Posts made by mediumsteve
posted in Single-Card Discussion read more

very strong creature, should see play in multiple pillars of vintage

posted in Official Tournament Results read more

@john-cox said in TSI Hazard's Birthday 5.0 2/8/2020 Results!:

@Brass-Man This seems to be your event! Didn't you take down the last one with Death's Shadow Survival? Congrats!
Congrats to @JACO for winning this amazing tournament!

There was one in between (won by David Lance), don't remember if Brassy was there or not.

posted in Vintage Tournaments read more

https://www.facebook.com/events/529975057651120/

Team Serious Open - 3/21/2020
Location: The POP! Shop
Sandusky, Ohio
3104 Milan Rd Sandusky, OH 44870

Entry Fee: $20.00
Registration Opens: 11 AM
Start Time: 12:00 PM

Format: Unsanctioned Vintage - Unlimited Proxy

Cash Prizes equal 100% of Entry Fees ** PLUS $50 DONATED BY THE GENEROUS COMMUNITY! **

We will play Swiss+1 rounds based on attendance so everyone gets to play plenty of Vintage. Decklists will be collected from the top players. If you feel confident you'll make it in, write one up beforehand to save time!

** 2020 Update **
I made a few additions to the playtest card instructions. Please read them. It is just additional clarification on legible proxies.

Playtest cards will be permitted. There are several ways of making playtest cards:

Using Basic Land: The first and most basic is taking a basic land card and writing the details of the card on it. Make your cards as legible as possible - a dark Sharpie on Plains works well. Your opponent should be able to distinguish your cards.
Altering an existing card: PREFERRED! The second method is to use a card that shares some of the characteristics with the card that you want to make as a Playtest Card. Remove any characteristics that do not match, replacing them with the correct characteristics. Methods for doing this can be found on youtube.
Printed Slips: the third is to print out all 75 cards, and slip the cuts sheets of paper into each sleeve. If you do this, every card must be printed on the same type of paper and have a basic land backing.
Collector's Edition cards: CE/ICE versions of cards are allowed.
World Championship cards: blank WC cards can be used to make great proxies with your own writing or art. Make sure that the unique backs of these cards cannot be seen through the sleeves.

If you have complicated cards that don't have current Oracle text on them (proxy, foreign, altered, or just very old), you might want to print out the Oracle text ahead of time to make it easier for your opponents.

See you there! BAOM!

posted in Vintage Tournaments read more

https://www.facebook.com/events/183020922903758

What: Unlimited Proxy Vintage Magic
When: Saturday Feb 29, 2020
Where: Kidforce Collectibles, Berea, OH
Entry Fee: $20.00
Registration Opens: 11 AM
Start Time: 12:00 PM

Format: Unsanctioned Vintage - Unlimited Proxy

Prizes - store credit equal 100% of entry fees, split among the top players. ** PLUS!! ** $50 prize donation from our awesome community!

We will play Swiss+1 rounds based on attendance so everyone gets to play plenty of Vintage. Decklists will be collected from the top players. If you feel confident you'll make it in, write one up beforehand to save time!

** 2020 Update **
I made a few additions to the playtest card instructions. Please read them.

Playtest cards will be permitted. There are several ways of making playtest cards:

Using Basic Land: The first and most basic is taking a basic land card and writing the details of the card on it. Make your cards as legible as possible - a dark Sharpie on Plains works well. Your opponent should be able to distinguish your cards.
Altering an existing card: PREFERRED! The second method is to use a card that shares some of the characteristics with the card that you want to make as a Playtest Card. Remove any characteristics that do not match, replacing them with the correct characteristics. Methods for doing this can be found on youtube.
Printed Slips: the third is to print out all 75 cards, and slip the cuts sheets of paper into each sleeve. If you do this, every card must be printed on the same type of paper and have a basic land backing.
Collector's Edition cards: CE/ICE versions of cards are allowed.
World Championship cards: blank WC cards can be used to make great proxies with your own writing or art. Make sure that the unique backs of these cards cannot be seen through the sleeves.

If you have complicated cards that don't have current Oracle text on them (proxy, foreign, altered, or just very old), you might want to print out the Oracle text ahead of time to make it easier for your opponents.

See you there! BAOM!

posted in Off-Topic read more

From a practical standpoint, needing to change your deck every year would be very annoying, unless you ran it as full proxy or something.

As always, whenever someone proposes a new format, I say the same thing: if you want to start something, then do it yourself. Get a playtest group and make some decks and jam some games. Then if it ends up being good, start running tournaments.

