Brian Kelly is on record stating that he would add like 10-15 cards to the restricted list (including Show and Tell and Dack Fayden!), and ban a number of cards on top of that.
That's correct. I believe play experience is more important than fetishizing the length of the restricted list. This view, as you acknowledged with your own links above, is much more consistent with the most successful years of Type 1, a period where the dominant narrative was so focused on sanity and fairness that I, of all people, could barely get anyone to entertain the idea of unrestricting Fork.
Absolutely, but it is precisely that history that shows us how wrong and wrong-headed your preferred approach is.
The Restricted List reached it's zenith in January, 2004, with 54 cards after years of over-restriction (it now sits comfortably at 46 cards).
In 1999, 18 cards were restricted in a single restriction announcement. Did 18 cards really need to be restricted that fall? Did Doomsday, Dream Halls, and Mind Over Matter really need to be restricted? No, but the DCI used your approach, of restricting cards on power level alone, without any reference to tournament play or results. The consequence? Countless players were denied the opportunity to build interesting decks that they would have enjoyed. Imagine the Doomsday decks that could have been built before it was unrestricted in 2004! Imagine the Dream Halls decks that could have been tried.
Those who fail to learn from history are doomed to repeat it. We've tried your way, and it was a disaster, denying players access to cards that had no justification being restricted. They were no threat to the format, but would have made it much more interesting and diverse.
In my view, today's entrenched decadence is the product of years of official sustained neglect and an unchallenged hyperlibertarian narrative.
I would suggest, instead, it's a result of sustained engagement and a much more careful and nuanced undestanding of the game, metagame evolution, and better grasp of data. DCI management today - over all formats - is far more sophisticated than it was during the Type I era.
Suffice to say, and as suggested by the table I linked above, I do not share that vision. Instead, I think that the [Restricted List should be as small as possible]
And I think it should be whatever length is necessary to maximize enjoyment. I'm not embarrassed by or apologetic for that perspective.
But how do we do that in a way that isn't predictably biased in favor of blue decks?
As I said above: "a preference for what you call "fairer" or less swingy games is really just a gussied up way of expressing prejudice against fast combo decks, Dredge, and Shops, and a preference for blue decks. A format more centered around decks like Bomberman, Landstill, Leo decks, etc. may be your idea of a good format, but it sounds like dispiriting to me."
The main problem with your approach, of giving primary weight to how decks "feel" and "interactivity" is that it's hopelessly biased against most of the Schools of Vintage Magic, especially those that aren't blue.
@nanakini said in Brian Kelly is actually responsible for the Unrestriction of Mishra's Workshop:
I also know the format has been around here for a long time and it's still alive, but I think it's probably very difficult for new players to get in and stay, because as soon as the excitement from playing such powerful cards wears off, there is not much left (at least for me).
Really? There isn't much left? How about the most complex and intricate lines of play offered any format?
Vintage is not a friendly format for new players, but that's because it's the deepest format. I enjoy Old School formats immensely, but they can't come close to Vintage in terms of the depth and range of the lines of play that Vintage can offer on a consistent basis. The tutoring, library manipulation, draw and cantripping make Vintage an enormously skillful format, and quite punishing for dabblers or novices.
What does Vintage offer after you get used to the power level? It offers only the most intricate lines of play with the starkest deck choices of any constructed format. The separation between decks like Dredge, Dark Petition Storm, Ravager Shop Aggro, and Oath, to take but 4 examples, could not be more stark, and that starkness can't be found in other formats in combination with the depth of the lines of play offered.