I agree with your assessment of sideboard tactics against Dredge. I will test out Pithing Needle as it is much more flexible against other archetypes that Crypt is. Do you have a suggesting on numbers/configuration? 3-4 Needles, 3-4 Cages? Cages do work against Oath so my first thought is 3 Needles, 4 Cages?
Vintage MTGO player since 2015.
Posts made by PugSuperStar
RE: Keep or Mull?
RE: Keep or Mull?
Thanks all for the feedback!
I did keep the hand as I had Cage and Swords and I am also not comfortable with a mulligan having a hand with a mana source and Dredge hate for a random 6. Also, I suspected my opponent was not running a pitch Dredge list (though they were playing Amalgam) as I didn't see a single counter spell. I saw 4/5 of their library game 1.
My next draws were Mentor, Island, Tundra with JVP finding Mystical. I was able to slow down the Hollow Ones with Swords and BabyJace's plus ability before pulling ahead with Mentor. Opponent mulligan'd to zero game 3.
Great discussion, I will post another close hand in the near future!
Keep or Mull?
Please see the hand below. I am playing URW tokens. This is game 2 versus Dredge. I lost the first game. I sided in 3 Cages, 2 Tormod's Crypts and a Swords.
This hand does not have additional mana sources or card selection/acceleration.
Is this a keep or mulligan?
I have been playing MTG on and off since revised and have been a casual Vintage enthusiast for about two years. I have decided I would like to become better at the format I have come to enjoy immensely. I only play Vintage on MTGO and therefore miss out on any instant feedback more experienced players and opponents may give IRL. I find myself not improving overtime due to the lack of this feedback loop.
I have been interested in the topic of Deliberate Practice for sometime now, since hearing it discussed on a Freakanomics Radio podcast. The abbreviated definition of Deliberate Practice is breaking down the skill you want to become better at into smaller sections and repeating those while incorporating a feedback loop. The goal is that when putting back together all of the smaller sections into the whole, you will better at the skill.
I have been thinking about what the smaller sections of Vintage Magic would be. Deck and sideboard construction, mulligan decisions, in-game sequencing and sideboarding have made my initial list. Can more experienced players possibly suggest other sections and/or how to develop a feedback loop (attempt, evaluate, adjust) for these sections?
RE: First league 5-0 lists
@supertimland MTGO reports random 5-0 decks with a least 10 cards difference than any other 5-0 deck selected. It is automated, not done by a human.
RE: Deck Help Please
I started with a similar deck when I first tried my hand at Vintage.
I would suggest cutting some of the "weaker" (read: bad in current metagame) cards such as Mana Drain, Fire//Ice, Inkwell Leviathan and Dark Confidant. Instead, I would try Sphinx of the Steel Wind as your robot and increase your Thirst for Knowledge count or try the Paradoxical Outcome engine if you find room for more artifact mana acceleration (Chrome and Opal Moxen).