So somethinh along the lines of:
T: Add 1 C.
T: Add one mana of any one color of your choice for each artifact your opponent controls.
2: Sacrifice -this- to destroy target artifact or non-basic land.
"Life's a garden, can you dig it?"
If an opponent has 3 or more artifacts, you may play -this- for free.
Destroy 2 target artifacts.
(Split Second so they can't ravager or ballista in response to destruction, or Bounce with PO).
These are two ideas that help versus both Workshop decks and PO decks, and possibly splash versus others.
Sage of the Natural
-this- cannot be countered
Activated abilities of permanents require one G mana in addition to other costs.
Hoses fetchlands, wastes (for opponent), ravager, balista, trike, diving top, planeswalkers, time vault, etc etc
Would be very helpful for dude.dec (aka hatebears), but would prolly make jund too strong in modern.
R/G (1 cmc, either color)
Cannot be countered by blue spells or abilities.
-this- cannot attack or block.
Pay 2 life, give -this- +1/+1 until end of turn.
Sacrifice -this-: Destroy X tagert artifacts, where X is -this- creature's power.
Creatures cannot attack you or planeswalkers you control unless opponent pays X, where X is that creatures CMC. Tokens require 1C to attack.
Exile Toll Bridge: prevent all damage and lifeloss dealt to you, planeswalkers or creatures you control this turn.
Helps versus many matches (storm, aggro, dredge), added exile clause so no Crucible shannagins. Seems fair as a Legendary land that does not tap for mana. Maybe too close to glacial chasm?
When ever a token etb, that tokens controller must sacrifice it or another token.
Mentor, Pyro, Oath, Dredge, Saheeli, Stoneforge. This card would shake things up I think.
Are these good, too little, too much?