have a look at my hermit druid list up here, may not be quite tier one but a good lab deck, doomsday seems really hard to play sans gush
Posts made by J-B-E
RE: Paradoxical Outcome - Deckbuilding Primer
2 [EMA:232] Sensei's Divining Top
1 [ATQ:43] Candelabra of Tawnos
2 [JUD:37] Cunning Wish
2 [MM3:50] Snapcaster Mage
1 [C13:259] Sol Ring
1 [FUT:173] Tolaria West
1 [VMA:303] Library of Alexandria
1 [MM2:56] Repeal
1 [NPH:35] Gitaxian Probe
3 [MM2:223] Mox Opal
1 [8ED:91] Merchant Scroll
3 [UST:213] Island
1 [VMA:287] Time Vault
1 [AER:169] Paradox Engine
1 [CHK:279] Minamo, School at Water's Edge
1 [VMA:2] Time Walk
1 [VMA:4] Black Lotus
1 [VMA:5] Mox Emerald
2 [M11:219] Voltaic Key
1 [VMA:6] Mox Jet
1 [VMA:7] Mox Pearl
1 [EMA:40] Brainstorm
1 [EMA:225] Mana Crypt
1 [VMA:8] Mox Ruby
1 [CHK:273] Boseiju, Who Shelters All
1 [VMA:9] Mox Sapphire
1 [KTK:239] Polluted Delta
4 [SWS:34] Preordain
4 [C16:323] Seat of the Synod
1 [VMA:319] Tolarian Academy
4 [EMA:49] Force of Will
1 [VMA:1] Ancestral Recall
4 [MM2:64] Thoughtcast
3 [KLD:60] Paradoxical Outcome
1 [VMA:274] Mana Vault
1 [M10:68] Ponder
1 [ULG:126] Grim Monolith
1 [SOK:164] Oboro, Palace in the Clouds
SB: 1 [ZEN:57] Mindbreak Trap
SB: 1 [C15:108] Stroke of Genius
SB: 1 [C16:84] Chain of Vapor
SB: 1 [MM2:56] Repeal
SB: 2 [DKA:149] Grafdigger's Cage
SB: 3 [CMD:46] Flusterstorm
SB: 1 [KLD:60] Paradoxical Outcome
SB: 1 [EMA:240] Karakas
SB: 4 [10E:88] Hurkyl's Recall
There's a lot of fun interaction with the lands and Tolaria West is a pretty great non counterable way to get your academy or Boseiju,
(yes I know it's not the optimal tournament build, no tinker blightsteel/ no other colour) but it is a lot of fun and would be interested to see if any thing in it might ever do well at a tournament, mana base/ candleabra, paradox engine etc.
Who needs Tendrils when you have Stroke of Genius !
RE: Paradoxical Outcome - Deckbuilding Primer
I'll post my PO list here in a bit
Would never claim it's the best way to build the deck, but the goal was to make the most fun way.
One card I put in that I was surprised not to see in any other lists is Minamo, School at Water's Edge, ok I get it's more "wastelandable" than Island but it has one me games with it's interaction of academy & boseiju.
Fair I didn't really go into a huge amount of detail and just focused on the fun part of seeing your opponent bring in 8 dead cards.
Yes but I did say I was going out on a limb, it's a bold claim and could well not be true
As for the dead cards, the only completely dead ones are the bridges, you can cast Dread Return, it doesn't come up, you can cast the narcos & pitch them to FOW, Lab Man again is castable but not ideal and is deep Analysis.
Definitely easier to transform Oath into OmniTell as you said due to the creatures being in the deck already. The advantage with this transform is that you tend to get your opponent way more in the board with the exception of Containment Priest, however you can play around that.
TBH I think the suggestions from this thread of using Angel of Glory's Rise instead of Deep Analysis are good and I've made that change to the list, didn't fully agree on the Azami, sure it gives you slightly more resilience but Snapcaster probe seems a fraction better and limits the number of dead cards.
You can resolve Oath, untap and not win the game whether it be through not having a Forbiden Orchard or simply that Emrakul wont get it done, tbf Griselbrand does 95+% of the time I would imagine.
Testing has gone really well, it's been quite a long process. The original build had Concordant Crossroads, Cavern of Souls and was just a silly turn 1 win or lose deck.
I think that Thoughtseize is really fantastic in Vintage , so many decks have specific cards in them the deck is trying to find, like Oath, PO etc and being able to take the one card they need leaving the rest is pretty strong.PO especially will keep a hand that either has a PO, Tinker, maybe even a draw 7 and nothing else so the Thoughtseizes are pretty great there.
Aggro Shops is an awful match up game 1, Revoker & Ballista are close to unbeatable, improves a lot game 2 as they tend to weaken their deck a bit bringing in graveyard hate, needles etc and also use Revoker/ Needle to name Hermit Druid.
I like the PO matchup, the hand disruption is very good and they have no way to interact with Druid apart from usually a 1 of bounce card. The problem is they don't have a heavy sideboard for graveyard hate usually just some crypts.
Storm - good matchup, hand disruption is king here.
Oath is usually a good matchup made so by the Abrupt decays, but your show and tell plan can be a little less good if you don't have a discard spell and they draw Grisselbrand. Also unless there's Inferno Titan if you play a druid into an oath, your win percentage is not TERRIBLE, but not great either.
I haven't lost to dredge....yet, but their game 1 Leyline is close to unbeatable. The new Abrupt decay coming out of Ravnica looks like it will slot right into this list.
Big fan of your lists btw Brian, try this one out and see what you think
I'm new to TMD and just put up 2 lists I was pretty happy with, actually have got good feedback on ways to improve both the lists and have made changes. I won't post another list anyway.
Yeah DRS into a normal BUG Leo could be the way to go what would you suggest?
The combo isn't susceptible to Cage only to Containment Priest but yeah I'll try a control transformation.