@WashableWater Chub Toad is also a magic card
Posts made by MaximumCDawg
RE: [HOD] Scavenger Grounds
@MSolymossy I tend to agree. This is an upgrade over Bog in most cases. The only case I can think of where Bog is better is if you need to nuke a graveyard on turn 1 or 2 against a fast Dredge draw, and you can't generate the other 2 mana. But, that's a pretty narrow situation.
RE: [HOU] Mirage Mirror
I take it back. This is broken.
I guess the most relevant question is this: would you rather play this or Voltaic Key if you're looking to combo with Time Vault? I mean, it's more generally useful than Key on its own, but much more expensive to cast.
I don't think it really comes into consideration for Dark Depths unless you're already running it for some other purpose. Reason being, one of the big selling points of Depths is that both parts of the combo are lands and so it's an uncounter-able 20/20.
RE: [XLN] Tucati Honor Guard
That was already mentioned, but this card doesn't add anything to any strategy wanting to play Dreadnought that didn't already exist.
Yeah, I got nothing.
RE: [HOD] Oketra's Last Mercy
Welcome to The Mana Drain, where we call each other stupid...
The stupidity of the Vintage player base never ceases to amaze.
@wappla I know right!? No matter how many times you politely suggest that they don't pollute an otherwise wonderful website with totally unnecessary, adolescent name-calling, they just never seem to learn.
C'mon guys. This set is turning out to have precious few things to talk about so far. We've got a Crucible with legs, a modular Lighting Bolt / Shatter card, and a generally worse Toxic Deluge. We gotta take what we can get, or just have no conversation and thus no community at all.
Anyway, I agree that this card is bad. Life gain without more is typically a really bad effect. It can be good if it advances what you're trying to do anyway while setting back your opponent. So, for example, Sphinx' Revelation draws you cards as a control deck while also negating one or two of your opponent's turns attacking you.
This card is bad - I suspect unplayably bad - because it can never give you that advantage. It negates several attacks by your opponent, but in so doing, it:
(1) Does nothing to advance your state in the meantime; and
(2) Negates a good chunk of your turn as well, minimizing your benefit from setting the opponent back.
On top of that, this card does literal nothing unless you are losing the game. We did not see Fateful Hour make it in Vintage as a mechanic, for good reason. We need our cards to work at all points in the game.
Even the narrow use case in an Ad Nasuem or Griselbrand style deck in Modern that wants to go all-in on burning life for card draw seems bad. For that application, we have cheaper alternatives in Phyrexian Unlife, that Angelic spell for W, and Martyrs of Korlis. (As OP pointed out.)
So, my verdict? NOPE.
RE: [XLN] More leaks?
I've been keeping up with the Reddit thread, but nothing has stood out for Vintage other than Spyglass. I wish Quirion Dryad tactics were relevant in the modern day because they're making one for all non-creature spells.
Well, there's a card that makes the game end in a draw immediately for 2UB, and sometimes wins with infinite ETB triggers. That's interesting. (Hostage Taker on a board with no other targets).
Until WotC goes "WHOOPS my fart" like they did with Marath, Will of the Wild and erratas it out of the gate. :(