The dead know only one thing: it is better to be alive.
Just ruling over the wasteland and playing MUD decks. It's not surprising that the two go well together. I'm also super happy glad that Lodestone was restricted so now blue decks can finally be competitive. Let's all pray that we will start seeing blue decks back in the top 8's.
Cool, thanks for the input. Yeah my collection has about two full sets of P9 all duals, shops, bazaars, and tons of rares. So it would be a pain to sell it one card (even 4x) at a time. And I realize it would be a bit to buy it in bulk so that limits who would even be able to. My beta power is played condition, but I have pristine unlimited. Not sure that's worth grading due to white borders. I'll keep thinking about it. Thanks again.
My Magic cards have been lonely and shelved for a while now and I'm seriously considering selling them. A buddy says I should get them all PSA graded first. Anybody have tips for this? I have all the rare goodies, and it would take forever to get them all graded. Plus, I have some spare copies I got in used condition with the sole purpose to play with them (sleeved of course) and not be worried if they got a little moderate use. I'm not 100% selling, just interested in info. I don't really have the time for individual card sales, and I realize that by selling in bulk that severely limits who could be potential buyers. Any tips or advice?
Yeah, using Port in between Stax and Tangle is pretty good. I've always been a fan.
How are you liking no metamorphs in the maindeck? I always preferred them in the sb.
I like that Spyglass is proactive as well as reactive. Sure would have been great if it had legs. I'd run it, but then I wouldn't have very many win conditions left in the deck. Truly missing those extra 3 Lodestones....
I'm back and forth on Expedition Map really. Sometimes it's amazing, and then sometimes it's just clunky. It seems great in your list since you run utility lands. The only singletons I use are Tolarian Academy and Strip Mine. I'm running a similar land count as you (22) and kinda want them all. I love rarely having to mull.
I don't think the lone Chalice will make or break the deck to be honest. But I'll still keep the dream alive because on turn 1 it prevents permanents hitting the board and has a huge impact on the game.
I'm testing out a more proactive card and it's doing surprisingly well in Stax. Not sure why I haven't really tried it before. Once I see some more results I will share my findings. Might be a tournament I want to take it to first
@senor_bisquick Cool, I think you'll like the Ports. A very underrated and underplayed card in my opinion when it comes to Stax. Let me know how they work for you. Just remember to stack them optimally during upkeeps.
Hmm if Oath is that much of a pain is there a reason you don't want the 4th Smokestack? If i can get an early Smoke online, I'm pretty happy sacrificing orchard tokens. And it's not like we run a ton of creatures. A late game Karn can be used as a finisher if you have enough artifacts to swing for the kill.
I hope to be able to test more soon.
I haven't had much time over the holidays, but here's what I would try:
You could do a 2/2 split with Bomb and Powder Keg. I just prefer that Ratchet Bomb can get rid of Oath which I feel is more of a threat than man lands.
Rishadan Port is another sphere effect. Being a prison style deck, we want as many as possible especially after restrictions. Try it on their upkeep. Use the stack to your advantage and have Port resolve after Smokestack, or before Tangle Wire so you can make sure a creature gets tapped. Good on man lands too.
Karn turns your Smokes, Tangles, and Crucibles into a nice clock.
MUD's main advantage is it's consistency, so I prefer to use as many 4-ofs as I can to achieve this. If I'm putting a singleton card in a MUD deck, you better believe it's because it's restricted.
Bazaar is cute and situationally good , but it's never been amazing outside of UbaStax when put in a Workshop deck from my experience.
@senor_bisquick Thanks for the list. I'll post one soon enough.
The counts are a bit off, for example the Ancient Tomb is in the Business section and there are 8 Mana Rocks listed.
And yes I agree, Stax/Prison MUD isn't probably optimal right now but I do feel it's still a viable option despite that fact. Stax decks will always be my baby. I loved the consistency since that made up for the lack of card draw these decks were missing.
That being said, I'm not sure why only 3 Smokestacks. To be honest, if they printed another version of that card I'd probably run 2 more copies.
I'm curious, why 1 Keg and 1 Bomb? I would think Bomb is far superior.
Metamorph as a 4 of has always perplexed me. Probably because I'm more proactive though. I generally hate seeing 2 of them in opening hands.
Since you have 3 Maps, why not just singletons of the utility lands like Bazaar and Fair? I'm actually going to test out 4 Maps soon enough. Not like they gave us too many other choices to work with....
Keep up the good fight!
I'm not really sure Stax/prison is super viable when it's missing 3 Lodestones, 3 Thorns, and 3 Chalices.
That being said, Ratchet Bomb seems pretty good so far. Also I would recommend players trying to lock out their opponents add in Rishadan Port. When used during their upkeep, it's essentially another sphere effect for non-instant speed spells. They've always been awesome for me.
People can doubt it, but Expedition Map is pretty solid. You should be running at least 3 Crucibles anyway, and they find your Strip or Wasteland for a low investment. For 3 mana you can get another Workshop to break even....or better yet get your Tolarian Academy. I don't like it (because I find it less consistent), but Map allows for running singleton utility lands if that's your preference.
Anyone else have any thoughts?