Posts made by Shax
posted in Single-Card Discussion read more

I finally found the card I was looking for. It's out of Ixalan called :

Deeproot Champion.

It can actually see play in GAT decks that want more than 3 colors since it's for all non-creature spells.

posted in Combo read more

I've got a old but good deck to post. It's called Sabre/Exhume Bargain.

The deck looks like this.
Theres two versions, one that runs Voltaic Keys and Renounce and the other runs Radiant's Dragoons and Exhume.
// 60 Maindeck
// 10 Artifact
3 Tooth of Ramos
4 Grim Monolith
3 Voltaic Key/Radiant's Dragoons

// 8 Creature
4 Academy Rector
4 Skirge Familiar

// 4 Enchantment
4 Yawgmoth's Bargain

// 9 Instant
4 Dark Ritual
1 Vampiric Tutor
4 Renounce/Exhume

// 22 Land
6 Swamp
4 Phyrexian Tower
5 Plains
4 Peat Bog
3 Remote Farm

// 7 Sorcery
1 Demonic Tutor
1 Yawgmoth's Will
1 Imperial Seal
4 Soul Feast

// 15 Sideboard
// 4 Creature
SB: 4 Phyrexian Negator

// 1 Enchantment
SB: 1 Circle of Protection: Red

// 2 Instant
SB: 2 Disenchant

// 8 Sorcery
SB: 1 Massacre
SB: 4 Duress
SB: 3 Perish

posted in Combo read more

Now that Yawgmoth's Bargain is unrestricted this deck needs a massive overhaul or a few slight tweaks. I'll update the original post with a modified build. Instead of adding 3 Blue sources we get x3 more Bargains. Definitely a fair trade on our part of the combo game.

posted in Workshops read more

You really want to abuse Welder in those Stacker list, so Triskelion keeps coming into play with 3 counters and so on. The equipment isn't mandatory but is a good way to manage the game. Whatever equipment manages the game the best is usually the way to go in Stax or Stacker decks.

The list are actually still good, but you gotta know how to do things like play with a Juggernaut or equipment really.

posted in Workshops read more

Theres another Workshop deck on the map called ''Stacker''!

It's basically the original Workshop Aggro deck that was ran back in 2007.

Heres both of the list I could find.

// 60 Maindeck
// 19 Artifact
1 Black Lotus
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Sphere of Resistance
3 Sword of Fire and Ice
4 Thorn of Amethyst

// 21 Creature
3 Goblin Welder
3 Gorilla Shaman
4 Juggernaut
4 Magus of the Moon
4 Solemn Simulacrum
3 Triskelion

// 20 Land
4 Mishra's Factory
4 Mishra's Workshop
6 Mountain
1 Strip Mine
1 Tolarian Academy
4 Wasteland

// 15 Sideboard
// 3 Artifact
SB: 3 Crucible of Worlds

// 4 Creature
SB: 3 Duplicant
SB: 1 Goblin Welder

// 8 Instant
SB: 2 Pyroblast
SB: 4 Rack and Ruin
SB: 2 Red Elemental Blast

That's the first list, the second is just some alterations.

// 60 Maindeck
// 25 Artifact
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Sphere of Resistance
4 Tangle Wire
4 Thorn of Amethyst
1 Trinisphere
3 Umezawa's Jitte

// 19 Creature
2 Duplicant
3 Goblin Welder
3 Gorilla Shaman
3 Juggernaut
4 Magus of the Moon
4 Solemn Simulacrum

// 16 Land
4 Mishra's Workshop
6 Mountain
1 Strip Mine
1 Tolarian Academy
4 Wasteland

// 15 Sideboard
// 3 Creature
SB: 1 Razormane Masticore
SB: 2 Triskelion

// 4 Enchantment
SB: 4 Leyline of the Void

// 8 Instant
SB: 2 Pyroblast
SB: 4 Rack and Ruin
SB: 2 Red Elemental Blast

posted in Combo read more

Helm is a route, but requires many sideboard slots dedicated to it and also maybe like Serum Powder. Serum Powder might rise in price and usage if people start needing mulligans in magic more often and more ways to find their combos. With new sets new combos emerge so serum powder is the perfect canidate for such a deck.

4 Leyline is to fight other Combo decks using Yawgmoth's will.
4 Echoing Truth and 3 Chain of Vapor is to fight the Control decks basically toe to toe with whatever they throw out.
4 Yixlid Jailer is to fight aggro decks that think they can fight with flashback or some sort of abilities from the graveyard. Dredge for example.

posted in Combo read more

Mental Misstep, while a good four of; can potentially hurt more than what it does with trick countering a spell.

posted in Combo read more

Well TPS has a long history of being one of the most dominant decks in MtG history.
It has the tools, skills, and atleast to some extent the flair needed to get it over the hump.

