This is basically because this site has become very unorganized and not moderated at all...or not enough.
I've often used the Source (legacy forums) as a gold standard for organization. This site isn't what it used to be on orfanization or moderation. And this less quality posting happens.
Holy shit dude. Talk about spewing verbal diarrhea and hatred. Your post above should be moderated and warned. But I guess they don't do that on the new TMD site. It's posts like these that cross the line and go too far.
You're a good person in real life but maybe you need to take a step back and look at what you post here before clicking submit or whatever. Good lord that was terrible.
@Smmenen I agree the metagame is already pretty well decided. I was hoping from Probe and Mentor to leave, not gush. I will continue brewing, testing, and grinding.
You cats need to settle down a little. See you guys at NYSE
Well when I mulligan to 6 and 5 both games and never saw a Shock for mentor, yeah I'm going to lose. I guess the answer is, I should just build Outcome, Mentor, or Shops...I know they are the best decks. It doesn't mean they are fun. I've played mentor with infinite success in the past so you playing "only 2 mentor" in your blue deck with a billion draw spells, isn't interesting at all to me. Draw a billion cards, cast your unfair win con and counter relevant things...furthermore that hatebear deck was just an idea and it didn't work. Losing to turn 1-2 vault key or mentor while I don't draw hate happened too often. People were crying about mentor and still are...wel vault key is just as brainless haha. I've moved away from Hate Bears and Eldrazi because they're incredibly too inconsistent.
Oath is one of those decks that sounds good in theory but can be hit or miss in reality. For me the tensions are between the counter/disruption package and Oath package. You don't want to start the game with a hand that has all disruption and no Oath, you could have an Oath and a good mix of spells but no Orchards to trigger Oath, or worst of all you can have your Oath targets in your hand!
So for me, Oath is best as a "sideshow" in a deck like Storm. In Storm you aren't so heavily weighted in trying to interact with your opponent, so you're less likely to be in a situation in which you cannot do anything proactive. You have Oath as a threatening turn one play and if it's disrupted then you have Storm to fall back on. And that plan works vice versa; if they have a bunch of Spheres in play to shut down Storm, at least there is always the Oath plan.
On that same concept, perhaps Dark Depths could be another avenue? Could even deploy Loam or Crop Rotation tactics.
That's why you need at least 2 of the 3 creatures castable and need to be able to fight on multiple axis. If you can't figure out how to do that, the deck is terrible
Just listened to this the other day and I agree with @CHA1N5 on him not being sure if Emrakul is actually correct in landstill. I find it to be insanely slow, boarded out in more matchups than I'd like, and honestly ONLY good in a late game grind vs blue. But at that point there are other better options that came down a bunch of turns earlier that already started winning me the game. I'll go on the record and say I only think he's OK in landstill. Feels wrong more often than not
People say every deck uses probe? No. Only the decks that generally cheat on Mana and sometimes oath. Probe is the last card on the list of things I brew with unless I'm sleeving up a token generator. I'm fine with probe. If people want to fill their decks with peek, that's cool. I personally hate Misstep more than anything. It would make 1 cmc removal spells vs mentor relevant again, and people would actually have to think about a counter package and not auto start with 3 or 4 Misstep. It was a terrible card in Legacy and it's a terrible card to play with in vintage.
If this site had more organization and categories, threads deemed not worthy or useless could get moved to a designated area.
The organization if the Mana Drain at its current state is the worst. I can literally find anything and everything on a site like mtgthesource.com because the organization is the cream of the crop
Not everyone on this site is a great player and some people might see value in not so good of cards. So with that being said there will be threads that seem useless but it's discussion nevertheless...and it could be solved by having more categories and sub-categories...
@Soly said in Top 4 Finish with 4c Landstill @ TDG NJ:
"To be honest I haven't loved the very new format of Vintage. Maybe I got too used to the fun format or maybe there's improvements to be made yet that WOTC will never do..."
Fixed that for you.
Nope not what I meant at all. I've loved vintage through all phases. Might not like the mentor/gush era we are currently in. But it's still vintage and I still enjoy playing...I was referring to the new layout of THE MANA DRAIN.
