Posts made by NBA84
posted in Big Blue read more

Hello all,

I thought I would re-instate this list.

Brian Kelly (who's manadrain tag I can't find, apologies) put forward a 1/4 of this deck on the VSL, thank you.

None the less Lavinia has made non-0-creature spells quite the premium. Thus let me present a updated version, with the addition (in the form of removal) from what @wfain suggested

Here we go:
// 60 Maindeck
// 8 Artifact
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
1 Sol Ring
1 Black Lotus
1 Lotus Petal

// 9 Creature
3 Lavinia, Azorius Renegade
4 Arena Rector
1 Spellseeker
1 Monastery Mentor

// 15 Instant
2 Mana Drain
4 Force of Will
2 Flusterstorm
1 Flash
1 Dig Through Time
1 Vampiric Tutor
1 Gush
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor

// 16 Land
2 Underground Sea
3 Tundra
1 Island
1 Strip Mine
4 Flooded Strand
1 Misty Rainforest
1 Scalding Tarn
1 Cavern of Souls
1 Tolarian Academy
1 Library of Alexandria

// 4 Planeswalker
2 Jace, the Mind Sculptor
1 Ugin, the Spirit Dragon
1 Nicol Bolas, Planeswalker

// 8 Sorcery
3 Cabal Therapy
1 Time Walk
1 Demonic Tutor
1 Fragmentize
1 Merchant Scroll
1 Innocent Blood

// 15 Sideboard
// 4 Artifact
SB: 4 Tormod's Crypt

// 2 Creature
SB: 2 Containment Priest

// 2 Enchantment
SB: 2 Energy Flux

// 3 Instant
SB: 1 Mindbreak Trap
SB: 1 Flusterstorm
SB: 1 Hurkyl's Recall

// 1 Planeswalker
SB: 1 Elspeth, Sun's Champion

// 3 Sorcery
SB: 3 Fragmentize

I welcome critique above all else.

Wfain is correct, misstep is wrong. Thank you.

Since the deck is quite obscure I cant explain all selections, but if anything makes little sense please ask me,

All the best,
NBA83

posted in Decks read more

Hello all,

I've been preparing Blue Jund for a post-Lavinia metagame; namely one that revolves around the successful resolution of the creature (either through FoWing it through or perhaps via Cavern).

Blue jund was a logical consideration due partly to its non-reliance on FoW and a heavy non-xerox manabase.

However, with a decline in Oath observable in the meta with a steady increase in Paradoxical Outcome; the life-total within any given 'blue' based matchup has altered.

To qualify my statement relating to the my expectation of the post-Lavinia meta might rotate around a bifocal axis a) decks that utilise her to disrupt the opponent to assemble their own combo (Paradox) b) decks that utilise her to hate out a combo (Xerox, Humans). The third way is perhaps to assemble as to not be affected by her non-symetrical effect to the same degree.

Partially in celebration of @Brass-Man (currently at the time of writing) playing Death's Shadow in the VSL, I have reconfigured the deck as to capitalise on the life-loss which Sylvan Library/Thoughtseize had exacerbated in the decks previous iteration. Further to this, I have observed a reduction in StP in the meta, replaced by sweepers and lightning bolts. Thus the channelfireball legacy tech of Reanimate seems like an interesting possibility. Reanimating a Vengevine, Grave Troll or such like seems quite powerful on a secondary axis.

Lastly, Lavinia itself seems to punish a) heavy moxen decks, b) FoW/MindbreakT/Misstep decks, c) delve decks; and Blue Jund simply does not play those (4x misstep, but they are almost exclusively for removal).

// 60 Maindeck
// 6 Artifact
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Null Rod

// 13 Creature
3 Deathrite Shaman
4 Dark Confidant
1 Leovold, Emissary of Trest
1 Snapcaster Mage
3 Death's Shadow

// 1 Enchantment
1 Sylvan Library

// 13 Instant
1 Brainstorm
1 Ancestral Recall
2 Pyroblast
3 Mental Misstep
3 Lightning Bolt
1 Flusterstorm
1 Vampiric Tutor
1 Snuff Out

// 18 Land
2 Bloodstained Mire
4 Polluted Delta
1 Scalding Tarn
1 Strip Mine
1 Tropical Island
1 Underground Sea
1 Volcanic Island
2 Wasteland
1 Steam Vents
2 Watery Grave
1 Overgrown Tomb
1 Blood Crypt

// 2 Planeswalker
2 Dack Fayden

// 7 Sorcery
1 Demonic Tutor
1 Time Walk
3 Thoughtseize
2 Reanimate
1 Deep Analysis

// 15 Sideboard
SB: 2 Mindbreak Trap
SB: 3 Ancient Grudge
SB: 2 Abrupt Decay
SB: 2 Pyroblast
SB: 2 Grafdigger's Cage
SB: 4 Leyline of the Void

I have discussed the different metas previously, but the new deck on the block is Survival.

