@DeaTh-ShiNoBi said in Vintage Restricted List Discussion:
@jhport12 I don't think it's realistic to expect new printings to hose the two best decks in Vintage. Even discounting the fact that R&D very rarely makes cards explicitly for Vintage, suppose they were to try to print some new cards to help. What can they do? They're still limited in design space because the cards would be usable in other formats. R&D are a lot more careful with design than they used to be. Can they really make cards good enough to hate out Shops and Mentor?
Substantial artifact hate exists, but it's not good enough to hate out Shops right now. Something would need to be able to skirt Sphere effects to be genuinely successful at weakening Shops, so perhaps a cycling artifact hoser, as you suggested, but I'm highly skeptical that they're going to decide to print something like that. It would have to be 2 or 3 mana cycle, destroy target artifact when cycled. That's way too good to be printed, right?
I appreciate the questions. Wizards definitely makes cards for Eternal formats routinely, especially in Commander and Planechase products, along with regular sets. Their focus is on Standard, but it routinely happens.
It is VERY easy to make a card that has a powerful impact on an Eternal format without doing much for Standard. Paradoxical Outcome and Sanctum Prelate are both good examples. I play Lands in Legacy and the printing of Thespian's Stage transformed that deck from tier-2 to tier-1 years ago. And out of nowhere, Eldrazi became a competitive Vintage and Legacy (and Modern, lol) deck.
Imagine this: 2GG Splintering Winds. Destroy all artifacts. Cycling: 1G. Whenever you cycle Splintering Winds destroy target artifact. That's not broken in Standard or Modern by any stretch, it's not overpowered relative to other artifact destruction spells. It IS, however, immune to tax effects like Sphere, Thorn and Thalia as well as uncounterable (except by things like Phyrexian Revoker and Stifle, which frankly makes a cycling artifact-killer even more nuanced because it's not "unstoppable" per se).
We already saw how Cavern of Souls (and Aether Vial before it), made creature-driven decks more viable in Eternal formats despite the existence of a ton of countermagic. We also saw how Cage and Priest have put hate for Dredge and Oath into the hands of almost every sideboard.
It will take more thought to create cards that reduce the dominance of the blue card advantage shell, but it's entirely possible. Green could have a flash creature that counters blue spells, for example. That said, creating cards that are useful against a blue shell, but not worthless against other decks is key (Pyroblast, for example, fails here).
It would be incredibly easy to create cards in red, green and black that make those colors more viable in Vintage (between White Eldrazi and Blue counter/card-draw, those colors are well-represented in the current Vintage). The dominance of artifacts and blue is just a symptom of Wizards' (and nerds, generally) heavy bias in favor of gadgets and intellect.