@Ten-Ten no Balance because if I have 1 critter in play, Balance doesn't do the job I want it to. Still playable I guess but not as good here
To be honest I haven't loved thevery new format of TMD. Maybe I got too used to the old format or maybe there's improvements to be made yet...I post more in the Facebook group "vintage magic the gathering" than I do TMD anymore.
With all that being said I will attempt to post more in here and thank you for the kind words
Apologies for the double post. But here's the legacy list I won with a few weeks back, which is a spinning image of this vintage list. You can see all the similarities
4 Deathrite Shaman
2 Jace the Mind Sculptor
1 Elspeth Knight Errant
1 Snapcaster Mage
1 Crucible of Worlds
1 Engineered Explosives
1 Pernicious Deed
1 Toxic Deluge
1 Supreme Verdict
1 Abrupt Decay
3 Swords to Plowshares
4 Force of Will
2 Spell Pierce
2 Spell Snare
4 Flooded Strand
3 Polluted Delta
1 Marsh Flats
1 Tropical Island
2 Underground Sea
3 Mishras Factory
1 Creeping Tar Pit
2 Vendillion Clique
3 Surgical Extraction
1 Containment Priest
2 Abrupt Decay
1 Swords to Plowshares
1 Pithing Needle
1 Gideon, Ally of Zendikar
Rd 1 0-2 delver
Rd 2 2-1 belcher
Rd 3 2-1 blade
Rd 4 1-1-1 blade
Rd 5 2-0 miracles
T8 2-1 delver
T4 2-0 storm
Finals 2-0 miracles (beating a resolved back to basics and ruination in game 2)
Nice to see you doing well with a build you've spent some time building and tweaking. I see that you've made quite a lot of changes from your EW list (most notably cutting down on the counter suite and adding more Deathrite Shamans and Snapcaster Mages as well as adding the fourth color). Can you elaborate on how you came to these change? Also, how come you cut th Crucible maindeck and the whole Baleful Strix/Pack Rat sideboard package?
The changes are basically an inspiration from legacy and less my EW deck. In legacy you have to decide to battle broken decks or fair decks and sideboard for the other. So I wanted to do the same in vintage. I'll take my game 1 loss vs storm/paradox for the most part but attempt to beat the other decks in game 1s. Additionally, the worst thing about bug decks in legacy and vintage alike, is they don't have Swords to Plowshares. This is the absolute best cheap removal vs eldrazi and shops (aggro/car variants). The cut in Crucible is mainly because the card just doesn't do enough in the metagame...its bad vs Gush, to slow vs storm, bad vs paradox, bad vs decks with stable Mana bases. It's basically only good vs shops. Which playing 4 colors meant I wanted to skimp on wastes, I valued Deathrite ramping (removing lands from the grave), which all lead me to believe Crucible isn't good here.
Regarding Baleful Strix and Pack Rat...Baleful Strix is only good sticking with straight BUG. Swords is a replacement with access to white. Pack Rat overall is only really really strong when you're late game and have 5 available Mana on board. The card is bad unless you immediately have Mana to use his ability. I never want to cast him and not have Mana up. That just means he'll get revokered, killed, or something. The investment isn't worth it. Actually the deck when I first started testing had 2 JTMS 1 Gideon main deck. I thought about cutting Gideon for Pack Rat, but ultimately decided JTMS #3 was better than the other options!
@Topical_Island the Avacyn Flash deck did not have Standstill.
Walk me through the shift from flash creatures that you were running before, to the deathrite leovold package. What's the thinking there?
Can you please elaborate on what you mean from a "shift from flash creatures". Are you speaking of the archetype blue angels that I played like 3 years ago?
The thinking with Deathrite and friends is, Deathrite acts similarly as a piece of fast mana available on turn 2 if he's cast on turn 1. Which makes LEO, JTMS, and other plays like STP + Standstill a sweet play on turn 2.
But basically the inspiration on this list is a direct result of my legacy list which is basically like 53 of this 60. Like I said in the original post, this list breaks the mold of Standstill in vintage. I am not battling on the stack much at all. But bringing my fight to the board.