This is like me bitching at the distance between wickets in cricket. Then having them change it. Because I played baseball in high school.

Best posts made by nedleeds
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RE: April 4, 2016 B&R Announcement
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Article: Vintage Champs 2017 and the State of Vintage
Vintage Champs 2017 and the State of Vintage
http://www.eternalcentral.com/vintage-champs-2017-and-the-state-of-vintage/
Jaco breaks it down and advises that we take some time to adjust to this newest metagame.
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RE: Awesome Pics of Awesome Cards
Sheeeeeet man the card pic thread is back!
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RE: April 4, 2016 B&R Announcement
@Juggernaut-GO said:
@Lysandros You missed the point completely.
I'm saying maybe it's time for shop players to learn how to diversify rather than rely on lucky opening hands to steal games. Not like it's dredge, come on.So let's say players put some time into testing a -3 LSG shop build. They practice, go out, win a few events, but lose more than Gush / Mentor; they don't really even outpace Dredge. Overall the deck is good, but is less of the field than Gush / Blue Mess, has a lower or equal win rate and doesn't convert in the top 8; Oath seems to win everything. But the internet finds the list! The bane of MTGO! The crying begins anew on the formats loudest most watched platform and another restriction happens. This is basically what happened after the chalice restriction. Even worse the DCI is so rash to act they don't even let the calendar turn to another Vintage champs for you to even try the list. I'm saying the incentive to innovate or spend time (which dedicated Vintage players have less of for Magic than your average grinder) gets kicked in the nuts when the DCI makes these restrictions seemingly based on hurt feelings or aesthetics.
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RE: Buying Power
Also, start with Lotus. Everything gets easier from there, and if there is another % jump in power the jump in Lotus will be the most from a raw cash perspective.
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RE: Documentation of rules violations/questionable behavior by the Eternal Weekend Winner
@ajfirecracker said:
@desolutionist https://www.twitch.tv/cardtitan/v/98040029?t=03m00s Joseph plays a Mox Sapphire into a Thorn of Amethyst with no other mana sources in play
and it's an awful play ... there's a Smokestack on 2 ... you pass and hope Jacob sacs the Smokestack. Putting either the Sapphire or the Strand into play is fucking terrible. The guy literally has no idea how to play against the card. He isn't cheating. He's a sloppy player who got a GRV for that play.
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RE: April 24th, 2017 Banned and Restricted update: GUSH AND PROBE/TOP in Legacy
Urza's Bauble -> Cabal Therapy. Taste the skill.
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RE: RFC: Improving The Mana Drain
I don't take the internet too seriously, one of the benefits of being old.
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RE: So i'm going to be buying into MTGO.
I sold out about 5 minutes after my opponent tapped sideboard cards to my Tangle Wire. But I believe they've fixed this feature.
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The Curious Case of Mishra's Workshop
I had started to put my thoughts together pre-Mentor Thorn restriction but never published anything. This article is a little long winded but traces the intersection of the last 6 or so years of events that led us here on the precipice of Workshop being restricted.
Usenet:
Eternal Central:
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RE: The Curious Case of Mishra's Workshop
Can't wait to tap my lotus land and try to cast Time Walk, Ancestral, Brainstorm, Dig through Time, Treasure Cruise and Jace. When my incredulous opponent stares at me I'll just say, 'the internet says it's a black lotus'. Shops plays cards that wouldn't make a draft deck that are only played because Workshop is legal. The cards are garbage and aren't playable otherwise.
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RE: April 4, 2016 B&R Announcement
@boggyb said:
@nedleeds Yes. I said given that Workshops exist, why is LSG not broken? I agree that Workshop is a broken card, but it isn't going anywhere, for many reasons.
Saying LSG dies to removal is not a good argument, I don't think. Every card can be answered. Is Oath broken, for example? Maybe, but saying it isn't because Disenchant is in the format is not a good argument, in my mind. Isn't it a better question to ask, "How often does the presence of LSG in the format as a metagame consideration, and in a game as a card, lead to games where skill (of deckbuilding and play) does not determine the victor?" For example, remember Delver, when Treasure Cruise was legal, just two years ago or so? It was unbelievably frustrating to play at that time if you weren't on Delver. You'd outplay your opponent, they'd topdeck a Cruise, and win. Wins earned off the back of overpowered cards, not overpowered players, were all over the place.
To put it another way, I love playing intricate games against good players. I hate losing to bad players who lean on brokenness to win (though I don't mind losing to a pile of restricted cards -- it happens). And, importantly, it feels uninteresting to play against good players who have to shoehorn themselves into a broken strategy because it's too good to ignore.
