congrats to @ReneRandrup who wins the finals of EVL S2 in straight games with Jeskai Pyro/Mentor. Game 1 I was punished for keeping/taking a 3 wasteland +mishra's factory hand /line and then not drawing a single mana source. Game 2 was fairly tight until the stony silence dropped at which point my walking ballista's went from Pyromancer slayers to rather ineffectual 1/1 and 2/2s
Posts made by Prospector
RE: European Vintage League - Season 2 registration closed. Decklists public!
RE: MTGO Vintage players contact info
Hi I'm Patrick van Beek - pvanbeek online I play evenings in Europe (EST+5). I play most decks except hatebears
Thanks to the banning of troll in modern I now play dredge too. Just need a reprint of cavern (of souls) in MM3 and I'll be in my way to hatebears too
RE: Oldish Primer I Wrote on Vintage for Cardhoarder, Still Mostly Relevant
I really enjoyed this, thanks for posting, also catching up I your stream.
RE: MTGO Outside Assistance
2.2 Tournaments and Events.
(iii) Collusion A player or players working together to gain an unfair competitive advantage in an event. An example of collusion includes sharing knowledge of draft picks with other players of an event during the drafting portion of that event.
To me for this to apply
a) players need to be playing in the same event,
b) the advantage gained would need to be unfair
Personally I interpret this as, streaming/advice from chat completely fine as long as it's not coming from another player in the tournament
The grey area is when it's other players in the same tournament who have access to information not available to anyone else.
Scouting in paper tournaments is a bad analogy as anyone with a bit of time can do it. Whereas in a Modo event as far as I know the only way to know for sure what deck someone is on (before you've played them) is for them to tell you themselves or someone else to have faced them in a prior round and then pass that information on.
But even then who is to say that the advantage gained is unfair? It's an edge and very difficult to say how such edges add up.
I also completely buy that you could do this outside of a stream it and would be undetectable.
And it would be the wrong outcome if someone was sanctioned for collusion as a result of something someone sat beside them said or was posted in the chat that was caught on stream. This would discourage an activity that is of great benefit and service to the community.
So I've reconciled myself that while my opponents may have an edge (streaming, teaming or otherwise) it didn't detract from me having fun - which is the main reason I play.
RE: MTGO Outside Assistance
I for one would prefer if players stream . Having read this thread I think most of my pre-conceptions were wrong - I thought having the chat on your side gives you some edges. However much of the information that might by provided by the chat can be looked up and if you are so inclined you could set up a bot to look up the information to save time .
The one possible exception (and maybe I'm also wrong on this) is the innocuous what is my opponent on? Yes you can look up what they've played in recent tournament, but if someone in chat knows what your opponent is actually on as they faced them in a previous round this can hugely influence mulligan, turn 1 play. Is there anyway of finding our what your opponent is on - can you review previous rounds while the tournament is underway?
RE: JANUARY 9, 2017 BANNED AND RESTRICTED ANNOUNCEMENT POLL
Probe has a downside in multiples in your opening hand as it makes mulligan decisions more difficult. I tend to play 2 or 3 except when playing combo. How much is the prevalence of a card in winning/top8 decklists a factor in whether a card should be restricted - clearly this was the case for cruise and dig. Does anyone have comparable stats for probe?
I was for outcome being restricted at first but having read Rich's post and watched him on steam take down the P9 with a meta-gamed deck (though ironic not having to face PO) I think there are sufficient metagame answers.
I blow hot and cold on mentor depending on whether my inner Timmy, Spike or Johnny is most prevalent.
Timmy - oh look I can create lots of monks AND they grow bigger too.
Spike - I only really need a few of these and that's my primary win con sorted
Johnny- this card reduces space for deck design as it's very hard to fight against the mentor and the token it leaves behind. I then don't play it as I think it's boring and have gone as far as wondering whether the meta would be more interesting with it restricted
I think over the period since mentor was printed I've gone Timmy - Johnny - Spike
So I'm not in the restriction camp on mentor at present, but could easily see myself change my mind in future - Spoiler Alert- particularly after Week 1 of VSL S6
I'm glad to have Misstep in the format for one reason and that is if my opponent draws ancestral and I don't. But clearly another card whose existence narrows deck building options.
@Smmenen Restricting preordain I think would be interesting. It takes away the ability to cheat on mana base and makes blue decks slightly less consistent. This might open up some deck design space. It's probably showing up frequently enough in winning decks to justify consideration. On the other hand it's a card that rewards skillful play.
But having said all that I voted for no change and having read this thread I would still vote for no change.
RE: Oh Boy I Can't Wait For VSL Season 6!
@ajfirecracker I noticed the force on the gush too. One of the things that makes vintage such a high variance format is then even when you make a poor play (lowers chance of winning vs a different line) sometimes you get rewarded. Its taken me along time to appreciate these subtleties - the good Dr Shay's streams are very helpful in this regard as he often explains what can go wrong taking a particular line.
RE: Paradoxical Outcome vs Mind's Desire
If you are playing in the "tournament practice room" on MTGO, that ends up being a very skewed metagame as I feel it's far more casual than the name implies. People with the cards want to do broken things with zero risk (or little risk if you are playing in the 2-man queues). That hasn't translated into performance in Dailies or Paper metagames, where the entry fee entices people to play "better" or at least more consistent decks.
I think part of the issue is that there are very few casual vintage games firing in the "just for fun room" so people who want to play vintage on MODO but aren't necessarily paying competitive decks gravitate to the tournament practice room. Meta extraordinarily skewed. Though turn 1 Goyf, T2 blood braid elf into timewalk (off moxen)-made me smile.