@protoaddict I don't get why every card needs to be a "format shaper" though. Is anyone even arguing that? It's a good card that makes Null Rod playable in decks that couldn't play it and, by chance, also have a bunch of mana to actually be able to play this (Stax and PO). That's it. Karn from DOM also didn't "shape" the format but got where it needed. That's it, and only it.
It's not that it needs to be "better" than other cards, just needs to serve a role other cards can't serve, and this does exactly that. Dovin's Veto is also a card that won't be played in PO at all, since it's shitty at protecting your spells and PO is way more worried about that than controlling the game.
Exactly. It's another asymmetric "Look I got it first LOL K" for PO. Having a win condition attached to a non-Hurkyl's Null Rod is just gravy.
Well thought out article and I agree with much of your diagnosis. I don't agree with all of your prescriptions but I'm not off by much. The best thing that can happen for Vintage at this point is to create a Vintage B&R for however many more years MTGO lasts and a Type 1 B&R for paper.
Also, always, always restrict Misstep in all formats.
That stops both Misstep and Force of Will (at a mana disadvantage). I still don't understand your point.
Because the Red Blast could actually f'ing resolve without your opponent laughing and chucking a skillstep in their graveyard. And that deck with the blasts wouldn't have to pack 3.8 missteps to misstep the misstep. How hard is this honestly?
If your opponent can stop you on turn 0, its a pretty big thing for any turn 1 combo deck. 2-card monte plays Helm + Leyline, which is completely immune to misstep. It definitely has a number of hands that care far more about Force of Will, and that is the more limiting card for the deck.
Yeah if only those decks had Red Blasts. Oh wait ...
@nedleeds FWIW I have a lot of turn one kill decks I can't play because they auto loose to Force of will.
Sure but "turn one kill decks" is a strategy, not a card.
I'm not playing Goblin Charbelcher because of force of will. I think Two Card monte would get really good without Force of will too, so theres Helm of Obedience and Painter's Servant/Grindstone I'm not playing because of Force of will.
I know people play these decks, but the metas are light on blue and the decks get a lot better without FoW in the pool.
Well we can agree to disagree. Force of Wills cost is pretty immense both at design time and run time. If I'm playing 2Card and my opponent is Mind Rotting themselves I'm likely to win. Now if I get Trapped ... that's a feel bad, or my Grindstone gets Misstepped those are miserable transactions where I spent mana and 1 card and my opponent spent no mana and 1 card.