How is that not an optimal framework?
Because your idea of fun, intricate, and skill is entirely subjective. I just need to quote you and change one card.
"How often does the presence of Oath in the format as a metagame consideration, and in a game as a card, lead to games where skill (of deckbuilding and play) does not determine the victor?"
I find being on the ass end of Oath, Orchard, Go as interesting 'skill intensive' and fun as driving an ice pick through my left testicle. I hate it, I think it's uninteresting, dumb and totally 'unfun'. But I don't think it should be restricted because it's Vintage. Man up and deal with it. Your deck won't beat everything game one the strategies in Vintage are too varied (or they were). Some games you just aren't winning no matter what, the power level of the card pool is just too great.
"though I don't mind losing to a pile of restricted cards -- it happens"
There are more blue or hijacked blue restricted cards than Lodestone Golems. It's doesn't trouble you to lose to those? What's the difference? Losing is losing. You just chuckle off Tinker Blightsteel with a gentlemanly smirk, but a Golem sends you packing? Makes no sense to me.
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RE: Oh Boy I Can't Wait For VSL Season 5!
Oath! It's what for dinner. Asian vintage champs was won on the back of the Oath player not knowing how EE worked and not making Orchard tokens with Urborg out. Mox, Orchard into Oath is truly compelling theater. Glad that pesky 5/3 that dies to everything ever printed got restricted.
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RE: [EMS]Thalia, Heretic Cathar
Wasting fetchlands brings a tear to my eye. Thank you jesus.
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RE: Oh Boy I Can't Wait For VSL Season 5!
Nothing to get over, nobody is mad or anything. I'm just pointing out that these are loud voices that appear to shape DCI policy, playing on the highest stage and they play like this. Nobody wants to talk about playing basic lands, diversifying their counterspells, etc.. The narrative after the game is often her, der broken golem, can't beat it, ban it.
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RE: Brian Kelly's Pyromancer Gush Decklist??
1 Black Lotus
1 Volcanic Island
2 Young Pyromancer
4 Gitaxian Probe
1 Concede Button -
RE: Documentation of rules violations/questionable behavior by the Eternal Weekend Winner
"I'm not a big fan of two lands a turn" - Bob Maher
So. Great.
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RE: On Workshops/Prison/Obrien's Current Dominance and What Might Be Done About It
Just want to point out that I'm not dominant in anyway and lost to Tribal Vampires for my second loss in the 4th round after which I dropped.
Also, the best thing that could happen for Gush decks ability to fight Thorn decks would be to restrict Mental Misstep. Prior to that blight on Magic being printed Spell Pierce and Spell Snare provided protection against Spheres without the card disadvantage of Force. Since the average "Gush Player" won't sacrifice a millimeter in the Misstep Circle Jerk and stop playing 4 x MM, 2-3 Fluster, 0-2 Pyroblasts main they get savaged in any matchup with a Wasteland and a Sphere. They'd lose to Glowrider midrange. Throw in a few Snares and Pierces and maybe a real removal suite and watch your matchup improve.
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RE: Notes on the State of Vintage, Jan 2017
@jhport12 said in Notes on the State of Vintage, Jan 2017:
I'm curious to hear some nuanced theories about what would actually happen if Workshop was Restricted.
People would cry about losing to Ancient Tomb and it would be the next to go. The cries of losing to prison are always the loudest.
In the low variance world of 4 round events Shops can look daunting, but losing out on the most powerful draw, cantrip cards ever printed over 8+ rounds is what balances the card out to some degree.
White Eldrazi threads the needle combining the prison of shops with "real" lands and diversifying the threat base such that narrow solutions (Hurkyl's, Energy Flux, Kataki, Shattering Spree, Pulverize) are no longer a panacea. There's an argument to be made that White Eldrazi is a superior prison deck than any popular deck with 4 Shops. Restricting Shop only helps reinforce its dominance of the archetype. Does this solve whatever play experience problem you hope to change by restricting Shop?
One factor for Thalia's emergence was the printing of TKS. It paired a credible tough to kill threat with Thalia. I played quite a bit of Thalia during the Cruise era, and the card that vexed me more than anything was Lightning Bolt. There weren't many credible Cavern-friendly threats to pair with her that had more than 2 toughness.
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RE: SMIP Podcast # 69: Three Months Later AKA The Q2 Metagame
@ChubbyRain said in SMIP Podcast # 69: Three Months Later AKA The Q2 Metagame:
Please, please, please, for the love of God, do not unrestrict Library...
How is this an actual thing?
