I started playing Magic in the fall of 1995 with some friends that worked with at a bar. I took a quick liking to the game and soon wanted to be competitive. I purchase a Timetwister for $100 and I played at Gen Con in 1996 in both Type 2 and Type 1. I just remember loving the game and went all in at that point. I purchase all of the power cards with the exception of Black Lotus. I played mostly casually in college and when I got married I just play Friday night magic for a few years. About 6 years ago I decided that I only wanted to play Vintage seriously. It was the year before my son was born and I played some very intense magic. My son was born and now I am limited to about one tournament a week. I play with my brother every week to test out decks and talk shit. I still love the game and I will never sell my cards.
I love this card! I know mono blue control is not a deck anymore but this card is just flexible. It stops most blue decks and slows dredge down. For a blue planeswalker that costs 3 mana you cannot do much better. I am excited about this card not because it will win me the game but because it synergizes so well with other strategies.
@hrishi I think there are some cards that will have a longterm impact on Vintage. Paradoxical Outcome took a year to develop into a real deck. Survival took a while after Hollow One was released as well. Deck creation is a very time consuming exercise in Vintage and there are very good card to seed that creation, it just may take a year or 2.
I have been thinking about what is a non-game ever since I listened to the last So Many Insane Plays podcast. I took a break from MTGO and started getting back into it this week and I thought I had an ok deck but I have just played what I consider to be non-games.
I hate the term fair deck but I have been playing grindy decks as of late and the experience has been very off putting to say the least. I went through a similar experience about a year ago except in paper.
I built and played several grindy blue decks and I just keep playing games where I just felt like skill was not a factor. I took notes and examined my play patterns and I could not see how skill even factored in.
I went to play PO and I had a lot of success. Looking at the game now I have to ask, “are there just more non-games now?”
I don’t have data to look at for any of this but it feels like there are more games where I either set up and win or my opponent just has hands that I cannot beat.
Shops and Dredge are easy targets and I do not want to attack specific decks but look at Vintage from the perspective that there will always be some non-games.
Vintage is a very powerful format with very powerful cards. If I play Ancestral Recall then Snapcaster my Ancestral Recall you are not going to win that game. I think the lines of play are just giving us more non-games and this is not good for the format.
I agree with most of the points that @ChubbyRain has made. The barrier of costs in the format is limiting the format. Either the power that is restricted will eventually banned due to availability. Or those cards will be reprinted.
The idea of a singleton format just rings hollow to me. There are fast Modern decks that can compete against those. Vintage decks should just beat all other formats.
@khahan from what I have gathered the paper community is similar to the Old School community. There is a blend of people who are spiky and spicy. I usually see more “original”deck building in paper. This is a vast generalization I know and someone will flame me out (like
I really care)
I see more people play tier 1 decks and the “best” decks online. There are of course exceptions and people have different difinitions of brew and original so this is all very subjective with nothing to back it up, so no one should care.
The reason for this split is the cost of entry and the number of events. If there were paper events like modern does it. Weekly, and large events pretty much every week or every other week you tend to see more decks. People get sick of losing to the same crap and playing against the same crap.
Online is different. There are so many reasons why but it is just different and in the leagues and challenges you are incentivized to get at least 3 wins to get back your entry. This, in my opinion, distorts the meta-game.
@protoaddct I find the argument that restrictions are needed to shake up the format to be a false choice. If you want different decks then build different decks.
I have been brewing like crazy lately and the format is much more open than you would believe. If you just play main deck Leyline of the Void or explore Cavern of Souls, you will see that there is room for innovation.
If the only point of this is to open up the format then you have lost a lot of players. If the point is to change how the format is viewed and break certain play patterns then you have a wide audience.