Survival Strategy
Deathrite Shaman is an initial Venngevine/Squee removal
Leovold is anti-Bazaar, albeit slow
Reanimate is Vengevine tech for your deck
Dack is Hollow one's foil

Post-SB the deck can play Leyline, however that might be overkill. Ancient Grudge takes care of Hollow one if needed.

Final thoughts I will reserve after perhaps some community discussion; but as I am not a streamer perhaps @ChubbyRain could make a new take on his much lauded Blue Jund alternative.

All the best,
NBA

posted in Single-Card Discussion read more

Hello all,
Could someone with limited, standard or even modern format experience explain to me what legally playable cards Lavinia disrupts in those formats?

As a definitive non-expert, it seems to me that it attempts to give UW control in modern another out to Tron. Maybe some type of storm, but i doubt it.

Cheers,
NBA

posted in Vintage Strategy read more

Hello all,

simply put what are your sideboard strategies?

to not leave it too open, and imprecise, the SB is perhaps the most important aspect of the most important games in magic. The games that can make you lose a match. No one can lose a match game one, that's a fact.

Thus, a common held concept is that you must, in the instance you are not one of the two categories described henceforth, segregate 6 or so cards to beat workshop and bazaar type decks. you 'must' be able to beat workshop if you play workshop, and so on.

My mission is not to run through then minutia of all the specificities of each deck interacting with one another; rather a sober voice, to explicitly say exactly how they interact with any other deck.

The concept derives from @Smmenen talking about his approach to beating PO via Jeskai (via podcast i believe). His summary was, and hopefully is, not to beat PO via stony silence/null rod, but perhaps attacking the artifacts 'on the field'. Thus his SB features Fragmentise rather than SSilence.

As a Jeskai player is that correct?

NBA

posted in Single-Card Discussion read more

@chubbyrain very interesting discussion thus far.

The way that I look at this card is through a rubric similar to Mystic Remora, that is to say that in a mirror matchup the player that plays this card first is vastly advantaged. Therefore a turn one play of this is much more powerful than subsequent turns.

Paradoxical Outcome decks will undeniably be able to cast this on turn 1 via:

11x on colour producing lands (fetches, sans library)
2x moxes
4x opals
1x black lotus

With secondary non-mana utility cards

1x Time walk
1x Demonic Tutor
1x Petal (if played)
1x Repeal (in specific situations)
Etc

Thus approx 20 cards allow for some instance of a turn 1 Lavinia.

That is incredibly powerful. Especially considering that I've applied this card to an existing archetype with no changes to strategy.

NBA

posted in Single-Card Discussion read more

Also planeswalkers will be quite adversely effected. Rarely does one see Dack or Jace cast strictly off lands. Let alone Teferi.

The significant impact will be on counterspells however, as others have pointed out.

Within the scenario of this creature being in play:

  1. Mental Misstep wars become decidedly uneven.

  2. Force of Will is essentially uncastable.

  3. Mindbreak Trap costs it's CMC.

  4. Mana Drain mana only casts creatures.

  5. Fluster and Spell Pierce uneffected

Interesting times ahead.

posted in Combo read more

@nower1990 If white Eldrazi is specifically causing you concern, I would suggest taking a look at Goblin Cratermaker. It doesnt get taxed by Thalia/Thorn, can shoot all the white Eldrazi's white creatures or destroy the colorless fatties and Thorn/Chalice. Lastly the card is also quite splash-able due to the 1R casting cost and 1 generic activation cost.

http://www.themanadrain.com/topic/2133/gor-goblin-cratermaker/10

I honestly believe that it might just be the final nail in the coffin for white Eldrazi.

posted in Big Blue read more

@wfain your suggestion has proved absolutely correct so far in my testing. the missteps have been replaced with two drains and elsewhere a volcanic has been brought in for the potential Bolas casting.

the only spell that has been difficult to deal with without misstep has been StP

posted in Big Blue read more

@wfain of course, but the question is instead of what?

the general theory posits that you either play discard spells or counter spells. it seems that cabal therapy is a prerequisite. Thus mana drain, the quintessential counterspell seems counter intuitive.

also, from my testing the difficulty arises in sacrificing rector; not casting it

posted in Big Blue read more

Hi All,

It has been some time since I've posted on these forums.
I would like to present a pet-deck of mine which I have almost solely played in real life; and also testing with colleagues on Cockatrice.