With recent restrictions like Chalice of the Void and Lodestone Golem; Stax has took a nosedive in tournaments so it's time to dust off a old deck of mine.

The cards selected show the raw power of TPS, and also show how it can be versatile in the SB with anti Combo, Control, and Aggro.

posted in Combo read more

// 60 Maindeck
// 11 Artifact
1 Black Lotus- Big Mana
1 Lotus Petal- Mana
1 Mana Crypt -Mana
1 Mana Vault -Big Mana
1 Memory Jar- Draw
1 Mox Emerald- Mana
1 Mox Jet- Mana
1 Mox Pearl- Mana
1 Mox Ruby- Mana
1 Mox Sapphire- Mana
1 Sol Ring- Mana

// 1 Creature
1 Blightsteel Colossus- Win condition

// 2 Enchantment
1 Necropotence- Draw
4 Yawgmoth's Bargain- Draw

// 17 Instant
1 Ancestral Recall- Big draw
1 Brainstorm- Draw
1 Cabal Ritual- Fast mana
4 Dark Ritual- Fast mana
4 Force of Will- Counter
4 Gifts Ungiven- Tutor and combo enabler
1 Mystical Tutor- Tutor
1 Vampiric Tutor- Tutor
1 Rebuild- Mana, Artifact removal, Draw
1 Chain of Vapor- Removal, Mana
// 12 Land
2 Island- Mana
2 Swamp- Mana
4 Polluted Delta- Fetch
4 Underground Sea- Mana

// 14 Sorcery
1 Demonic Tutor- Tutor
4 Duress- Discard
1 Imperial Seal- Tutor
1 Merchant Scroll- Tutor
1 Mind's Desire- Combo enabler
1 Ponder- Draw
1 Tendrils of Agony- Finisher
1 Time Walk- Extra turn
1 Timetwister- Combo enabler, draw 7
1 Tinker- Draw and win condition
1 Yawgmoth's Will- Combo enabler
1 Windfall- Big draw or Combo Enabler

Sideboard:
4 Leyline of the Void- Anti Combo
3 Chain of Vapor- Anti Control
4 Echoing Truth- Anti Control
4 Yixlid Jailer- Anti Aggro

The sideboard is completely customizable. Within the colors blue and black

Card explanations are in the dashes next to the cards. Now the problem is whether to use Gifts Ungiven, or try and use some alternative method for a tutor or combo enabler. The deck needs 3 more blue sources to be at tip top condition. Maybe a unrestricted brainstorm would help. I had a list earlier about TPS but forgot the one of cards it used. I guess slot something like Treasure Cruise, Dig Through Time or possibly something like Windfall.

posted in Vintage Strategy read more

Another change you can possibly make is to take out Brainstorm for another restricted bomb, but it must be a good one. Merchant Scroll, or some sort of tutor like Imperial Seal. It's a deck that's on the cusp of just having one more card to be a fairly easy deck to win with. It doesn't even need Paradoxical Outcome to win tons of matches, it's just a great support card and draw engine.

You can also swap Chain of Vapor in the SB for Serum Powder if you wanna get greedy and allow yourself to get better chances to draw SB cards. The SB cards like Echoing etc will help you get out of sticky situations. Leyline is a clutch move against Dredge, Snappy decks and Tarmo decks. Not to mention is just destroys combo and other Academy decks if you've stripped their Academy.

Another big thing about Academy is that their is a foil to the deck.

Channel Fireball as funny as it sounds or Channel variants are a big reason why Blue has cards like Force of Will, Mental Misstep and Misdirection.

The way Channel Fireball decks are made sadly is that they require 4 Channel as a structural card. Without it players cannot use life as a resource.Another funny thing about MTG is that originally Academy was supposed to use White as a backup to support Black and Blue, since White has the best control elements and can support a combo engine with trivalous things like Balance, but Balance is the only card that is restricted in white. Maybe if Wizards eventually prints another White restricted card we'll have something that doesn't use Red as a backup in Tolarian Academy. Red is for Removal, Draw, and tricks like discarding both players hand, or just your hand if the other player doesn't have one. If White had let's say Balance go in the Wheel of Fortune slot, and maybe StP go in Echoing Ruin I might see that as possible. But White really needs some removal, I'll have to do more studying to find a few cards that go in White for the Echoing Ruin slot. MtG is mainly about studying when playing Tolarian Academy. With something like Rituals for example it might be about being flashy or say winning tournaments.

