@wappla Wow I missed that. You're not kidding - that's a great addition.
Posts made by Stuart
RE: Why do you think we have a restricted list?
@moorebrother1 Actually I believe most players dislike high variance formats, which is one of the reasons Vintage is not that popular (in MTGO for example, where it's cheap)
I've certainly heard that sentiment from pros, good players, and from the guys who think of themselves as good players. I'm the opposite, FWIW; I'm pretty burnt out on Legacy because the low variance means most games give me deja vu. The high variance of the restricted list has made Vintage a really nice change of pace for me.
RE: 5/27/18 Romancing The Stones (Austin, TX) - 100% Proxy Vintage @ 4th Tap
This Memorial Day, Recall your Ancestors the right way. Win our event and take home this playmat:
5/27/18 Romancing The Stones (Austin, TX) - 100% Proxy Vintage @ 4th Tap
Yep, we're Romancing even more Stones.
Location: 4th Tap Brewing Cooperative (10615 Metric Blvd, Austin TX 78758)
Entry Fee: $10
Registration: 12:30, with a 1:00 start time. WE WILL FIRE AT 1:00 SHARP
Payout: 100% to Top 4; high-end playmat and invite to year-end championship for 1st Place; door prizes for Last Place & Sweetest Deck
Proxy limit: Unlimited proxy
Proxy rules: While we love real cards and beautifully-rendered proxies, it’s more important to us that you’re just here and playing. As such, we’re not instituting any proxy rules or guidelines.
Decklists: We will be collecting decklists to post online after the event.
You might have noticed that not only is this event on a Sunday, it's Memorial Day Weekend. We've had quite a few people tell us they can't make it out to our Saturday events, so we thought a Sunday tournmanet might be a nice change of pace for the holiday weekend.
Also of note: 4th Tap normally doesn't open until 4:00 on Sundays, but they appreciate us so much that they're opening early to let us play! Given that, please, please, please buy lots of beer from them. They're a great brewery and have been hugely supportive in making this tournament series happen, so let's return the favor and get drunk!
(Edit: updated with poster!)
[Podcast] Lone Star Legacy: SCGCon Prep
We don't generally link our show on TMD, but this episode seemed topical enough to post here. For new listeners: Lone Star Legacy is the podcast of the Lone Star Lhurgoyf team in Texas. Despite the name, we aren't a Legacy-exclusive show, and do a lot of Vintage coverage, too.
On this episode, Stu, Ben, and Mike discuss the upcoming SCGCon. Ben and Stu spend a while on the Power 9 event, while Mike talks about what he's expecting from the Duel For Duals. There will be 4 Lhurgoyfs in attendance, so make sure you come say hi to us if you're making the trip to Roanoke!
Direct link is up on our website, and it should be on most podcast apps soon.
RE: StarCityGames.com Power 9 Series Returns at SCG CON on June 8-10, 2018!
Thanks for the reminder! I just registered.
RE: EW Europe 2018 - Decklists
In his report, Andrea Mengucci said he encountered tons of Hurkyl's, Fiery Confluence, etc, and that people were just prepared to beat Shops. Assuming he's right, the approach paid off, as we had an entirely non-Shops top 8. Was this a fluke, or can we expect people to take this approach and succeed at the upcoming NA Vintage events?
(Apologies if this is the wrong thread to discuss this in.)
RE: Awesome Pics of Awesome Cards
I've been working on JPN White Eldrazi over the past year and just got my final 3 Caverns in the mail today, so the deck's done!
On the non-JPN cards:
- Power obviously doesn't come in Japanese
- Sol Ring, Crypt, and Karakas don't have old-frame JPN printings, and I would play old-frame over new-frame any day of the week
RE: Starting up a local tournament scene - need help
I just went for a run and more thoughts occurred to me:
- Before each event, I put together a binder that includes: a signup sheet (it's a grid that has Name, Decklist, and Paid boxes to check), deck reg sheets, and a list of announcements for the player meeting.
- Figure out your REL/judge situation and communicate it clearly. We do not have judges available for our events, and at our last tournament, a rules dispute came up that we didn't know how to solve; it ended in one player dropping and shit talking us on Facebook. If you want a judge but can't afford to pay them, maybe offer them free entry into the tournament and pick up their beer tab? Alternatively, make sure during the player meeting that you say "We don't have a judge! This is friendly REL! Please work out all your differences on your own! If you can't, the TO makes the call!"
- I highly recommend that you keep your proxy policy as basic as possible. Magic players are extraordinarily lazy; if you put in a policy like "proxies must be full-size and full-color," they might not show up. I would just tell people that anything goes.
- To that end, I put together a gauntlet of 11 proxy decks I can loan out. This was a huge pain in the ass, but has been immensely helpful. I loan out 2-6 decks each event, because people either couldn't get their shit together, or they have never tried Vintage and didn't know how to start.
- We use MTG Arena for pairings. It's free, which is nice, but it isn't perfect. Specifically, we've had issues with being unable to edit results if we entered them wrong (e.g. if we didn't mark someone as dropped, we can't go back and change it, which messes up pairings). Whatever pairings software you use, I recommend familiarizing yourself with it before the event starts.
