Super interested to hear about the feelings on @wappla awesome outside the box plainswalker package of Nahiri and Chandra.
Thanks to @Diophan for the analysis!
@Brass-Man I agree with your 4th point entirely. I have been rolled by DP storm at least a couple of times lately because it is much easier for them to play around Stony Silence and Pyroblasts are largely useless against them. DP storm is well positioned (at least on MODO) at the moment with blue decks trying to over prepare for the PO matchup.
Just curious how many of the Gush decks were on Mentor vs another wincon, like Pyromancer or Gush storm?
Also 29 Decks tagged with Gush and 31 with Token, super interested in what those other 2 decks are that were not on Gush.
@Essentialrennat Misdirection is at an all time low in terms of usage and Mind Twist is unrestricted! If you play competitive modern I assume you have access to Gyofs? When I first broke into vintage I played B/W Mentor with like 6 Durress effects and Cabal Therapies and a mind twist for the random blowout effects. If G/B is your preference you can try something with Gyofs, a similar discard package, Mind Twist(s) and Abrupt Decays.
@The-Gremlin-Lord I do not fault you at all for wanting to take a break until the meta shifts.
To me, this is the biggest issue that separates vintage B&R debates from literally every other formats; The fact that the hyperbole layden "I'll quit if this doesn't change" talk that you see for standard, modern, and legacy is very very real with vintage players, and it hurts the game in both the short and long run. Even if a relative percentage of standard players have "quit" over the rock paper scissor meta, it's a drop in the bucket relative to when vintage players decide to hang it up.
The notion that a stagnant (or steady, for the glass half full crowd) meta better serves a community that only gets to play big events 2-3 times per year is an outdated view that went out the door with MODO. If even a third of the 38% of people who disagree with the B&R over the past year stop playing, that is felt in Dailys that never fire and TOs forced to cut prize support. Sometimes a change, even if viewed by a population as "a change for the sake of it", will shake things up enough to Jumpstart the format.
here is my list...
3 polluted delta
3 flooded strand
2 volcanic island
1 strip mine
1 black lotus
3 monastery mentor
1 vendillion clique
3 baby jace
2 dack fayden
2 gitaxian probe
1 ancestral recall
1 time walk
1 dig through time
1 treasure cruise
4 force of will
3 mental misstep
1 spell pierce
3 swords to plowshares
2 Stony silence
In an effort to actually be able to play Vintage competitively more than 4 or 5 times a year I pulled the trigger and took a deeper dive into a MODO collection. I have ran a riff on Mentor Silence in the past 2 daily's, cashing Sunday (beating outcome oath 2x) and then going 1-2 drop in last nights 27 person showing (losing 2x to outcome mentor).
I will share my list below, but one of my biggest struggles over my past 7 tournament matches (plus a number in play room) is "Wasteland, or don't Wasteland?" I have played blue or combo almost my entire Magic career, so Waste/Strip effect usage is not usually something I have had to understand. With all the Workshops, Ancient Tombs and low land count combo decks, the Tempo gain from waste/strip effects are appealing, even in Gush decks that want to maximize the amount of islands played.
I could spend 5 hours coming up with scenarios, but here are 2 that came up for me in the past week or so...
My hand (on draw) : Delta, Waste, Preordain, Preordain, Force, Mentor, Mox Ruby
My opponent's turn 1 is Ancient Tomb->Thorn....So now on the draw I know my opponent is on Shops or Eldrazi, but regardless that thorn is bad for my hand, especially if they have their own strip effect, so I snap counter with force pitching a preordain. My opponent passes and I top deck Mentor #2...now what? I have no Probe, so I have no way of knowing what my opponent is on, but I suspect wasteland. I can fetch for a basic Island and preordain, but then I am cutting myself from white which I will need to try and jam an early mentor, so I decide to run out mox ruby and waste the ancient tomb. Well just my luck, my opponent drops Shop, Sol Ring, Ballista and Ravager. I am able to dig but find no answers and a tangle wire and revoker on my ruby close that game out
What would you have done in this situation?
My Hand (on Draw) Wasteland, Volcanic Island, Fetchland, Ponder, Baby Jace, Mental misstep, Flusterstorm.
My Opponent goes T1 Seat of Synod Ponder, I misstep, they misstep back...defending the ponder with a misstep tells me this spell is important, and the Seat gives me 99% information about what I'm playing against...something with outcome and probably a very low land count. Without much thought, I waste the Seat, thinking that I may not get a chance to waste an academy and If i can screw him off lands and possibly metalcraft my hand can inch ahead with flusterstorm (assuming I got another turn) ready as backup. My opponent plays sea, sensis top and passes. I ponder on my next turn to try ultimately shuffle the 3 away trying to hit a stony silence, but whiff. My opponent plays a fetch, some artifacts and passes, I whiff on my draw again and play baby jace, My opponent plays academy on their next turn, thoughtcast, shuffles with top and passes. I draw a land, loot into more land, cant flip jace and have to pass the turn. My opponent plays outcome's plus top with the artifacts in play allowed him to pay for flusterstorm, and I lost from there.
Had I held the wasteland, my opponent would not have had the mana for fluster, and who can say what would have happened, what would you have done?
When I use my CE duals or power I always triple sleeve and run it past the judge. In my experience the triple sleeve eliminates concerns about the corners on the CE cards and any impropriety related to rando foils. Of course triple sleeving is not for everyone and does make your deck a tad harder to shuffle, unless you play EDH regularly and are used to shuffling a huge stack of cards :)
I will admit to not really watching a large swath of different MTGO streams, but do the consistent streamers observe "ghosting on their behalf", where the chat offers comments on an opposing streamers hand or thought processes?
It is a fine line that the popular streamers have to walk between offering a product entertaining enough that folks come back, while maintaining the integrity of the game. The notion of even a single player offering comment/advice on a live game in a competitive Paper tournament goes against some of the most fundamental notions of competitive paper magic (not to mention that that sort of behavior often has serious repercussions in paper events). Chalking this up to MODO is MODO and Paper is Paper is fine, as long as we all remember that Metagame analysis and ultimately banning/restrictions will continue to be heavily based on MODO data.
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