Gush is another one of those decks you really have to put a lot of time and effort into to really get it to work, theres tons of pro players that surely can atleast want to play Gush as a kitchen table magic deck, the same could be said for Shops and Dredge, but whats required to get those decks to run like a Academy deck is far and beyond what players are sometimes capable of. Which is why some players win the events, and some just don't. Sometimes Red is too strong, which is a common cycle in MtG. It forces players to lose to good decks. When actually they are a good player. It allows Dredge to cheat with Ingot Chewer, I actually had a Reveliark deck that used Ingot Chewer in standard, it was just way too good. I guess if you splash White you can use Hold at Bay or Divine Offering. They are both medicore cards. If Wizards really wants they can change Divine Offering to life lost this turn and Hold at Bay to less life but destroy all artifacts to with same name. Echoing Calm is a decent alternative to what White wants, I guess you could also run Fragmentize but it's just not the same as wiping out 2 or more Null Rods on the table. The original purpose of Echoing Ruin. I would actually be pleasant with a white reprint of Echoing Ruin but it's one of those where I don't think Wizards would want White splashing in the color pie to get a powerful effect at this time.

Depending on how you build Academy you can kick Aggro to the curve, or crush Combo or even other Academy decks.

posted in Vintage Strategy read more

The problem with stuff like Mox Opal is that it doesn't produce enough mana, and Paradoxical Outcome just cost too much. It's competing for the Meditate slot. The key to the deck is to have average draw, and powerful spells. Mox Opal is competing for the Grim Monolith slot. Grim Monolith makes just enough mana to cast things like Meditate followed by a Candelabra. If Lion's Eye Diamond was unrestricted this would greatly increase card distribution throughout the deck.

Thoughtcast is great but only draws 2 cards. Map of Expedition is also great but competes in the Grim Monolith and Candelabra Slots. Just doesn't do enough.

It's a deck that is easy changeable. It just really depends on the player and what you wanna do with your skills.

Also, Strip Mine is for other Academy decks running around. You don't want them to be able to stay on their mana for more than one or two turns. If they do they win.

Theres ways of getting Academy back in your hand sure, but those ways are stuff like Regrowth, a color not often used in Combo Control, and Timetwister, a limited card. I guess you can use Black cards to get it back, but those are really not comparable to Regrowth or Timetwister as methods.

posted in Vintage Strategy read more

// 60 Maindeck
// 23 Artifact
1 Black Lotus- Mana
1 Mox Ruby- Mana
1 Mox Pearl- Mana
1 Mox Sapphire- Mana
1 Mox Emerald- Mana
1 Mox Jet- Mana
1 Lotus Petal- Mana
1 Mana Crypt- Mana
1 Mana Vault- Mana
1 Sol Ring- Mana
4 Helm of Awakening- Combo
4 Candelabra of Tawnos- Mana
1 Memory Jar- Draw
4 Grim Monolith- Mana

// 4 Enchantment
4 Mind Over Matter- Combo

// 17 Instant
1 Ancestral Recall-Good card draw
1 Mystical Tutor- Good tutor
4 Meditate- Card draw
1 Vampiric Tutor- Good tutor
4 Force of Will- Control
4 Capsize- Control and Combo
1 Stroke of Genius- Big Card draw and Win
1 Brainstorm- Card draw

// 10 Land
4 City of Brass- 5C Mana
1 Strip Mine- Anti Tolarian Academy
1 Tolarian Academy- Big Mana
4 Mana Confluence- 5C Mana

// 6 Sorcery
1 Demonic Tutor- Tutor
1 Time Walk- Turns
1 Timetwister- Card draw and tricks.
1 Tinker- Card draw and Mana.
1 Balance- Control.
1 Windfall- Card draw.

// 15 Sideboard
// 4 Enchantment
SB: 4 Leyline of the Void- For Combo Strategies.

// 7 Instant
SB: 3 Chain of Vapor- For Control Strategies.
SB: 4 Echoing Truth- For Aggro/Control Strategies.

// 4 Sorcery
SB: 4 Echoing Calm- For Control/Combo Strategies.

Here's my new Academy deck for 2017. Card explanations are next to the cards.

posted in Single-Card Discussion read more

I could see this in Charbechler if needed for a long game plus creature removal. Christmas Beatings as a way to get mana and generate card advantage. Storm Combo for the ultimate, way better than a Tendrils of Agony.

posted in Decks read more

@halahel Yeah halahel I've tested this list on Cockatrice, it works fairly well depending on the hands you draw. It really needs a good Dark Ritual, Lotus, or Mox hand to get a good start. It used to run Leyline of the Void before Liliana and Encroach were used. Liliana is for Tinker bots, hand disruption and the ultimate on her is nice as well. Encroach let's you greedily disrupt hands that could have Mishra's Workshop, Bazaar of Baghdad and others.