Hahaha the same thing streaked across my brain as I listened to this over a coffee. The only plus is the colossal pile of Library activations in response to each other having to be represented somehow as massive stack battles begin.
As this cast points out, the Duality of the format is miserable and was unchanged by the restrictions. However I think you have it wrong, it's not Mentor and Thorn. It's Misstep and Thorns. On MTGO you have 31% of the field, 40% of top 8s as Shop Decks but Mental Misstep being played at north of 85% of its apex (about 3.2) in all not Thorn decks (with Dredge even giving the number a bump). If you lump in Pyroblast you are north of 90%.
In my opinion, and a look at the blue based builds pre-Khans backs this up, the format is Misstep and Thorn and has been since Delve ruined Magic forever. The confluence of Delve, Dack, Tokens mechanic has done such irreparable damage it's nearly impossible to untangle the impact and craft a solution. Mentor is miserable but it won't change anything as a 1 of, it'll still just be Thorns vs. Missteps. Those 3 spots will become a couple of Pyromancers and a random shitty creature or a Null Rod / Stony since you may cut moxes.
Misstep oppresses many cards that can tactically fight Thorns and Mentor. Those cards either aren't worth sinking mana into or you are sucked into the same endless vortex that got it banned everywhere else: Misstepping the Misstep that Misstepped the Misstep. Remember Goblin Welder? Thoughtseizing the Mentor or Thorn? Pithing Needle? Dread of Night? Illness in the Ranks in your board? Deathrite Shaman? Hate Delve ... RIP Dryad Militant! None of these cards are earth shattering but they litter the growing graveyard of interesting cards that get cattle bolted on the drawing board (or can't be played because you have no room after stuffing your deck full of the ubiquitous piece of crap Misstep). Nobody omits a card from a deck because it can be Force of Willed or Mana Drained or Spell Pierced or Spell Snared or even Flusterstormed. Mental Misstep alone wears that crown of shit.
Don't you hear your own discussions about unrestrictions and your set reviews? They are littered with sighs and qualifications about what a waste of time a 1 mana sorcery speed spell in the face of a hail of derpsteps? Imperial Seal in this cast is a prime example, you point out that it's never played because of the card.
If you believe that forcing a "blue player" to have spells with text against a deck that's a 1/3 of the field (which I'm not necessarily defending) then Misstep needs to go. It will also open up space (which may not be claimed because people don't like changing decks) for the natural thorn predators to re-emerge ... like BUG fish ... who can actually resolve a DRS without a Misstep war. Other creature based Null Rod decks.
Even if you restrict workshop you'll be left with Thorns and Missteps. White eldrazi prior to Ballista was arguably a better Thorn deck than shops. Are our memories that short?
The argument that some aggregate combo deck like Ritual storm will slaughter us all if we have only 1 misstep are unfounded. Thorn / thalia is the natural predator for these decks. In addition to Fluster and Trap there have also been 1/2 a dozen hate bears that completely stone storm.
To the point about Gush not being a problem for ~3 years ... it's true. Some new comers, especially MTGO only players might not even remember this era.
In the period before Khans in some of the largest events ever where Gush was legal (we're talking about massive ~250+ person events for their era like Bazaar of Moxen) Gush was barely a presence. The winning blue decks largely centered around Dark Confidant (both BUG Rod Fish, Bolas control). Gush was a bit player in these events circa Spring 2012, and 2013.
Delve / Dack / Tokens was the lever that when pulled opened the dam and made Gush dominant and made Mental Misstep and Probes usage skyrocket. When free was just free it was pretty good and people played Missteps. When free nets you a +1 mana for your delve spell and a Monastery Swiftspear free becomes too good. Once the use went up there is a 'stickyness' to Misstep because of its incestuous nature. But as others have pointed out you can't discuss solutions and ignore these printings.
It sucks. I remember flying to Europe in 2013 so excited to play Vintage. The floor was littered with tons of different decks.
Noble Fish, Stoneblade, BUG Fish, Bomberman, Gushbond Storm, Rod Shops, Metalworker Shops, Dredge (not really), Oath, Bolas Control, Welders, Standstill, Budget Junk and Merfolk decks.
2013 (294 players, 3 MUD, as the blue decks begin playing 3 MM + Fluster)
http://www.tcdecks.net/deck.php?id=10855
2012 (326 players, 2 MUD, Zero Gush, 4 other very different blue decks)
http://www.tcdecks.net/deck.php?id=8323
2011 (483 players ... just pre-Phyrexian Mana ... 1 shop deck out of 483)
http://www.tcdecks.net/deck.php?id=6153
Amazing how you can beat Thorn when you don't have half a dozen dead cards in your blue deck?