This seems bad enough that none of the good names are commenting on this thread yet good enough that @Soly isn't ripping everyone that commented a new one.
Best posts made by hierarchnoble
RE: Vintage Restricted List Discussion
I do try to rock 5-C Humans now and again. I'd hardly call that deck "mainstream." Actually I've been trying it out again in this "Tangle-Wire-Less" Shop metagame and it kinda curb stomped shops the couple times I played it. Ancient Grudge and Mantis Rider were both complete houses in the matchup and the new Crucible on Legs did some good work as well. I will ALWAYS love to innovate my way out of things first before writing off a metagame.
Ramunap Excavator is a snake-person and therefore doesn't have legs.
RE: EW Meta and discussion.
This event was great! I really enjoyed the chance to commentate with Randy Buehler for the first time, as well as spending time goofing around with my buddy Mark Hornung. There were a lot of huge shakeups in the final round that left the top 8 as it was, including the two 7-1-1s both getting paired down and both losing, allowing Eric to sneak into 8th seed at 8-2. I don't have access to the standings right now, but that last slot could have been any number of players, including @13NoVa, as it didn't look clear until the round settled. I was very happy with the games that I got to commentate, and hopefully my love of the format translated well over Twitch. Thank you everyone that said nice things to me and for everyone that I got to talk to, either for the first time or for the first time in a while. Please let me know if you have any feedback for me. I'm going to try to run it back next year and the audience deserves the best possible show.
So Many Insane Plays – Episode 73 – Eternal Weekend in Review
Kevin Cron and Steve Menendian break down the results of Vintage Champs and interview 2017 North American Vintage Champion, Andy Markiton.
Contact them at @ManyInsanePlays on Twitter or e-mail them at SoManyInsanePlaysPodcast@gmail.com.
0:01:00: The Announcement
0:03:00: VSL Update: UW Pumpkin Spice and Ad Nauseum Tendrils
0:28:20: Eternal Weekend Tournament Reports: Grixis Daretti & Jeskai
0:53:00: Interview: Andy Markiton
1:30:00: Metagame Breakdown and Top 8
2:08:00: The Workshop Era
[DOM] Squee, the Immortal
EDITOR'S NOTE: There was no editor or editing. I typed this as a first draft at work and didn't check for spelling, grammar or syntax mistakes.
Squee, the Immortal - 1RR
Legendary Creature - Goblin (R)
You may cast Squee, the Immortal from your graveyard or from exile.
Squee represents the third in a line of creatures that are able to cast themselves from exile:
While Squee's predecessors haven't done too much in the Vintage metagame as of late, they have had minor success in other environments. Both Misthollow Griffin and Eternal Scourge have found a home in Legacy Food Chain. Its full metagame representation can be found here, but here's an example deck:
Spells (18)4 Ponder
Lands (19)1 Bayou1 Forest2 Island1 Swamp
This deck aims to be a midrange creature deck that happens to have a combo kill. Using cards like Manipulate Fate to essentially draw four cards by exiling the Griffin and Scourge, you can find your combo pieces. Once you have them and a Food Chain, you create a loop by casting and exiling one of those creatures over and over again, generating as much mana as you need. You funnel this mana into Walking Ballista and you have a kill out of nowhere. The beauty of this kill is that Food Chain itself is the only "dead" piece of the combo, with all the others providing some sort of value outside of the combo. Relic of Progenitus lets you rebuy dead Griffins, and Force of Will pitching Misthollow Griffin lets the counterspell essentally be a 1-for-1.
In addition to Legacy Food Chain, Eternal Scourge has found a home in Modern Eldrazi. The metagame share can be found here, but here's an example decklist:
Lands (23)2 Wastes
Sideboard (15)2 Gut Shot
This deck is a simple beatdown deck for the most part, using Eldrazi Temple, Simian Spirit Guide and Gemstone Caverns as acceleration to create some of the best beatdown creatures printed in the post-M15 era. However, there are some cute synergies with Eternal Scourge that allow the deck to regain some of the card advantage lost with the mana acceleration. Serum Powder, assuming you don't like the other six cards it comes along with, allows you to exile a hand with Eternal Scourge and essentially "mulligan to 8" with your new hand. Additionally, Gemstone Caverns on the draw allows you to do the same thing. You exile Eternal Scourge, drop it into play, and easily have multiple mana available on the first turn to cast your creatures. Heck, with Eldrazi Temple or a Simian Spirit Guide, you can cast that Eternal Scourge you just exiled on the first turn!
So Food Chain, Serum Powder and Gemstone Caverns have synergy with these creatures. What makes Squee, the Immortal any better? Creature type! Consider this:
Artifacts (6)1 Mox Ruby1 Sol Ring
Lands (20)1 Forest6 Mountain4 Taiga
This is a sample list of Food Chain Goblins that I found from a forum post dated 2005. Much like Food Chain in Legacy, it is a beatdown deck with a combo win condition. Thanks to the power of Goblin Recruiter, a card that is only legal in Vintage, you are able to stack your deck in a way that allows you to place lethal damage on board the turn you resolve Food Chain. I won't bore you with the details, especially since we've just added high-octane jet fuel to the metagame. Consider the following sequence:
Turn 1: Mox, Land, Goblin Recruiter, stack your deck.
Turn 2: Land, Food Chain, sacrifice Recruiter for RRR, "burn" a Goblin in hand to generate an additional R, Goblin Ringleader, draw four cards, sacrifice Goblin Ringleader for RRRRR, cast Squee, the Immortal, loop for as much red as you need, cast another Ringleader to draw four cards, play out a fistful of Goblin Warchiefs, Goblin Chieftains and Goblin Piledrivers to attack for lethal.
