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    msg67183

    @msg67183

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    Best posts made by msg67183

    • RE: Goblins, an Undervalued Tribe in Vintage

      @Soly said:

      I welcome anyone to play Goblins against me. I'm either on TITI-RUG, which has 4 bolts, 3 misteps, and TITI, or I'm on some sort of Combo.

      You go "Cavern, name goblin, lacky", and I go "Sweet, that's not an island or a workshop. Kill you".

      This is the EXACT reason I posted this Soly, people undervalue the deck.

      posted in Decks
      M
      msg67183
    • RE: Suntitan Odd Oath

      I tested against you in the testing room, I'm spartan117gottshall online. I was playing the Tiny Robots list. Your deck is very powerful. Sun Titan is a great Oath creature, bringing back a plethora of options.

      posted in Oath
      M
      msg67183
    • RE: Vintage MTGO Dailies

      @desolutionist said:

      Hey guys, I've been trying to brew with Saheeli on MTGO and I've come to the realization that the card, Conch Horn, is not available on MTGO. I know some people are boycotting MTGO because of CN2 not being available and I just wanted to put it out there for the record and for any wizard employee reading this site that Conch Horn, while far from completely unplayable, is completely unavailable on MTGO.

      I'm going to write them an e-mail. Are there any other cards unavailable on MTGO that I should know about?

      I lost to an Oath deck with Saheeli online. Oath up Sun Titan, return Saheeli, copy Titan, return second Saheeli, BAM, you have assembled Splinter Titan!

      posted in Vintage Community
      M
      msg67183
    • RE: [KLD] Chandra, Torch of Defiance

      She passes the Thought Knot Seer Test.
      She generates CA, and even if you don't cast the card you get advantage.
      She Ramps you manawise, if you need it.
      Her ultimate should end the game very quickly.

      Overall, very good Planeswalker!

      posted in Single-Card Discussion
      M
      msg67183
    • Lavinia Humans

      I havent paid any attention to Non Pauper Formats for a while now. I was looking through the spoilers for the new set coming out and saw Lavinia, Azorius Renegade and immediately saw how broken it was in Vintage. I believe the card single handedly pushes Humans up in playability in the format. So I threw together a list in a few minutes and would like people's thoughts on the list. Granted I wont be able to test the list as I dont have the cards online.
      Here is the list:
      Mana (26):
      4 Cavern of Souls
      4 Unclaimed Territory
      4 Mana Confluence
      4 Wasteland
      Strip Mine
      Black Lotus
      Mox Sapphire
      Mox Jet
      Mox Emerald
      Mox Ruby
      Mox Pearl
      3 Noble Hierarch

      Creatures (34):
      4 Thalia, Guardian of Thraben
      4 Dark Confidant
      4 Phyrexian Revoker
      3 Lavinia, Azorius Renegade
      3 Harsh Mentor
      3 Meddling Mage
      1 Containment Priest
      4 Scab-Clan Berserker
      3 Thalia, Heretic Cathar
      2 Reflector Mage
      2 Kambal, Consul of Allocation
      1 Manic Vandal

      Sideboard:
      4 Grafdigger's Cage
      3 Containment Priest
      3 Manic Vandal
      2 Orzhov Pontiff
      1 Kambal, Consul of Allocation
      1 Meddling Mage
      1 Aegis of the Gods

      I believe the combination of Lavinia, Thalia, Kambal, Scab Clan, Revoker and Meddling Mage means Outcome decks should be beatable. Workshops seems like it is bearable with all your prison aspects. Dredge even gets hit by Lavinia which is absurd! What are everyone's thoughts on my brew?

      posted in Hate Bears
      M
      msg67183
    • Goblins, an Undervalued Tribe in Vintage

      Hello, today I would like to discuss my favorite aggro deck in Vintage, Goblins. People seem to undervalue these little red guys to the point that I have had people quit as soon as I play a Cavern of Souls on Goblin. I am here to defend these little critters and say that this deck is far from unplayable in Vintage.
      Let me go through the list and give explanations for the cards where needed.
      First off the Manabase:

      4 Cavern of Souls- this card is a no brainer, it allows your critters to get into play without worry of counterspells from your opponents, it also Mana fixes you for specific purposes.

