Team Blowout Train: "I hear the train a comin'. It's rollin' 'round the bend, and I ain't seen the sunshine in I don't know when."
I'm not basing it solely on the events results. Leading up to the event I tested it vs pyromancer Gush and mentor. And basically those decks lose to moat. Especially in game 1. Post board ypu protect moat, or you get a notion Thief BLOWOUT play. It's good enough vs Gush when piloted well. That's all.
Library is there to trump Gush, 2 Moat 1 e-Tutor is there to trump Gush, and thieves are there to trump Gush. The deck certainly has game vs Gush. Like I said I built the deck with eldrazi, Gush, and shops in mind. In testing and in the event it did just that...
Is that a subliminal message, Mr. Potucek? Nice job on the finish!