I have no poetic words to offer, nor pictographs. Just hazardous technology, which the FAA never ceases to let go unmolested every time I travel through airport security.
I have played tons of different versions of 2 Card Monte over the years, including at the past couple Vintage Championships, and done pretty well with it in general. One of the issues I would run in to when piloting the deck was the fact that if your couple threats got countered, you would often just get outdrawn by the blue decks, or planeswalkers. This was an ongoing issue no matter what I tried. Because of this, I have played Dark Confidant in most versions I have played in tournaments (going back to 2011 even) , as another bomb to play on turn 1, and as another draw mechanism to pull even with the blue decks. I am not a fan of the Draw 7s in here, because if you can't muster the mana to cast both that and your kill condition(s), and activate them in the same turn, it will most often result in your own demise when your opponent untaps with mana in play (and a fresh full hand). I have sideboarded in Timetwister from to time, as another weapon against Dredge. Memory Jar floats in and out of my builds, and with the abundance of delve spells the past 2 years has been mostly out, but will probably make its way back in.
Unlike Ben, I still love Goblin Welder in this deck. Missteps abound, but Welder has immense synergy with your own Grindstones (Grind yourself, then Weld back in a relevant card, often for the win), and in most of my recent versions, with Dack Fayden and/or Bazaar of Baghdad. It also lets you play through decks packing tons of countermagic. I played something like this at Vintage Champs 2016:
Mana Sources (26)
I used to play multiple Ancient Grudges main, but found that Daretti proved much more beneficial at dealing with hate coming from different angles, and dealing with the Workshop and Eldrazi menace over the past year. Daretti is harder to cast, but you can definitely retool your manabase to accomplish whatever you want with this deck (hence my 3 Workshops, and multiple Urborgs currently). I have a love/hate relationship with Mox Opal (mostly hate), so it's sitting back on the shelf for now.
Over the years I have tried everything from Kuldotha Forgemaster, to Chromatic Lantern, to Thoughtseize, to Notion Thief, to Tezzeret, Agent of Bolas (which is slow, but actually very interesting for the effects it provides, and problems it solves). I have tried versions utilizing lots of pitch counters (aka Pitch Monte). I have tried Oath of Druids variants (both main and sideboard). So there is definitely a lot of room for innovation and latitude in design, depending on what you're trying to combat in the metagame.
I think the next version I am going to build around will probably incorporate an angle of attack using Dark Depths. I have tested this before, but never found a variant I thought was consistent enough. But I think it's probably possible with enough testing and tuning to get a very competitive version. Now that Solemnity has been printed, I think this offers some real potential (especially as yet another tool against the most popular individual deck currently - Workshop Aggro).