      4 Bloodstained Mire- fetch lands really help create minor card advantage, either by Mana fixing, keeping yourself out of Wasteland/Strip Mine range, or simply thinning the deck slightly

      3 Mountain- basic lands are essential with Wasteland in the format, not as relevant as in Legacy, but still have the same purpose

      2 Badlands- the Black in this deck is a small splash, so only 2 Badlands are needed in my opinion, no reason to run four and get hampered by Wasteland if we don't need to

      4 Wasteland- of course, this deck plans to make the opponent's deck play at our level, so Wasteland really helps in that regard, Mana denying our opponent is key

      Strip Mine- same reason for Wasteland, except this really hampers the opponent since we could also hit basics with it

      4 Simian Spirit Guide- having turn one plays is essential to any deck in Vintage, and these really help push that

      Black Lotus- the best card in Magic, what more is there to say

      Mox Ruby- on color Moxen are pretty much an auto include in any Vintage deck. Since Black is such a small splash, Mox Jet isn't needed

      That was the mana base for the deck, now time for the meat and potatoes so to speak:

      4 Goblin Lackey- the best turn one play you can think of for this deck. It allows us to do fairly broken things on turn two if our Lackey connects with the opponent

      4 Goblin Matron- Demonic Tutor is Restricted, this card is most of the time an uncounterable Demonic Tutor, enough said

      4 Goblin Warchief- this card is insane. It reduces the cost of our Goblins allowing us to really fill the board fast, also giving our team haste is very nice helping us close out games quickly

      4 Goblin Ringleader- Ringleader is our Ancestral Recall, except it beats face in the process

      4 Earwig Squad- when cast via Prowl, this card can single handedly win games alot of times. Removing win cons from the opponent making their game plan basically void

      2 Gempalm Incinerator- a removal spell that is uncounterable as well as cantrips, absolutely absurd

      2 Mogg War Marshal- its a goblin, that puts Goblins into play. Great against Tangle Wire and the like

      Now for our toolbox of Goblins to fetch:

      1 Goblin Welder- an out to Tinker Blightsteel, a powerhouse against Workshops, need I say more

      1 Goblin Recruiter- allowing us to stack our deck for an absurd amount of card advantage seems worth a slot

      1 Stingscourger- another out to Tinker Blightsteel, a tempo play against creature based decks, seems solid enough for an inclusion

      1 Goblin Chieftain- a fifth guy to give our team haste, but this one also pumps our team

      1 Goblin Sharshooter- a great way to deal with X/1's in the format

      1 Krenko, Mob Boss- create an army of Goblins with a single activation normally, sign me up!

      1 Wort, Boggart Auntie- a source of card advantage by returning goblins that lost their lives, or a draw engine with Incinerator

      1 Grenzo, Dungeon Warden- a source of card advantage by keeping our hand full and still filling up the board

      1 Warren Weirding- an out to many different monsters like Sphinx of the Steel Wind, Oath creatures, etc

      The only cards left in the main deck are there to level the playing field so to speak. These cards bring the opponents deck down to our pace so that we can simply out play them.

      3 Null Rod- simply put "it does nothing"

      That's my current main deck, now allow me to show you my sideboard:

      4 Leyline of the Void- probably the best card for the Dredge matchup, they aren't going to beat you with their cast dudes plan, so just slow them down enough to race them

      4 Thorn of Amethyst- against Storm based decks, I've learned this is the best approach, play similar to Workshops by denying them Mana and making their spells cost more, except our 5/3's remove their win cons entirely

      3 Pyrokinesis- instant speed free creature removal that can hit multiple dudes seems amazing doesn't it

      2 Pithing Needle- Name Bazaar of Baghdad against Dredge to slow them down, Mishra's Factory against Shops to remove threats/ blockers, Time Vault/ Planeswalkers against Blue, the list goes on and on

      1 Goblin Sharpshooter- same purpose as the main deck one, just have access to a second one

      1 Tin Street Hooligan- a fetchable removal spell against Workshops. You many be thinking, but there's no green Mana in this deck, that's where the mana fixing of Cavern of Souls comes in handy

      To make it easier on the eyes here is a list form:

      4 Cavern of Souls
      4 Bloodstained Mire
      3 Mountain
      2 Badlands
      4 Wasteland
      Strip Mine
      4 Simian Spirit Guide
      Black Lotus
      Mox Ruby

      4 Goblin Lackey
      4 Goblin Matron
      4 Goblin Warchief
      4 Goblin Ringleader
      4 Earwig Squad
      2 Gempalm Incinerator
      2 Mogg War Marshal
      1 Goblin Welder
      1 Goblin Recruiter
      1 Stingscourger
      1 Goblin Chieftain
      1 Goblin Sharpshooter
      1 Krenko, Mob Boss
      1 Wort, Boggart Auntie
      1 Grenzo, Dungeon Warden
      1 Warren Weirding

      3 Null Rod

      Sideboard

      4 Thorn of Amethyst
      4 Leyline of the Void
      3 Pyrokinesis
      2 Pithing Needle
      1 Goblin Sharpshooter
      1 Tin Street Hooligan

      There you go, my favorite aggro deck in the format! Please post comments below if you desire.

      posted in Decks
      M
      msg67183
    • RE: Lavinia Humans

      @kistrand oh of course, it's a one sided Chalice of the Void with additional effects. It actually makes Outcome even better in the sense that if you drop it turn one against Shops, they cant Sphere you turn one, giving you a second turn to kill them. This card is absolutely absurd!

      posted in Hate Bears
      M
      msg67183
    • RE: MTGO November 2016 Power 9 Challenge

      Will there be a metagame breakdown up sometime?

      posted in Official Tournament Results
      M
      msg67183
    • RE: Homuncu-Storm [Intro and mini-primer]

      @snowydude said:

      i have never seen anyone ever cast a world breaker in vintage.ever.
      how did it feel

      Have you played Vintage recently? Eldrazi is everywhere!

      posted in Combo
      M
      msg67183
    • RE: Goblins, an Undervalued Tribe in Vintage

      @AmbivalentDuck said:

      I would play Stingscourger over Warren Weirding if only because Scourger has much better interactions with Show and Tell and Grenzo. I don't know that you want or need 2x Scourger, but if you want two copies of the effect, I do think both should be critters.