Arena Rector has been reviewed on here previously, but seemingly it has not found a permanent home; not usurped its older relation Academy Rector as a fringe competitor.

Both cards have the same function at their core; tutor to battlefield game ending permanents.

In the case of Rector: a) Omniscience, b) Yawgmoth's Bargain, followed by whatever cards are in your hand or library.

The engine is built around Academy Rector and a) Flash, b) Cabal Therapy, c) Innocents Blood... and many others. The ultimate combo being a two card one, with the third card being a Will or Omni.

Arena Rector follows the same trajectory, however in my opinion allows you to play with 'less-than-subpar' cards to draw.

The following is my current build.

1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Jet

1 Library of Alexandria
1 Strip Mine
2 Underground Sea
3 Tundra
1 Island
4 Flooded Strand
2 Polluted Delta
1 Cavern of Souls

4 Arena Rector
1 Spellseeker

1 Moat

1 Ancestral Recall
4 Force of Will
3 Mental Misstep
1 Brainstorm
1 Dig Through Time
1 Vampiric Tutor
1 Flash
1 Mystical Tutor

2 Jace, the Mind Sculptor
1 Ugin, the Spirit Dragon
1 Nicol Bolas, Planeswalker
1 Teferi, Hero of Dominaria

1 Ponder
4 Preordain
1 Time Walk
1 Treasure Cruise
1 Gitaxian Probe
1 Demonic Tutor
4 Cabal Therapy
1 Innocent Blood
1 Balance

SB:
2 Tormod's Crypt
3 Containment Priest
1 Kambal, Consul of Allocation
2 Mindbreak Trap
2 Swords to Plowshares
3 Fragmentize
1 Supreme Verdict
1 Innocent Blood

The deck attempts to reduce the greediness of the manabase by being a three color deck, with two un-castable PW (except with Mox Ruby).

I hope this stimulates discussion and hope to see you guys around.

NBA84

posted in Vintage Community read more

@vaughnbros I think I share your sentiments, in the sense that perhaps the best metric is not the diversity between specific decks (such as PO, Shops, Oath, Dredge, etc) but the variety of single cards and numbers of said cards within each specific deck.

I personally believe that this homogenization of each particular deck type is partially due to the relative ease of switching between decks on MTGO; as well as perhaps the abundance of information on 'the best strategy' espoused via MTGO aggregation websites (mtgotop8, mtggoldish).

posted in Single-Card Discussion read more

@evouga let's say that this card finds a home in a DPS Storm type variant, then aside from nabbing a lotus, fast mana or suchlike it also allows you to cast opponents counterspells such as force of will which can protect you going off.

Also would casting a delve spell from their graveyard involve you delving your graveyard?

posted in Survival read more

Hello all,

I've recently picked up this deck to run through my local game stores and some non-competitive games online. I have adopted a slightly different approach to the deck to the posters previously in this thread. The deck functions differently, as it relies on going 'all in' a lot less often.

The initial inspiration came from what has become commonly known as the Brian Kelly oath variant (@brianpk80), which eschews the pure combo of something like Fenton Oath for inevitability and a dual role as a planeswalker control deck.

The major differences between the two archetypes (Oath / Survival) are numerous, however both share a propensity to function well below acceptable levels when facing early hate (albeit slightly different hate). The solution to this problem in Oath was traditionally to fight hate with cards (as Dredge would do with its own hate problems), however the major innovation recently was to sidestep the hate and simply cast the creatures being hated out. Although I have seen other post that Survival is not a purely graveyard based deck, which I agree with, it does function best when utilising the graveyard.

Thus I took the inital shell of Survival, and tried to streamline a deck that relied on raw power G1, whilst switching to a Blue control deck after.

