End the turn.
At the beginning of your next end step, you lose the game.
I have no idea if this card is playable or not, in any constructed or limited format, but it is completely awesome.
@desolutionist They went into effect this morning.
Do we have enough players for League games to ever fire?
Given how empty the Vintage tournament practice room often is, I kind of doubt it.
Don't get me wrong, I'd love to have leagues, but I'm not sure we'll have enough people where you can ever get matched with someone who has the same record as you without waiting a long long time...
Apologies for being gone the past couple days, I got really sick.
Here are all the decklists I received. I am still waiting for decklist from @orbekh -- the one I received has only 59 cards main.
As always, amazed that you and Ryan are able to put this together so quickly. Thanks!
Was I really the only one running Pyromancer at Waterbury? That's kinda funny.
Pyro/Fastbond/Gush is certainly not the best deck right now, but it's a blast to pilot and having fun is what I went to Waterbury to do.
Like last year, I had a mediocre performance overall, but was undefeated by Mentor in the day.
Your opponents (and yourself!) will probably not appreciate identical art for different cards, regardless of what text is on there -- it's nice to be able to read the boardstate at a glance.
For moxen, people often acetone/eraser text off a basic land of the appropriate type. I've done this with the various diamonds (Charcoal Diamond, Fire Diamond, etc) because they look moxen-y.
For Ancestral I'm a fan of Shared Discovery.
I like Fatigue for Time Walk, as it captures the expression your opponent usually makes when you Snapcaster or JVP it back.
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