Urborg is nice to have as a backup mana source with your Dark Depths.

The sideboard is fairly common and contains the basic cards needed to fight decks nowadays.

Leyline is for Graveyard hate, Sacrament punishes 1-0f decks. Plague hits things like Elves, Delver, and even things like Tarmogoyf if you get enough of them stacked up. Emissary is for Shops and Affinity, maybe Tezzerett.

posted in Workshops read more

I've even got my own Jester list to show.

3 Mountain
4 Bazaar of Baghdad
4 Wasteland
1 Strip Mine
4 Barbarian Ring
4 Mishra's Workshop
1 Tolarian Academy
4 Goblin Welder
4 Smokestack
4 Tangle Wire
4 Crucible of Worlds
4 Null Rod
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Vault
1 Mana Crypt
1 Chalice of the Void
1 Sol Ring
1 Trinisphere
4 Karn, Silver Golem
4 Uba Mask
SB: 4 Tormod's Crypt
SB: 4 Viashino Heretic
SB: 4 Granite Shard
SB: 3 Jester's Cap

The only flex slot as of right now is Karn, Silver Golem; It can be swapped out for Gorilla Shaman. It really depends on how you want to play, if you use Karn you allow yourself to win the game quickly with artifacts smashing your opponents to pieces and you now have a reliable blocker all able to be casted from double shop or shop double moxen, sol ring. It also functions as a Gorilla Shaman for your opponents artifacts. Karn is also fetchable with Goblin Welder, a key piece to any Jester/Red Shop/Bazaar Shop build.

Gorilla Shaman is a easy one drop that can beat your opponent down in the long run and can just flat out destroy artifacts Karn, Silver Golem can't.
So with that in mind I would make my selection based not only on metagame factors, but how you personally want to play the deck.

You also might ask, why 4 Null Rod's maindeck? Well that answer is because we have 4 Barbarian Ring; we don't have to depend on our Artifact gameplan to win us the game after a certain number of turns until we can use Threshold.

posted in Single-Card Discussion read more

This card actually seems perfect for Legacy Angel Stax and Vintage 5C Stax, and maybe Red Bazaar Shops.

posted in Decks read more

So I decided to throw together a brand new Dark Times list for old times sake. If you look closer you'll notice a lot of differences between this list and all the others you've come across in the past both in the main deck and sideboard.

Well unto the list:

4 Dark Confidant
4 Vampire Hexmage
4 Dark Ritual
4 Wasteland
1 Imperial Seal
4 Dark Depths
1 Demonic Consultation
1 Demonic Tutor
4 Null Rod
1 Black Lotus
1 Mox Jet
1 Vampiric Tutor
1 Yawgmoth's Will
4 Thoughtseize
1 Strip Mine
1 Necropotence
10 Swamp
4 Duress
1 Urborg, Tomb of Yawgmoth
4 Liliana of the Veil
4 Encroach

SB: 4 Emissary of Despair
SB: 4 Leyline of the Void
SB: 3 Sadistic Sacrament
SB: 4 Engineered Plague

Card Choices:
Lotus and Jet are for early game mana accel. Theres no Petal because we want our mana to stick for as long as possible until we can Null Rod. Or if you wish include petal and cut Urborg. Urborg provides a key 20th land standard for Null Rod decks, while Petal gives you another way to combo on the 1st turn if you happen to draw it. ( When I say combo I mean use Vampire into Dark Depths pass the turn.) Urborg was decided on mainly because it always taps for mana under a Null Rod from your opponent and is a single Legendary land in the list. It's our Tolarian Academy so to speak and in a large scale tournament I would use it instead of Lotus Petal. Urborg is our Wasteland Vampire Hexmage mana.

The rest of the list is Standard Dark Times. Encroach is for more Wasteland like disruption that comes in the form of hand information. Cabal Therapy can also fill this slot or Yixlid Jailer, Phyrexian Negator. I sided with Encroach because it's the most disruptive. Liliana of the Veil can be swapped out for Sinkhole or Hymn to Tourach. Since it does both at certain times in the game I thought why not just keep it since we need a way to rack up card advantage in the long game under a Null Rod.

For the side board I've spiced things up a bit by including Engineered Plague and Sadistic Sacrament. Sadistic Sacrament is for rogue Time Vault decks that linger in the metagame and Storm Combo; it also handles Bomberman and many other decks that rely on just a few cards to win.

Enguneered Plague is for Elves, Goblins, and Fish. ( Fish decks gained a rise in popularity since it's big win at Vintage Champs). Engineered Plague also handles Guli's GW Humans deck.

So that's all for now folks, now we just need to wait for the new expansions to come out to give us some new Black cards to play with and we'll be just fine.