@ssasala Gotcha - thanks for the clarification.
I'm with you on double Serenity, and will personally be cutting my Balance for it.
@ssasala I’m surprised you found yourself having to play cards against Shops like Glowrider and Spirit games 2 & 3. Thalia effects have been immediate cuts for me, and all told I’m bringing out 12 cards post board. Can you break down what you’re siding in and out?
Played another 5 Shops matches tonight and won 2, so we’re getting better! . . . It’s obviously still rough, but Big Thalia has been the MVP thus far. Seems like the trick is to quickly land her and one other solid piece of interaction, like Null Rod or Wasteland. That tempo can be just enough to get you there.
Kataki and Serenity both did some nice work the one time they turned up; I’m more and more convinced I want the 2nd Serenity. Unfortunately there aren’t any Japanese copies on any major vendors’ sites :(
...nobody in their right mind would advocate for its restriction without a simultaneous unrestriction of the lock pieces.
I think a simultaneous unrestriction would be a poor choice. If Chalice/Lodestone came back and Shops's meta share didn't change, we wouldn't have learned anything and it'd have been a pointless trade. If you wanna restrict Workshop, do that, see what happens, and then decide if something needs to be unrestricted.
So far I've held off reading any individual chapters because I'm planning on just buying the book, but this one piques my interest.
I really appreciate the feedback @ssasala and @ChubbyRain, and don't disagree with anything either of you said! Unfortunately, this is the only sanctioned deck I can play (don't own Bazaars, Shops, or blue power), so my options are a bit limited.
It's possible the correct solution is to write off the Shops match and focus elsewhere, but when the top tables at SCGCon are almost guaranteed to be Shops-heavy, I don't think that's an intelligent choice.
Given how lopsided the matchup is, my inclination is to run haymakers (e.g. Serenity). Of course, as I'm aware and y'all have mentioned, the manabase is garbage and you can't reliably cast white spells, which most haymakers are. If we're looking in colorless, I think that puts us at Ratchet Bomb, Kill Switch, and maybe Jitte, though those are obviously vulnerable to Revoker and Null Rod. As @ssasala has summed up, it feels like there's always a way my choices go wrong in this matchup.
Edit: hot off of buying a Damping Field today, I’ve got fields on the mind. What about Suppression Field? Keeps my moxen online while making all their dudes’ abilities significantly harder to go nuts with.
@BazaarOfBaghdad Fair point! That said, Shops leaving/bringing Sphere in against me isn't automatically the worst place for me to be. And yes, I'm absolutely going to be running Null Rods; I primarily proposed Spyglass because it's got some incidental value against Dredge, though the peek is also solid in tandem with my Revokers.
@revengeanceful My initial thoughts:
Another thought occurred to me: Damping Field. This is less powerful than Kill Switch, but much harder to answer. Also the art is just on point.
Hmm, not much action in the White Eldrazi thread. Oh well, onwards and upwards.
Travis Brown came in 2nd of 27 at our Vintage event this weekend, playing my list. I went 3-2 and came in 7th.
The list continues to feel good, but our meta is very blue. I'm trying to get prepped for SCGCon, and thinking I need to work on the deck's Shops matchup. To that end, last night I jammed 15 games against my buddy's Shops deck and won 4 of them. Yikes. My board was:
2 Null Rod
1 Tormod's Crypt
I'm thinking the Balance becomes a Serenity, which is a little less broadly useful, but more devastating against Shops.
The Tormod's Crypt will probably also become another piece of Shops hate; I don't think the deck really needs more cards for Dredge. Right now I'm toying with Kill Switch or Ratchet Bomb, though those are obviously nonbos with the idea that Null Rod's one of the best things I can be doing.
Other options could be: Stony Silence, Palace Jailer, more spot removal (Path, Fragmentize, Seal of Cleansing, Disenchant, O Ring), Dust To Dust, Spyglass, Damping Sphere, Jitte, Coercive Portal, Ghost Quarter, Matter Reshaper, Endbringer, Metamorph, Horizon Canopy, Tower of the Magistrate, Ballista, Eiganjo Castle, Worship, and Wurmcoil. So there's a lot to think about!
I also think I can cut a 3rd Glowrider from the main for a 4th Wasteland. The deck should still be fine against Xerox etc, and having an extra Wasteland is obviously useful against both Shops and everything else.
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