Curious if people think this card is still strong post board when you know what your opponent is running vs the mana saving on pithing needle (assuming you are not up against a bunch of Missteps.)
Posts made by Protoaddct
RE: [XLN] Dowsing Dagger // Lost Vale
The only thing that really jumped out at me about this card was the fact that it can give them useless tokens for you to oath off of. That being said I doubt you really want to spend the time equipping this on Emrakul. In shops it seems like giving them some blockers for your non evasive creatures was a non starter.
Also, the land is still vulnerable to wastelands but with all the added hoops you have to jump through. I think i would want someone to prove me wrong on this before I bothered with it.
RE: [XLN] Perilous Voyage
At 2 mana I am just going to say no. The Scry is conditional and while it may be on a good amount of the time, there will be a non 0 number of times where something like boomerang may have been better to remove a land against someone who stumbles on mana early.
I also think the scry almost conflicts with Blues manipulation suite at this point, because you have fetches you probably want to use, brainstorm and the like, and the marginal effect you get from this just to get the bonus scry may be wasted because you may already have your top deck set up.
RE: Curious Homunculus (revisited)
Feels way different in function to me. Besides being bricked against Rest in peace, no lifelink, and a different color, I would think Homunculus would have seen play in a delver style deck by now if he was to be viable at all.
I don't want to say he's not playable, but there are a ton of options in 2 mana big things (Thing in the Ice, good old Goyf) that may take the slot before this guy.
RE: [XLN] Field of Ruin
I don't think dustbowl is an apt comparison. Dustbowl does not refund you a basic land, so net net the activation cost of this is 1 plus your land. Dustbowl is also a straight destroy, and this is not. Plus interactions with Arbiter, landfall, and a shuffle, the 2 are far enough apart I do not think the comparison holds up.
[XLN] Field of Ruin
Field of Ruin
T: Add C to your mana pool
2, T, Sacrifice Field of Ruin: Destroy target nonbasic land. Each player searches his or her library for a basic land card and puts it onto the battlefield, then shuffles his or her library.
Anyone who plays ghost quarter should take notice of this, because I suspect there are lists where this is better. Yes it is more costly at 2 for activation, but you do get one back untapped right away. That can do things like trigger landfall or get you untapped mana of an off color.
I suspect this is better in a lot of workshop matches as well. Often you are hitting an opponent with wastelands at a hit to your own tempo, and if you are still under a sphere you may not be able to spend your mana anyway, where with this it cannot be touched by a sphere and will help you tempo up against them.
RE: [XLN] Kitesail Freebooter
Has evasion, good with Nobles/Mayors etc.
He is cute. I'm unsure he's good enough in a world where you would rather sphere your opponent to death than duress them, every spell this guy ganks is technically one spell less the spheres are working against, and the body is not as good as Thalia or other 2 mana options, but I think its easily at least a potential card that can shift into the deck with meta changes as they may arise.
Sadly the way he is worded I don't think you can do the oblivion ring/tidehollow blink trick either. Would have made him substantially ore versatile.
RE: [IMA] Mana Drain
This will probably be good in Legacy, but I don't see it replacing Steel Sabotage in Vintage or Commander. Two blue is hard to produce what with the lack of good mana bases in this format.
No way this gets the green light in Legacy. It is being printed for EDH and Tabletop as far as I can tell. It is maybe the most restrictive card in EDH if you want to play blue.
RE: [XLN] Unclaimed Territory
How many colors of a single tribe of creatures does a list need to be playing to make this + Caverns better than a normal fetch or rainbow package? How many tribes even have viable cards outside of the single color they normally occupy? Humans maybe, but merfolk, goblins, elves, all seem to be locked into 1.5 - 2 colors. This also does not provide color for spells which those decks still run, so I honestly cannot see it being playable as the 5th cavern over something like gemstone mine, aether hub, or Confluence.
RE: I[XLN] Primal Amulet/Primal Wellspring
Turning it into a land may actually make it worse that goggles since stripmine and wastes are a very common, very prominent thing. It feels like after all the effort to make it flip in the first place you need to be able to use it more than once or it was too much for too little in return.