This wouldn't be bad in bomberman (maybe a sideboard card in mentor/delver?) I don't see enough places for it to go for it to be adopted.
Posts made by John Cox
RE: Bontu's Last Reckoning
I don't like this in comparison to deluge. With deluge I can keep my Tasigur and kill their Mentors netting me board advantage. This does not do that. It also means that, likely, my opponent will profit more from this than I will with the "tapping lands" clause.
RE: R/G Hatebears
I liked the idea of using artifact mutation on something like a LSG or tanglewire. By Force is way less swingy and I'll make the swap.
Thanks for the feedback, and the deck is almost all red now 😲!
I'll preface by saying that I don't think this deck is going to be great, but anyways...
100% on that. I just want something fun and cheap. If I wanted good I'd play a different deck.
I'd like to make a R/G Hate Bear deck. I don't want to do this because I think its the best deck, or the best hate bear deck. I Just like R/G Hate Bears.
The main draw to R/G is Simian and Elvish Spirit Guide(s). This gives to 8 on colour accelerators. With ancient tomb you have 12 ways to cast null rod on turn one before looking at solomoxen.
The main red bears are;
Magus of the Moon
Tin Street Hooligan
The main green bears are;
There is also
These should Probably be auto includes,
Null rod x 4
Chalice of the Void
Some cards worth considering are;
Lightning Bolt (and/or)Dismember
Cavern of souls
Any insight into cards I've missed would be great!
I'd like to use 4 Wasteland and 4 Ancient tomb. With Strip mine I have 9 off colour lands. If I have 8 guides and a 12 land fetch mana base I'll have 29 slots devoted to mana. That seems high, especially when everything has a casting cost of 2-3.
Does anyone have suggestions Insofar as which bears would have the greatest impact? Any thoughts on the best way to deal with the mana bloat? Anything I'm not thinking of that would be really great?
Thanks in advance,
RE: The state of Blue vs Blue
IMO I would stack Flusterstorms and Missteps, and use cavern if possible is I wanted to win the mirror.
The problem I foresee with trying to out draw my opponent is that I don't know how far I would have to go right now. I feel like vintage is looking for a new draw engine and no one really knows what that looks like. What that is, and what to add to that to make an improved version of it is probably the better question right now.