You're not going to convert people with just a forum post, you have to build a (small) community first.

posted in Xerox read more

All of the above, really. Arcanist is excellent in the blue mirrors, and great against survival to flash back your bolts and plows.

posted in Vintage Strategy read more

Goblin Engineer plays nice with the grixis tinker strategy. Might be worth a shot.

posted in Workshops read more

@jimtosetti said in Tiny Forgebots:

I think it would be better if they just decided not to print this card. There is no point of going into the technical discussion of balance or qualitative values for the format because they are obviously moving away from these things.

too bad, it's getting printed whether you like it or not!

posted in Vintage Community read more

@megantic said in Should all Vintage be 100% proxy?:

If the goal was to increase access to vintage and attendance, why not allow the latest batch of counterfeit cards, appropriately marked, to be used as in local non-sanctioned tournament play? I guess we can either keep our memberships to the exclusive vintage country club or open the course to the masses. Any vintage deck would be available for less than $200 USD, which last time I checked was about the same amount of money as my putter. Proxies can make the board annoyingly confusing- is that a mox jet or mox ruby? is that an underground sea or a volcanic- oh wait, it was a fetchland? I see a easy way to open the format, the cards are distinguishable, and actually makes play easier. Solves the proxy issues Brassman pointed out- legibility and damage, as well as the video coverage, and COST all in one fell swoop.

we shouldn't support counterfeiters. just make nice proxies instead.

legibility isn't just a proxy thing either for what it's worth, I can't tell the difference between most of the expedition lands.

posted in Single-Card Discussion read more

I think Arcanist is more like the red Bob, but whatever.

posted in Vintage Community read more

@protoaddict said in Should all Vintage be 100% proxy?:

The format for Magic is a concession to the fact that they did not know what they were doing with card designs at the onset of the game. Banned and restricted lists were pieced together to give the format some structure to make it possible, but it is still a format of overpowered cards from the dawn of the game that will not be reprinted, in part created to placate card speculators so that there reserve list cards held value. I think I can reasonably say that if the lotus and moxen were not legal in any format they would drop in price as they would be relegated to collectors items.

Look at the eternal formats for any CCG that has lasted the test of time. Either the stuff from the early sets were vastly underpowered and therefor a non issue for players wishing to join the format, typically games that learned from Magics mis-steps, or they are in the same situation where the barrier to entry is much higher.

Elite players tend not to like to think of themselves as breathing rarefied air, same as how millionaires like to think they are "of the people", but the very fact that you are posting on this forum does in fact carry with it some level of elitism because you play a format of magic with a super high barrier to entry and a staunched, somewhat clique based community.

I'll equate this tread to a current political discussion.

usually this is a bad move

yes, removing the reserve list would remove a large barrier to entry into vintage (not all of them), but it wouldn't be a silver bullet for growing the format*. however, we don't have power to remove the reserve list. we do have the power to run proxy events.

*decks would still be expensive unless wotc decided to print virtually unlimited amounts of power and duals and all the other expensive cards.

posted in Vintage Community read more

I am on board for dumb vintage memes

posted in Vintage Community read more

@moorebrother1 said in Should all Vintage be 100% proxy?:

@craw_advantage The prospect of only having 2 or 3 paper events is the reality of Vintage right now. The interesting thing is that Old School has several well attended paper events without proxies.

I can barely keep up with the number of Old School events and the attendance is typically more that 32. I picked that because it is the So Many Insane Plays cutoff.

Is this more of a card pool issue? Is it nostalgia? Why is that player base able to sustain more events, at least for now, for paper events?

Old School events have great turnout because they are fun, and very different from sanctioned magic tournaments. They're usually in a venue that serves drinks, and they're run by community members who do a lot of work to make sure everyone has a good time. That sort of event doesn't exist for Vintage at the moment.

I totally agree that vintage events should be allow proxies. All of the events that I have run allowed proxies. But if you want to get new blood in, you have to convince them that it's worth their time to build a deck (or borrow one) and show up.

posted in Vintage Tournaments read more

What: Unlimited Proxy Vintage Magic
When: Saturday June 29, 2018
Where: Kidforce Collectibles, Berea, OH
Entry Fee: $20.00
Registration Opens: 11 AM
Start Time: 12:00 PM

Format: Unsanctioned Vintage - Unlimited Proxy

Prizes - store credit equal 100% of entry fees, split among the top players. ** PLUS!! ** $50 prize donation from our awesome community!

We will play Swiss+1 rounds based on attendance so everyone gets to play plenty of Vintage. Decklists will be collected from the top players. If you feel confident you'll make it in, write one up beforehand to save time!

Playtest cards will be permitted. There are several ways of making playtest cards:

Using Basic Land: The first and most basic is taking a basic land card and writing the details of the card on it.
Altering an existing card: PREFERRED! The second method is to use a card that shares some of the characteristics with the card that you want to make as a Playtest Card and remove any characteristics that do not match, replacing them with the correct characteristics. Methods for doing this can be found on youtube.
Printed Slips: the third is to print out all 75 cards, and slip the cuts sheets of paper into each sleeve. If you do this, every card must be printed on the same type of paper and have a basic land backing.
Collector's Edition cards: CE/ICE versions of cards are allowed.
World Championship cards: blank WC cards can be used to make great proxies with your own writing or art.

See you there! BAOM!

posted in Single-Card Discussion read more

This is most comparable to Murderous Cut, which saw a tiny bit of Vintage play. It's in a slightly better color, and can hit walkers, but not some large dudes.

"Is this a problem when we already play the two restricted delve spells"

There is effectively no limit on how many delve spells you can play that refuel your hand (Dig, Cruise). The answer for "how many" of those effects to play is "as many as possible". Delve spells that don't draw cards or let you play more cards are limited (almost nobody plays a full set of Gurmags), usually to 1-2, maybe 3 if you have a lot of enablers.

So in other words, if you want to play 1-2 copies of this card there isn't much downside from a delving point of view.