I still feel like the Bant Survival deck that won Asia Vintage Champs, perhaps with a few tweaks, strikes the right balance of attacking PO without sacrificing other matchups too much. Having access to five Stony/Rod after sideboard along with Chalice, Thalia, and a fast clock means the deck is well prepared for that matchup and still has game against the other decks in the format.
Posts made by revengeanceful
RE: How to beat Paradoxical Outcome
RE: What content do you not get enough of?
One thing I'd love to see more of is gameplay videos that aren't just streams posted after the fact. I get why we don't have a lot of these, since they take more editing work and time commitment than just posting a stream, but I'd love to have more of these.
RE: Is Old School killing paper Vintage?
Based on all of comments to this thread maybe Vintage should take page from Old School and hold more regional events with very small prize pool and the proceeds going mostly to charity.
The Old School events are getting more that 80 players and they are drawing players from all over the country. If there are issues getting a monthly event fired in local areas maybe do a yearly or bi-yearly event to get a better draw. If this was done on a regional level we could have more events with more people. The EV would be next to zero but there would be more paper Vintage played.
This is something I could get behind. I know some local card store owners would be down with this my area.
I dunno, I've run an annual full-proxy charity Vintage event the last two years with a small prize pool in an area that doesn't get a ton of Vintage events, and haven't broken the 20 player mark either time. I really marketed the hell out of it this year too, so I don't know that what you're describing is the solution.
RE: [GRN] Assassin's Trophy
My oath didn't trigger once during the whole evening. I desperately hard-cast my Inferno Titan once, but after one swing it got assassinated. I will definitely need to tweek my deck I think.
I wouldn't go so far as to say that you definitely need to tweak your deck after a testing session against one BUG control list, unless your metagame is swamped with BUG players that you expect to immediately go to 4x Decay 4x Trophy.
RE: [GRN] Molderhulk
It's interesting for Survival. I don't think it would cost two reliably enough for current builds, which we've seen don't want more than one or two three mana creatures. Maybe a newer build that derives more value from having creatures in the yard could want this?
RE: Survival Salad
I won an 18-person event yesterday with the Asia Vintage Champs winning list, swapping out Spell Queller for Dryad Militant. Played against blue decks every round (including Outcome once, where the high density of Stony/Null Rod really paid off) and got quite lucky in my top 8 matches, but the deck felt really good.
[GRN] Assassin's Trophy
Assassin's Trophy BG
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Abrupt Decay has been on a bit of a downswing lately, but this seems to have potential in that same slot of flexible removal for BUG and/or Oath decks. Losing uncounterable hurts, but the additional ability to hit any permanent might make up for that.