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my Vintage Champs 2012 Top 8 report:;wap2

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posted in Vintage Strategy read more

Holy guacamole, Once Upon a Time is an instant! Thanks for pointing this out. So for a top of library Once Upon a Time, you could madness Rootwallas and find and cast Hollow One. Assuming 4 Hollow One still in your deck, you are about 34% to find Hollow One. Also assuming 4 Vengevine still in your deck, you are 24% to miss on Hollow One but find Vengevine, but you would have to decide to discard Basking Rootwalla before you would know this, and the Vengevine is turn 2 at best.

posted in Vintage Strategy read more

A better name for this deck is HollowVine, which helped me find this video from IamActuallyLvl1
A sphinx Scry 3 occurs at 3:43 - Hand is Memnite, Sphinx, Bazaar, Wasteland, Cradle, Powder, Chalice. Scry 3 is top Misdirection and Basking Rootwalla, bottoms Serum Powder. Bottoming all three is mentioned, in order to find Hollow One or Squee.

As I was putting together my updated notes below, I noted differences compared with the sentiment of others:

  • I am lower on Squee than others.
  • Others are looking for more of a good balance of cards, rather than strictly powerful cards.
  • I really liked BlindTherapy's comment about having sufficient threats in your opener. I seem greedy in wanting as much power as possible on turn 1.

Once Upon a Time- I'm seeing good goldfishing results topping a first copy, especially if I can trigger Vengevine turn 1. Annoyingly casting Basking Rootwalla off the first Bazaar activation will turn off a free Once Upon a Time. So this appears to be the only card in the deck that an inhand copy is better than one on top of the library (on turn 1)

Basking Rootwalla or Memnite- If these would be the 2nd creature for triggering Vengevine, I am inclined to top

Chalice of the Void- If you're on the play, Chalice of the Void seems worthy of topping, especially when you are putting least 4 power on board turn 1

Squee, Goblin Nabob- I'm interested to see Squee being mentioned as a top. Squee feels slow in most match-ups and the card advantage is dampened by poor card quality. I would rather have turn one explosiveness, so I'm bottoming.

Bazaar- Having a 'backup' Bazaar against wasteland seems appealing only for bad, 'long game' hands such as 2x Squee and zero power on turn 1. Is it possible that there are hands that are mulligans, even if they have Bazaar? It just doesn't feel right to be playing the long game with this deck, so I'm bottoming.

posted in Vintage Strategy read more

It's game one and you're playing Squee Bazaar (decklist below). You're on the play and keep a hand with Bazaar and Sphinx of Foresight. Your opponent keeps seven, what is your strategy for the one (or more!) scry 3's?

My answer is that regardless of what is in my hand or how many mulligans I have taken, I will top Vengevine, Hollow One, and Force of Will, and bottom everything else. I remain unconvinced, but my reasoning is that these are simply my best cards.
4 Squee, Goblin Nabob
4 Wasteland
4 Bazaar of Baghdad
1 Strip Mine
4 Basking Rootwalla
4 Hollow One
4 Memnite
4 Sphinx of Foresight
4 Vengevine
4 Force of Negation
4 Serum Powder
4 Once Upon a Time
4 Force of Vigor
4 Force of Will
3 Mindbreak Trap
2 Misdirection
1 Mental Misstep
1 Chalice of the Void

2 Karakas
4 Leyline of the Void
3 Petrified Field
4 Ravenous Trap
2 Surgical Extraction

posted in Single-Card Discussion read more

This thread is just like the one that almost unanimously rejected Jace, the Mind Sculptor!
If you're up against dredge, Drawn from Dreams is much stronger than Fact or Fiction.

posted in Single-Card Discussion read more

I am also impressed with the design recently. I remember drafting Kamigawa block and thinking "Isn't there some other game we can be playing?" But now I just want to play Magic.

posted in Single-Card Discussion read more

@thecravenone Shenanigans can be cast twice (or more) in one turn, too. Dredge can replace a card drawn for any reason.

posted in Off-Topic read more

i live in chicago but don't know of any vintage going on here.

posted in Single-Card Discussion read more

'Generate a lot of creatures' is a popular and surprisingly successful strategy in Vintage. This card can single-handedly address this vulnerability. However, this card is narrow, slow, and fragile (unfortunately sharing a toughness with Containment Priest in particular).

posted in Single-Card Discussion read more

Weak but useful in dredge. Unfortunately, its game 1 impact is small. However, cards that additionally contribute to a graveyardless strategy post-board are precious and rare.

posted in Vintage Strategy read more

A crazy idea, but how about Deserted Temple and Walking Ballista?