- Contact your venue 4-6 weeks before the event. Getting them to commit to a time/date can be difficult, and you certainly don't want to just show up the day of the event and expect they can accommodate 20 or 30 dudes all day. If they're on the fence about hosting, remind them that that's a lot of guys buying beer, cards, or whatever.
- Evangelize your tournaments in person! When you're at Legacy/Modern events, tell people it's happening. One of the biggest reasons no one plays Vintage is the price, and when they hear there's a Vintage tournament their eyes will gloss over. That's why it's important to talk to them in person: when they tell you they can't afford Vintage or they're intimidated by the format, that's your opportunity to clarify that it's 100% proxy and is super fun.
- As you can probably guess from all this, running tournaments can be a lot of work. Don't do it alone! Romancing The Stones is a group of 5 of us, which lets us delegate work. It also means we have a core group, so we don't need too many people to show up each time.
- Vintage gameplay can be intimidating, so we've started running 1-2 testing sessions between our events. This is helpful for players, and also keeps the hype going during the weeks you're not playing.
- Lastly, and most important, I want to stress that EXPECTATIONS ARE EVERYTHING. For yourself, you need to decide what type of event you want to run - weekly? monthly? friendly? super competitive? proxies or sanctioned? - as that will inform everything you do. For players, the more information they have, the better than chances they'll be satisfied with the event. Set expectations up front and communicate them well, and you can't go wrong.
RE: Starting up a local tournament scene - need help
@thecravenone We need to record another cast talking about how the Austin Vintage scene is going; we've taken a different approach from what you're doing in Houston, so it might be worth discussing the differences and what works/doesn't.
@nevilshute Good luck getting a scene going! Here's some thoughts from the Austin Vintage series I've been involved in this year:
We've been running events every 6 weeks, which I think is the right amount. For starters, it keeps us, as organizers, from getting burnt out. Likewise, it's frequent enough to stay on people's minds, but infrequent enough to feel special. With that, we've had 24, 17, and 27 players for the three tournaments we've run this year.
Regardless of frequency, consistency is super important! E.g. if you want to do it monthly, commit to that and let people know it's monthly.
In addition to consistency, the most important thing you can do is build hype! To that end, we've structured our tournaments as a year-long series, culminating in a year-end championship. Long story short, whoever comes in 1st for each tournament gets an invite to that year-end championship. I think this has helped build some enthusiasm and a sense of prestige.
"Advertising" is another important piece, both for hype and general attendance. Post all your events 3 weeks beforehand on here, on the local Facebook page, twitter, etc. Then try to update people on something every week. Our marketing timeline is:
- 3 weeks out: announce the event
- 2 weeks out: announce the 1st place prize playmat
- 1 week out: post a reminder
Likewise, if you have someone who knows how to do it, make a flashy poster! This will help the event feel legitimate and fun. Here's the poster from our first event:
Re. prizes: we are paying out all the cash we take in, and buying some door prizes out of pocket. These include a playmat for 1st place, and smaller prizes (e.g. sleeves or a deckbox) for Best Brew and Last Place. Obviously this is a loss for us organizers, but we're all adults who work full-time, so we can afford to spend $70 or $80 every 6 weeks. If money is a concern for you, don't offer additional prizes but just pay out the cash you take in. An unfortunate reality is that Magic players are little bitches about EV; if you either take a cut of the cash, OR if you offer cards and keep the cash, they might get upset.
Per @JonHammack's comment, I would avoid giving prizes to "Best non-proxy finish," because that could just encourage people who are already into it. Prizes like Best Brew and Last Place help out people who are in it for fun, and they're the people you want to keep coming back.
Re. venue: we've been running our tournaments at breweries, instead of game stores. I think this helps recontextualize the events and make them more "special": instead of being a normal tournament, it's a chance to hang out and drink beers with friends, while you're playing Magic.
Anyway, I hope that helps. If I think of anything else I'll let you know!
RE: White Eldrazi
@ssasala Yeah, Null Rod can be a beating on us, but my experience is that it's a lot harder to beat Shops when their creatures get to do what they're supposed to do; ours outclass theirs when they're vanilla. Still, it does lead to some very bad draws and can backfire. All of which contributes to my feeling that Shops is just a garbage matchup.
RE: White Eldrazi
@ssasala I don't play MTGO so I'm not incentivized to do this (because the rate of Shops in paper is smaller), but have you tried registering a board like this?
4 Null Rod
I'd be interested to see what happens if you go way overboard on Shops hate. Theoretically, our maindeck is strong enough to stand a good chance against the rest of the field, so maybe we could get away with a board like this.
RE: White Eldrazi
Another 5 Shops matches tonight, going 0-5. Kill me now.
Drama aside, my buddy was testing a sideboard configuration with 2 Wurmcoil, 2 Precursor, and 2 Traxos. I don't think that's common (yet), but it was an absolute beating for White Eldrazi. Seems like a solid anti-Shops setup, so y'all might wanna be on the lookout for it.