@protoaddict I had this exact conversation with my wife all of the time. She learned how much my collection was worth when we did our estate planning for our kids and asked me why I don't just sell it off. I asked her the question, and do what. This is my hobby and I make more than enough money to support my family and keep my cards. It makes me happy and I already spent the money. If I needed the money then I would need to reconsider but it makes me happy to have my cards.
I bought into MTGO in January of 2018, before the loan programs. I see now that Wizards is doing a buy an event token and get all of the cards. If this is their new norm then I do not see a reason in having MTGO cards anymore. Is this the time to sell out of MTGO?
The sentiment in the post is something that has been with me for a very longtime. I got into Magic back in 1995 and I was able to get the staples of the format at a much lower cost. I was also in a position to keep my collection as my income and debt has always moved in the right direction.
Magic is part of my identity at this point. Being a Vintage player is a huge part of that identity. I want more players in the format and I am OK with Wizards reprinting any and everything at this point as long as the new versions have the new boards and new art.
I wrote some time ago that Vintage is essentially a digital format now, and I HATE that with a passion. Having a digital option allows for more games to be played but has the effect of limiting strategies that perform well on the digital client.
The digital version of the game is not free either and maintaining a paper collection and a digital collection is very expensive.
With all of that said and the various options, I'm not sure Vintage has a large audience of players that want to play the format. It is bigger than what we currently have but Magic has a bigger problem right now.
We could ban every card on the reserve list and that new format would be playable and different from Legacy but has the 2019/2020 problem. The new cards that have been printed have made the game different and invalidated a lot of working theories. I'm not sure this a bad thing but it is driving older players away from the game.
I hope there is some solution to reprints at some point, the people who have old cards will have no one to play with if they don't do something and that makes me sad.
I have not played a lot of Vintage due to the lock downs with the pandemic mostly because I am a paper player. I do have a MTGO account and I tried to play but the companion bans and errata really left me cold.
When I saw that there would be an Eternal Weekend event on MTGO I was very skeptical. I am not a fan of MTGO to put it lightly and I did not want to buy or rent a bunch of cards to play competitively. I had a pretty rough week at work and I was really looking for a fun outlet so I read the Eternal Weekend details and I saw that you were given a "god" account when you bought a ticket.
So, I decided to give it a go. I had a lot of fun and I have some thoughts on why this weekend was fun when I normally do not enjoy MTGO very much.
There were a lot of people playing a lot of decks!
That's it, that's the big revelation. I did not have to play leagues to learn a deck or figure out the meta. I could just play pick up games and there were people playing at all levels and all kinds of decks. It was a blast.
I do kind of keep up my MTGO account and I login and play from time to time but I do not play enough to want a rental account and I do not get the most expensive cards except for a few odd exceptions.
Being able to focus on the a deck and just prepare was awesome.
Now the downside, it's actually not MTGO. But it is the fact that I could not leave my house and play. I have 3 kids. I cannot really escape them in my house and my wife will only tolerate me being away in another room for so long. This is a me problem but it is a prime driver to why I enjoy paper magic.
I get to leave, I go somewhere and I usually see people I know or make new friends.
It's a negative but overall, this weekend was a huge positive. I wish Wizards would do something like this more often, maybe quarterly. It is a great way to get a crowd of people playing Vintage. It is overall just good for Vintage.
@dr-j I want to challenge this comparison a bit.
Looting is different from Brainstorming and doing it at instant speed is a very real difference to the game - consider Snapcaster Mage.
Phasing a creature out at instant speed allows for interesting combat tricks
While JTMS has a game winning ultimate, I have fought against it and won a few times. Taking 3 turns back to back will usually end a game of Vintage.
I think I like Teferi over JTMS in the current Vintage meta but that may just be my opinion.
I'd like to say that I really enjoyed Magic from 17-26. I had all the power cards with the exception of a Black Lotus.
You have the Prosperity deck but you did not include the Fastbond Storm Cauldron deck. That is what put Fastbond on the restricted list for 20yrs. That was a crazy and fun deck, you win the game with a negative life total
27 was Urza Saga and it was extremely unfun and broken. That is when I met my wife and took a break.
When I did comeback in the Keeper era - 44 and 45 should be the Keeper era at least in the Mid-West. I really enjoyed the Gush era 47 and 48 were very fun. I finally got my Lotus and ditched Workshops during 53.
I do not remember 59 as the most diverse Vintage. That is when Control Slaver took over Vintage and I know Brian Demars dominated with that deck. I just took a break from magic at that point.
