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posted in Single-Card Discussion read more

The fact that this and goblin welder are both goblins really helps with running Cavern of Souls. Before it just wasn't optimal to run 4 Caverns just for Welder in the fear of Derpstep. But with 8 goblins 4 Caverns seems much more viable, and this costing 2 letting it get around d Derpstep is already a plus. How long before Trash 4 Treasure gets restricted 😉 lulz

posted in Single-Card Discussion read more

Ah true, this is a tutor, an uncounterable one with Caverns on goblin, for 90% of the combos in 2 card Monte. Interesting.

posted in Single-Card Discussion read more

http://mythicspoiler.com/mh1/cards/goblinengineer.html

Goblin Engineer
1R
1/2 goblin artificer

When this etb, search your library for an artifact and put it in your grave.

R, tap, sac an artifact: Return an Artifact with CMC 3 or less from grave to play.

I'm thinking this has implications for Vintage. Can technically find both peices to Vault/Key and put them into play. Makes psuedo Welder 4-8, makes trash for treasure a tinker???? What do others think?

posted in Single-Card Discussion read more

Trygon Predator pitches to all the useful Forces now. Sweet.

posted in Single-Card Discussion read more

Seems interesting in a list with 4 Regrowth. Gonna need those green cards for your Force of Vigor anyways. 😉

posted in Single-Card Discussion read more

Yea, a better version of Contagion seems right

posted in Single-Card Discussion read more

We have a legendary named fllpggpshshthsp. Come on.

posted in Single-Card Discussion read more

So 2-3 of these in Survivals sideboard almost ensures a victory versus MUD? Chuck my extra survival EOT, destroy what ever, untap, win??

posted in Vintage Strategy read more

http://www.magicspoiler.com/mtg-spoiler/prismatic-view/

Land
Pay 1 life, tap, sac: search your library for a basic land and put it into play, shuffle.

Does this have viability in Eldrazi since it can grabs plains and wastes? I can't think of much other use, but I like it none the less.

posted in Single-Card Discussion read more

Blue decks have access to more card draw than ever before with A call, Cruise, Dig, PO, TfK, Standstill, Planeswalkers, etc etc. Running 8 Forces is card disadvantage, but with the mass draw how much of that drawback is negated (no pun intended)? I think this card alone is going to keep Gush on the restricted list for a long time.