The cards that I pinpointed to having limited impact post graveyard hate are Bazaar and Vengevine (albeit still castable as a 4/4 for 4)

The intial 20 cards as identified by @wfain are the core of the deck G1:

Survival Package
4 Bazaar
4 SotF
4 Vengevine
4 Hollow One
4 Basking Rootwalla

Planeswalker Package:
2 Dack Fayden
2 JTMS

Blue/Green Control Package:
1 Ancestral
1 Brainstorm
4 FoW
1 Deep Analysis
1 Gitaxian Probe
1 Ponder
4 Preordain
1 Time Walk
1 Sylvan Library

Alternate Win Con:
1 Monastery Mentor

Mana:
5 moxen
1 Black Lotus
4 Tropical Island
2 Volcanic Island
2 Tundra
6 Fetchlands

Misc:
1 Ancient Grudge

Sideboard:
4 Containment Priest
1 Kataki
2 Scab-Clan
2 Energy Flux
2 Mindbreak Trap
2 Pyroblast
1 Island
1 Stony Silence

As you can see above the concept revolves around reducing the number of conditionally good cards (Thalia, Squee, Thorn etc.) for objectively powerful filtering blue cards (Ponder, Preordain, Brainstorm) which allow for a smoother trandition to a blue control deck, light countermagic suite pre-board (Fow) and post-board (pyroblast, mindbreak trap), pure card drawing (Ancestral, Deep Analysis, Sylvan) and of course a fetchland base.

The list if of course rounded off by powerful planeswalkers that in the case of dack play the role of Bazaar 5 and 6, as well as restealing back lost Hollowed ones.

Jace is an alternate win con.

Mentor is the secondary alternate win con.

Thanks for reading and I hope people have a play with these types of possibilities.

Cheers,
NBA

posted in Decks read more

@bleedth3sky the faux pas wasn't in the logic of having a basic in the board, but rather fetchlands in the main that cannot fetch for it.

posted in Decks read more

Hi all. Reid Duke posted a list and played a few rounds with a deck quite similar to the original one posted here:

https://www.channelfireball.com/videos/4-color-confidant-homebrew-vintage-channel-reid/

Differences Reid's deck mainboard:
-1 Lightning Bolt
-1 Dire Fleet Daredevil
-1 Sylvan Library (which I think is a momentous mistake)
-1 BOB

+1 JVP
+1 DRS
+1 Kolaghans Command
+1 Ancient Grudge

The sideboards differ considerably, as they should, since the meta has shifted heavily since February when the above deck was invented. Conspicuously Reid's board eschews GY hate for further artifact hate in the shape of Null Rods and creature hate with Fatal Pushes.

Please note that there is a grave deckbuilding faux pas with a singleton Mountain in the SB yet Polluted Deltas as the 4-offs in the mainboard.

Personally, I don't believe that this deck is currently as well positioned as in January/February, partially due to the fact that it was constructed to beat Workshop based decks through attrition (rather than speed), whilst holding the Jeskai decks at bay through taxing their cantrips through Pyroblast/Mental Misstep.

As the meta has pivoted heavily towards Paradoxical Outcome based decks, the speed of the format has somewhat increased.

If I were to pick this deck up again, my major changes to both my own deck and Reid's would be a bigger focus on storm decks through Mindbreak Traps in the SB.

All the best,
NBA

posted in Single-Card Discussion read more

@chubbyrain Im of a very similar opinion regarding Teferi.

Regarding the above list, a Cavern would be a decent inclusion.

posted in Decks read more

@kapitalismus So the logic is, paradoxical outcome is the best non-restricted draw engine through chaining therefore it makes the cut?

Also i don't understand this sentence specifically '...it looks cool on paper but defeats the whole purpose of the list and all in all unnecessary'.

Arguably the logic of Titania and Ramunap (as the only win con aside from 1x Jace) is absolutely the purpose of the list; both through mana denial and token creation. I dont see how a card that for (G) is a win more and not a simply WIN in this type of deck. Moreover it gets picked up by PO after it becomes redundant.

posted in Decks read more

Hello, with only twelve (12) permanents to pick up with paradox, including four (4) in trinket mage and snapcaster that don't produce mana, how often does paradox actually net you mana? I assume that it's a value-dox more than anything else.

Furthermore this looks like a great place for a Fastbond.

Nba