I came back again around 77-78 and I liked the meta. This is probably my favorite Vintage from 79 to 83. I remember playing you @Smmenen at Win-a-Mox tournament where I placed 2nd and you placed 1st and we were both on Grow/Gush decks.
I have enjoyed most of the Vintage meta even the Trinisphere meta was not nearly as bad as people make it out to be. I was able to have fun and play at a high level.
@maximumcdawg The value will depend on the deck building restriction and the power of the card you get for the sideboard slot. Getting a 3/2 I can flash in and copy my gush was really nice when I could just do it End of Turn.
Now I have to broadcast Lutri on my main phase and have enough resources left in a highlander deck to play defense then try to play him at some other time.
Maybe Zirda is worth it with Grim Monolith but I do not see any of the other companions that have been printed so far as worth it.
I don't think it kills the mechanic but in Vintage it sets a very high bar to how good they have to be to see play now.
@maximumcdawg They made it essentially a reverse wish card for a one of in the sideboard. This may be worth it in a long grindy game or in a format will you can stabilize and get the advantage later in the game but in formats like Vintage and Legacy it is essentially garbage.
This is a shame because I was really enjoying playing with Lutri. I like the innovation behind companions but their cost and abilities were not properly costed and it caused a lot of pain.
Oh well, I'm personally happy they tried this comcept but disappointed with the implementation.
I think you are proposing to make Vintage a bit more like Old School where there are several banned and restricted lists. Personally, I do not think that the banned and restricted list is the issue that is causing so much frustration in the community.
The Old School community has rules down to which sets are legal and which cards are banned and restricted. The B&R is different based on whether you are on the east coast, west coast or in the midwest in the US, and in Europe they have similar regional differences. This gives players the ability to choose which rules they want to play at their events or among their play groups similar to EHD players.
I personally think that WOTC is doing an OK at job with the B&R and having any group decide will have the same dumb debates that we have seen over the years. If you want Bazaar or Workshop restricted then run an event with it restricted and see how many people show up when people play can show up again or run a Skype tournament and try it out.
If you want WOTC to change MTGO to use some rules from a play group then that will never happen. It is WOTC's platform and they have to maintain it so they should decide the rules and the B&R.
@wfain Our friend @chubbyrain took it down. Here is his list
1 Treasure Cruise
1 Time Walk
1 Ancestral Recall
1 Merchant Scroll
1 Gitaxian Probe
1 Demonic Tutor
1 Teferi, Time Raveler
1 Narset, Parter of Veils
1 Yawgmoth's Will
1 Underworld Breach
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Lotus Petal
1 Lion's Eye Diamond
1 Black Lotus
1 Vampiric Tutor
1 Spell Pierce
1 Dig Through Time
1 Force of Negation
1 Brain Freeze
1 Mental Misstep
1 Lightning Bolt
2 Dack Fayden
4 Force of Will
1 Monastery Mentor
2 Volcanic Island
2 Underground Sea
2 Scalding Tarn
2 Polluted Delta
2 Misty Rainforest
2 Flooded Strand
1 Yixlid Jailer
1 Containment Priest
1 Engineered Explosives
2 Hurkyl's Recall
1 Infernal Reckoning
1 Leyline of the Void
1 Ravenous Trap
1 Swords to Plowshares
1 The Tabernacle at Pendrell Vale
1 Tormod's Crypt
1 Wear / Tear
1 Lightning Bolt
I think that MTGO has made playing Vintage much less enjoyable. I know several players out there brew and make new decks and experiment with regular the arch-types but MTGO creates so many feel bad moments and since there is not any real conversation it feels so much worse.
I look at the Vintage MTGO results and it all looks so simple, there are 5 or 6 decks to beat and you play one of those or you cannot win. It so much more complex than that. I think Vintage is in a really good place right now the format is wide open. You can really brew and think outside the box and a lot of things can win.
The MTGO feedback loop can be brutal but MTGO is not Vintage. I am only focusing on paper events for this year and it has made me see Vintage in a very different light. It is different for everyone but that is working for me.
@desolutionist I actually quit playing for a year when it was the Stax vs Slaver meta game. I hated it so much. When I think of Vintage I remember Black Vise Prosperity and the fast Academy decks being super fun. I actually like Vintage right now, just hate MTGO. I find any Magic played in paper is just more fun.
This card is going to be extremely powerful in a control shell. If you play Dack Fayden then crack a fetch you have 3 cards in the yard. You can cast Ancestral Recall and Time Walk multiple times. you can just play into counter magic and replay the spells over and over again.