Been playing with card designs, mainly for Modern/Pioneer, and came up with a card that might be good across the board, but not particularly broken (I don't think).
My main concept was to design a card that could ramp to 4 mana on turn 2 in Pioneer, but would come at the expense of being vulnerable and costing your turn 1 without being reusable. It would also be useless in tron builds in modern, mostly, as it needs colored mana to cast and takes up the time needed for turn 1 map/stirrings.
@serracollector Nice! Lavinia for sure. Solid plan.
Actually...If you just play Lavinia, Crucible, and strip/waste, you kinda are already doing what this deck is trying to do in a much more concise package. Of course, there's always land, bolt/plow/REB that destroys that soft lock...but I dunno how you're going to stop land drops before turn 2 reliably ever.
You'd need lavinia + thorn/sphere/trini + crucible + strips...and then you may as well drop lavinia and just sphere/strip them out and be stax. maybe Thalia/Glowrider in a humans shell. I'm having trouble seeing this be a consistent win in a typical Vintage meta.
You most definitely want Horn of Greed. With Horn and Limited Resources, you could, in theory, play fastbond with land #1, workshop, horn of greed, then lands into more lands until you drop LR on the same turn. otherwise, you'll never hit 10 lands turn 1. Most vintage decks can win on 1 land, though, and some with 0 land...so it's gonna be tough sledding to be competitive with this strategy.