean
- Chronozoa + sac outlet will go infinite.
- Ravaging Riftwum and Waning Wurm are cheap fatties
- Lost Auramancers becomes Academy Rector (ish)
If a nonbasic land has an ability that causes it to enter the battlefield tapped, it lose will that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply “as” a land enters the battlefield, such as the first ability of Cavern of Souls. This is a change from previous rulings.
Dropping a CoS under a Blood Moon would be pretty bad unless you really need a Mountain that might turn into a Wastes.
@forceofnature I saw this and decided to dust of my math skills.
F(n): Number of copy effects after nth Bonus Round.
- F(0) = 0
- F(1) = 1
- F(2) = 1 + 1 + 1 = 3
- F(n) = 1 + F(n-1) + F(n-1) = 1 + 2*F(n-1)
Everytime you play BR you get
- one extra copy effect for the spell: 1
- one extra copy effect for every previous one: F(n-1)
- all the previous ones: F(n-1)
Which is a really complicated way of saying playing an instant or sorcery after the nth Bonus Round will put it's effect on the stack 2^n times.