Squee, the Immortal
That's a lot of things going our way, but it's pretty powerful sounding, and gives a good reason to why Goblin Recruiter is banned in every other DCI format.
I don't know exactly what the maindeck for a build using the above example hand looks like yet, but it's very possible that it uses quite a few Squee, the Immortal synergies in order to maximize both the combo and the aggressive nature of a non-Food Chain hand. Goblins benefits from having multiple mana on turn one, even if it's just creating a Goblin Piledriver and passing the turn, so Gemstone Caverns may make the cut. Serum Powder allows you to exile Squee, the Immortal so that the "Useless Goblin" illustrated above is actually an exiled Squee. You can grind out a longer game by constantly casting Squee, the Immortal from the graveyard and sacrificing him to Siege-Gang Commander. Whatever the case may be, I think Squee, the Immortal is the new linchpin if Goblins wants to make its true return to Vintage.
RE: Acting as an Ambassador for Vintage: A Noble Pursuit
As a Noble myself, this is certifiably a Noble pursuit.
RE: Eternal Extravaganza 7 Results
Of note, Ryan Glackin's maindeck is a card-for-card match with Mark Hornung's 2011 Vintage Champs-winning maindeck.
Also of note, Michael Scheffenacker and Nicholas Dijohn have identical maindecks, with the former being shipped the list by the latter. Considering Ryan Glackin's winning list from NYSE 5 was also a Nicholas Dijohn creation, it's safe to say he's the best Workshop deck designer in the Northeast in 2017 thus far.
RE: Sub-Forum in Vintage Strategy for Shitty Single Card Discussion Threads
I hardly notice the subforums at all since I just click the unread button when I visit.
RE: SMIP # 68: Hour of Devastation Vintage Set Review
I'm trying to make you proud, @Smmenen. Here's what I'll be beta testing in the post-HOU metagame:
Oshawa Stompy 2K17
By Mike Noble
Artifacts (7)4 Null Rod
RE: Vintage Challenge - 9/9/2017
- The Atog Lord - URW if I call this Jeskai Rich will complain Turbo Xerox
I understand your deck doesn't run any Jeskai wedge cards from Khans block, @The-Atog-Lord, but it doesn't run any on-brand corporate office technology either.
Oh Boy I Can't Wait For VSL Season 7!
How have we gotten five episodes into this season without this thread? That seems like a travesty.
Here is this season's description, as stated on the official website:
Season 7 will have 12 players:
Three times during the regular season the 12 players will be randomly divided in groups of 4 players each. All 12 players will submit decks at the same time and without knowing who is in their group. Each show will consist of one group playing a full round robin (aka 3 matches per player, 6 matches total).
At the end of 9 weeks, everyone will have played 9 matches. (The schedule won’t be symmetrical, and some players are likely to have easier/harder schedules than others, but that’s just a feature we’ve all agreed to accept.) The Top 4 records advance to the playoffs, with ties broken by playing more matches of Magic (format TBD based on the size of the tie).
The Playoffs will have the 3-seed versus the 4-seed, then the 2-seed versus that winner, then the 1-seed (aka the best record from the regular season) versus that winner. Each playoff round is best 3 out of 5 matches with players bringing 3 different decks.
We’re approaching this season as a “Brewer’s Challenge” and so there is no “relegation” and players have agreed not to play the same deck twice (during the regular season).
The players this year are as follows:
- Kevin Cron
- The Rich Shay
- Rodrigo Togores
- Reid Duke
- Rachel Agnes
- Randy Buehler
- Eric Froehlich
- Stephen Menendian
- Bob Maher
- Paul Rietzl
- Erin Campbell
- David Williams
As always, please keep discussion civil, on-topic, and exercise critical thinking. I can't wait!
RE: Cards to unrestrict
Sorry to burst everyone's bubble, but Mikaeus also grants +1/+1 in addition to undying. Walking Ballista can't die to state-based effects, you need the sacrifice outlet from the original example to sacrifice the 1/1 Ballista to start the chain and each loop after removing the counter. I never thought an anthem effect could make a card worse.
[C17] Teferi's Protection
Teferi's Protection - 2W
Instant - Rare
Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they are phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
I can't help but raise an eyebrow at uniquely-worded effects. It has many different marginal uses, including acting as a Fog effect, a Gilded Light effect, and as an odd Counterspell for targeted and global removal. It has the color requirements that make it castable in Mentor and White Eldrazi, as well as the many Fish variants that run white. It also plays combo with Balance, Balancing Act, and Restore Balance. Whether it's a deck's backbone, simple utility, or unplayable, it's worth throwing it into the TMD den of wolves.
RE: Extremely Random - Chicken Pieces pointed out like Chess Pieces
Pork chops are ruining the format and should either be banned or errata'd into bacon.
RE: No more planeswalker uniqueness rule as of Ixalan
This really powers up the Tribal Gideon deck that emerged in Modern after the printing of Gideon of the Trials.
RE: Vintage Leagues come to MTGO!
Jarvis Yu (Samwise_GeeGee) and I 5-0'd a league on his account with Paradoxical Bargain Storm. Beat Mentor w/ Managorgers, the mirror, Workshops, Harsh Delver and Pitch Dredge. Only dropped one game, and it was to the mirror. Yawgmoth's Bargain is nice.