Biggest issue is dying while tapped out with Sphere's in play and potentially not being able to cast the free spell.
If it was a Thorn based deck, that would lower the risk, but the value could be drastically reduced.
Edit: Just realized that this is a very slow Blood Braid Elf.
@ChubbyRain said in Ethical Dilemma: Scooping on MTGO:
@benjamin_berry not at the cost of knocking other players out of the top 8 ..
You knocked someone out of the top 8. Rich is not upset, but he isn't the person in 9th place every time.
The other members of the top 8 won and earned their position, Jazza didn't. Why should he be in single elimination rounds, and why should you get to decide?
And even if you don't think I played optimally (which I concede), I thought that was a pretty clever Doomsday pile. My plays werent optimal, but I dont agree that they were as bad as you suggest.
The play was suboptimal because MTGO is suboptimal, and you probably play it correctly in paper magic
This thread is a lot of blather from people who haven't even played any games of the format. I guess that is typical of today's society.
Give the format some breathing room before you trash it. Vintage was awesome from 2001-2004 - and probably one of the most fun formats of all time, and this is a close (but not exact) approximation of that time.
I agree. There are a lot of things that I would like to see different about this made up format, like using current rules rather than archaic rules-- but I am not playing it, so it doesn't really matter. If I played it, I would play it with friends with whatever rules we thought would work best.
I think there is an Italian group that has a very similar format, they started after Modern came out and it uses archaic rules - QL magic, but they have a weird banned list and only allow 3 P9 per deck.
FYI - these will be legal in Vintage as tweeted by Matt Tabak https://twitter.com/TabakRules/status/765218877038964736
Also why no Treasure Cruise?
In general Treasure Cruise isn't powered out as quickly in this deck as others (no probes / preordains), and there are other graveyard reliant cards (Will / JVP / Dig). Dig is more powerful for assembling the combo, and at instant speed tends to get the nod over Cruise.
Good read. It really makes me believe that 4 strip mines is a net positive for the format because of the interaction with other overpowered lands.
Article should have mentioned that Mishra's Factory is much stronger under sixth edition rules, as it can eat Kird Apes by blocking, tap targeting itself and still dealing combat damage.