      Well Warren Weirding hits a few things that Stingscourger can't, namely Sphinx of the Steel Wind. It also hits Inkwell Leviathan. I understand the logic behind wanting both to be creatures but I prefer having outs to more possibilities.

      posted in Decks
      M
      msg67183

    Latest posts made by msg67183

    • RE: Elves! 2k19

      Why give myself the possibility of drawing the Skullclamp after I have the Rod Effect out?

      posted in Vintage Strategy
      M
      msg67183
    • RE: Elves! 2k19

      I think the Tutorable Null Rod is better than Skullclamp, just my opinion.

      posted in Vintage Strategy
      M
      msg67183
    • RE: Elves! 2k19

      MENTAL MISSTEP IS AT ONE!!!! This makes me very happy! On a serious note, I think this deck does get a huge bump from the B&R list announcement.

      posted in Vintage Strategy
      M
      msg67183
    • RE: Powerless Vintage Painter?

      Yes! That is how I used to play the deck, but now that we have access to a tutorable Null Rod, I feel a different approach is needed.

      posted in Vintage Strategy
      M
      msg67183
    • RE: Powerless Vintage Painter?

      My favorite unpowered deck is Elves. It feels like a broken combo deck, without the giant price tag. It is still to this day the best performing deck at Eternal Weekend for me, and I played it back in 2013.

      posted in Vintage Strategy
      M
      msg67183
    • RE: Elves! 2k19

      Gaddock Teeg, while a great disruptive card, shuts off my own Green Sun's Zenith and Natural Order, so I don't think it's worth it in my mind.
      I could see slipping in the Collector into the main, but I don't really think I need the Force of Vigors maindeck, seeing as I have access to a tutorable and recurring removal in the form of Reclamation Sage. There used to be a time where Reclamation Sage + Wirewood Symbiote was lights out for Workshops, maybe if I include Collector, that can be true again.
      Can you think of any other Green Tutor Targets?

      posted in Vintage Strategy
      M
      msg67183
    • RE: Elves! 2k19

      Sure, but I could also play Gaea's Herald without compromising my mana base to Wasteland, without spending a fortune on a playset of Cavern.

      posted in Vintage Strategy
      M
      msg67183
    • RE: Elves! 2k19

      Cavern of Souls, while good, hardly even shows up in Legacy lists. I honestly don't think it's needed.

      posted in Vintage Strategy
      M
      msg67183
    • Elves! 2k19

      Hello, I haven't played much Vintage lately, but after seeing Force of Vigor, I wanted to see how it would work in one of my pet decks, Elves! Here is the list I came up with, I would like feedback on my list:

      Mana (15):
      8 Forest
      2 Gaea's Cradle
      1 Dryad Arbor
      4 Elvish Spirit Guide

      Creatures (33):
      2 Llanowar Elves
      2 Fyndhorn Elves
      2 Elvish Mystic
      3 Quirion Ranger
      4 Birchlore Rangers
      4 Heritage Druid
      4 Nettle Sentinel
      4 Wirewood Symbiote
      4 Elvish Visionary
      2 Priest of Titania
      1 Reclamation Sage
      1 Archon of Valor's Reach
      1 Craterhoof Behemoth

      Draw/Tutor (11):
      4 Glimpse of Nature
      4 Green Sun's Zenith
      3 Natural Order

      Sideboard:
      4 Ravenous Trap
      4 Force of Vigor
      3 Reclamation Sage
      2 Scavenging Ooze
      1 Collector Oupche
      1 Ruric Thar, the Unbowed

      Only 2 Cradle, because having Cradle as the only land in your opener is brutal.

      Archon of Valor's Reach is a very powerful card. It straight up stops Workshops from playing, is quite good against Xerox, as well as Outcome.

      Collector out of the board is a tutor target for Shops, Outcome and the like.

      Ruric Thar is for Outcome.

      What are everyone's thoughts on my list? Anything you would add?

      posted in Vintage Strategy
      M
      msg67183
    • RE: How to beat Xerox with UW Outcome

      From what I've seen, Lavinia is only really good against Outcome. Maybe it isnt even needed? Yes I understand playing 1 Underground Sea for the trifecta: Demonic Tutor, Vampiric Tutor and Yawgmoth's Will seems quite easy.

      posted in Combo
      M
      msg67183