@rikter Thank you, sir.
Posts made by Prospero
RE: Workshop Aggro
All worthwhile points, Cutlex.
For whatever it's worth, if I had to answer the questions you posted, I'd say:
I. With the restrictions of Chalice of the Void and Thorn of Amethyst, Shop decks have to find a means to answer Outcome decks while having fewer means of doing so. Outcome might exist in a four Chalice, four Thorn, four Sphere metagame, but it would look different than it does now. It would probably have more lands, and a few less zero drop fast mana pieces.
Blitzkrieg Shops would love to be able to run something like Null Rod while presenting a clock to the opponent, but that's a tough ask, as the creatures available to you across your 1-4 drops are awkward. What's a great three mana Shop Aggro creature? In the first iteration of Blitzkrieg Shops, I had Etched Champions in part because your three drops kind of suck. Porcelain Legionnaire is a two drop, Phyrexian Metamorph isn't a threat unless you've got one already, etc.
If you're going to run Null Rod, you have to build your whole deck around it. Null Rod doesn't stack well (you never really want more than one), doesn't present a clock, and cuts off a lot of options for you (cards like Steel Overseer, for example), let alone what it does to your mana (as you're going to be running eight SoLoMoxen).
The trend since Lodestone's restriction seems to have been a race to the bottom - to run the most efficient (re: under-costed) Shop deck possible. Something that's hyper-aggressive, while having enough disruption left to stutter-step your opponent for the few turns you'll need in order to ensure victory.
Ratchet Bomb is something of a hedge. It addresses the Outcome decks (though not as effectively as Null Rod), all while it doesn't force you to rebuild your deck (due to your threats' lack of synergy with Null Rod). This particular strategy dates back to 2008 with N.Y.S.E. 5C Stax.
II. Foundry Inspector is a cool card that requires you to be incredibly dense with threats. The two approaches to him so far have been to either try and use him to reduce the upper end of your curve (making your Wurmcoil Engines, Precursor Golems, Hangarback Walkers and Walking Ballistas slightly more powerful early on), or to use him in a deck like Blitzkrieg Shops, where you're looking to make your two drops one drops, and explode on your opponent immediately after the Inspector hits. I'm still convinced that there's a third option that's some kind of crazy combo deck, but I don't think that's a Shop deck.
As it feels like it has been a race to the lowest, most efficient (and yet still powerful) curve possible, I'd suggest running them over running more expensive bots, if that's where you're at mentally.
III. The printing of Blightsteel Colossus had us running Sculpting Steel in our 75s. There's a better option than that right now, and if you're running Phyrexian Metamorphs with cards like Steel Overseer, there's a good chance that you're going to be able to get value out of them faster than your opponent will be able to catch up (with their higher curve).
IV. Mortarpod was an answer to Dark Confidant back in the day. It worked through a Null Rod. Dark Confidant was very, very good against Shops for a long time, and while many cards were played around with, Forino broke that out back in 2012 or so. If Dark Confidant is back, there are worse cards to have than that. It's cheap, can be used with a Rod in play, and does what it needs to do. There's marginal value to it in the Shop mirror as well.
Also, good luck to everybody at Champs. I'd love nothing more than to see a Shop pilot take it down. Roland Chang will be representing the New York crowd there, as neither Forino brother or I will be there this year.
RE: Workshop Aggro
@mediumsteve While these points may have been made in the past by others, Will is addressing the specific request for information for GarbageAggro, who seems to be new to the forum. A newer member of the forum, in all likelihood, may not have seen these points be made, or may not have arrived at them yet for himself.
I didn't read Will's comments as being about having specific 'tech' for Champs so much as commenting that the work that goes into developing said 'tech' is something that has a real cost to generate, a real value to those who spent the time developing it, and should have a benefit for them for a little while before its secret nature is lost.
Netdecking is so taken for granted at this point that there's really not much point in discussing how widespread it is. The product of that netdecking, however, is worth discussing, as it seems to be the crux of what's at issue here.
I remember Brian DeMars' Steel City Vault list being withheld from the public after a top eight (top four?) appearance at the Steel City Open back in 2009. I know that I've asked for my own lists to be held back in the past. It's the product of players looking to get some value out of the time that it took them to develop a deck that, later, did well. There was a point in time, earlier this decade, when no Shop list from the Forinos or I could last more than an event or two before other players were running our exact 75, all without really knowing why certain cards were in there, or not there (like Crucible of Worlds in Terra Nova).
I remember being on the original TMD when teams arose, and being frustrated in not having access to the thoughts and lists of the pilots who had developed them. It definitely would have helped me tremendously to have had someone willing to share all that information with me. I would have gotten better faster, certainly. I wasn't on a team for the first eight years that I played Vintage, from 2000-2008. In 2008, I was, loosely, part of a 'team' with the Forino brothers. This meant, mostly, that Raf and I would just talk on the phone a few times a week, playtest a couple of times a month, and get ready for whatever the next big event was. I'm proud to say that I also teamed with DemonicAttorney, TheAtogLord, Voltron00x, Will, and a few others in the past. I consider them all friends.
To get back to the point, you can imagine how frustrating it is/was to play against someone who copied your 75, and just so happened to draw one more critical card than you did over the course of a match. The power level of the format is such that we're all living on a razor's edge in every game of every match in every tournament. Dumb luck and average play in a true mirror is enough to tag you with a loss here and there, and when that player would otherwise not have had a list that was as well-tuned as yours, you can imagine how the match would have potentially played out otherwise. Imagine flying to an event, paying for everything that involves, and then having something like that happen.
MODO only hastens the speed at which lists can be copied, and proliferate.
I don't think that Will's words were born from a place of arrogance, but rather from a place of decency, where he was trying to help a new member while not giving away the edge he will need to compete, and do well, at Champs next month.
RE: Royal assassin
Tom Wanerstrand was keeping all of his art in a storage unit that he refused to go to a while back. I can't immediately recall if I've seen a piece of his art out in the wild, so I guess it's theoretically possible that he still has it. That said, dealing with him is difficult. Reaching out directly to him first seems best.
RE: Your Favorite Card Art
It's funny to me that Morphling card art was supposed to be for Clone...
The working name for it was actually 'Tolarian Doppelganger', which is pretty cool. It was RK Post's homage to Hoover's Vesuvan. I love the piece, I just wish it was a little bigger (she's 6x8 or so). Karn is bigger, around 8x10, though it was done on some pretty flimsy paper, as opposed to the board the RK Post mounts everything on.